3D World

CREATE REALISTIC INTERIORS IN UNREAL

MAYA | PHOTOSHOP | ZBRUSH | MARMOSET TOOLBAG | UNREAL ENGINE | SUBSTANCE PAINTER

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https://bit.ly/3dworld-unity

In this tutorial we'll be covering how to create a small-scale interior scene for video games using Maya, ZBrush, Photoshop, Substance Painter and, of course, Unreal Engine. This tutorial will help speed up your workflow between Maya and ZBrush, as well as employ a pipeline that lends itself to quick retopology and baking techniques.

The skills discussed will help you develop more interesting environment compositions, lighting techniques, and improve your overall ability to tell a story through your work. We'll be going over everything from preproduction through to polishing the final render.

By the end, you should have a clear understanding of the ins and outs of creating a smallscale environment for games, as well as how to utilise the small space available to make a big impression on your viewers.

Dylan is a senior 3D environment artist at Compulsion Games. He enjoys creating props, environment art and tutorials.

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DOWNLOAD YOUR RESOURCES

For all the assets you need go to https://bit.ly/3dworld-unity

01 BLOCKOUT THE SCENE IN MAYA

With limited space available in an interior scene, it's important to make the most of the screen space given. Within the blockout phase for this

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