PC Gamer (US Edition)

VALORANT

Despite decades of developers borrowing and improving on each others’ ideas, it’s surprising that we still often get hung up on ‘copycat’ games. And there’s no series more sacred, more untouchable than on PC, an FPS, we learned that not only can be copied, but that it’s durable enough as an idea to be mutated and mixed without diluting the essence of what makes a high-lethality, angles-driven team FPS so fun.

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