Neighborhood Watch Series
Written by E.E. Isherwood
Narrated by Kyle Tait
4/5
()
About this series
It won't be easy. Borders between groups of residents are forming. To the south, where most of the people live, gun battles echo on the wind, and roadblocks are already going up to keep them away. To the north, the shady town of North Pointe has been making new friends in the adjacent subdivisions. And to the west, on the coast, the storm has brought in a new and unpredictable neighbor. A beached container ship with a mysterious cargo . . . To the east, however, there might be hope. A crashed plane in the forest deposits a resource that might help get the lights back on for Clownfish Cove.
All Frank has to do is gather his people, drive into the unmapped forest, deal with armed strangers and criminal teenagers, and then get the resource back home to Clownfish Cove . . . He's living the retirement dream. The day-by-day saga continues on day six after the EMP.
Titles in the series (5)
- Neighborhood Watch: After the EMP
1
One second was all it took to erase Frank's dreams. New home. New car. New retirement. Stolen by the EMP. It gets worse. Frank's neighbors failed to prepare at all, so it falls on him to keep them alive. He starts easy: stockpile food, water, and guns. Disaster lessons he'd picked up reading books about the end of the world. But after the EMP, keeping people safe gets complicated. He has to rally the neighborhood before the streets turn to chaos. And they will. He's read enough to know the power might come on tomorrow . . . or never.
- Neighborhood Watch 2: After the EMP
2
After the EMP, Frank controls one street. A whole city surrounds him. Frank gets his people through the critical first days of the EMP disaster, but he knows his next choice could determine their fate months or even years down the road . . . Search for help using their bikes? Ally with strangers two blocks over? Turtle up and hunker down for the long haul? He discovers another option inside his neighbor's garage: an ancient hot rod, immune to the effects of an EMP, is there for the taking. Going out could yield resources Frank needs to keep his people alive . . . or he could get them all killed on the lawless roads. Will he make the right call?
- Neighborhood Watch 3: After the EMP
3
After the EMP, the land rush is on. Food. Supplies. People. It will all be claimed. Frank survived one expedition out into the world, but he'll need to do it many more times if he wants his people to survive. He starts by searching for another of the rare working vehicles still on the road. More cars mean more supplies. Every trip out comes with risks. He soon finds abandoned military roadblocks, competing bands of survivors, and average people getting ever more desperate. When he stumbles on a group of teens still hunkered down at the high school, he comes face to face with the grim reality stalking them all. It will soon be 'kill or be killed' throughout the land . . . Frank saves who he can . . . His group continues to grow. Before the end of the day, Frank will learn of the dark forces already lining up against him on the outside. Someone out there has seen what one man can build, and someone out there would like nothing more than to knock it all down.
- Neighborhood Watch 4: After the EMP
4
The tempest of the EMP is here . . . But another storm is brewing. Frank has been able to guide his neighborhood watch along a narrow path between order and chaos, but most of his problems have been caused by people. Now, as the clouds darken over the Gulf of Mexico, Mother Nature is going to take a crack at him. The arrival of the storm has only one benefit; Frank can travel the empty roads and get things done. Using his newest off-road vehicle, a Mercedes Unimog 416, he probes North Pointe to find some missing allies. He also discovers new enemies in a troubled trailer park. But the biggest enemy of all remains time. There aren't enough hours to organize new people, expand his territory, and set up proper defenses. This gives opportunity to a small group of militia-types, who aren't big on the old laws. Is a hurricane coming? There are no weather reports, TV coverage, or app notifications, so who can say for sure? As the clock ticks down, and the massive storm comes in, all Frank's preparations are good for almost zilch against the new threat . . . This time, the ocean itself will test his community.
- Neighborhood Watch 5: After the EMP
5
Frank's problems grow exponentially with each sunrise. After the storm passes and the water recedes, every flooded house must be reoccupied by its owners, leaving endless opportunities for criminals to sneak in. Squatters appear everywhere. Chaos builds upon chaos. And, guess what? There are no police cars, fire trucks, or FEMA trailers coming to the rescue . . . The prize called survival will go to whatever subdivision can pull itself together first. It won't be easy. Borders between groups of residents are forming. To the south, where most of the people live, gun battles echo on the wind, and roadblocks are already going up to keep them away. To the north, the shady town of North Pointe has been making new friends in the adjacent subdivisions. And to the west, on the coast, the storm has brought in a new and unpredictable neighbor. A beached container ship with a mysterious cargo . . . To the east, however, there might be hope. A crashed plane in the forest deposits a resource that might help get the lights back on for Clownfish Cove. All Frank has to do is gather his people, drive into the unmapped forest, deal with armed strangers and criminal teenagers, and then get the resource back home to Clownfish Cove . . . He's living the retirement dream. The day-by-day saga continues on day six after the EMP.
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