VALORANT
Dec 10, 2020
1 minute
Despite decades of developers borrowing and improving on each others’ ideas, it’s surprising that we still often get hung up on ‘copycat’ games. And there’s no series more sacred, more untouchable than PC, an FPS whose, we learned that not only can copied, but that it’s durable enough as an idea to be mutated and mixed without diluting the essence of what makes a high-lethality, angles-driven team FPS so fun.
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