3D World

CREATE BLUEBERRIES PROCEDURALLY IN SUBSTANCE DESIGNER

Matthew Novak has worked across many disciplines including modelling, texturing/shading, FX, lighting, and is currently a CG supervisor at Scanline VFX in Vancouver, Canada. novakcg.com

Substance Designer can be overwhelming when it comes to creating fully procedural textures, and we can often be stuck questioning ourselves. Questions such as, how can this pattern be made efficiently, and how do we start? There’s no specific set of steps and no fixed rules to follow when you’re creating in Substance Designer. One thing that’s important is that everything is kept flexible and as simple as possible to reduce overhead and keep things logical.

Organic materials in the real world are naturally formed and can often share similar patterns. These patterns often contain some sort of symmetrical details, vein-like edges and cracks, tessellated and repetitive shapes, and corners or angles with splits at 90 or 120 degrees. Recognising these similar patterns will help us

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