• The Pipeline Create realistic interiors in Unreal
MAYA | PHOTOSHOP | ZBRUSH | MARMOSET TOOLBAG | UNREAL ENGINE | SUBSTANCE PAINTER
WATCH THE VIDEO
In this tutorial we'll be covering how to create a small-scale interior scene for video games using Maya, ZBrush, Photoshop, Substance Painter and, of course, Unreal Engine. This tutorial will help speed up your workflow between Maya and ZBrush, as well as employ a pipeline that lends itself to quick retopology and baking techniques.
The skills discussed will help you develop more interesting environment compositions, lighting techniques, and improve your overall ability to tell a story through your work. We'll be going over everything from preproduction through to polishing the final render.
By the end, you should have a clear understanding of the ins and outs of creating a smallscale environment for games, as well as how to utilise the small space available to make a big impression on your viewers.
Dylan is a senior 3D environment artist at Compulsion Games. He enjoys creating props, environment art and tutorials.
DOWNLOAD YOUR RESOURCES
For all the assets you need go to https://bit.ly/3dworld-unity
01 BLOCKOUT THE SCENE IN MAYA
With limited space available in an interior scene, it's important to make the most of the screen space