Four Horsemen Sagas Series
Written by Christopher Woods, Jason Cordova, Kevin Ikenberry and
Narrated by Graham Rowat
()
About this series
A force for good, Quincy went about the galaxy, killing aliens and getting paid, while righting all the wrongs he found along the way. His only problem was that he was successful-too successful-and some races don't take losing very well. Worse, they're willing to stop at nothing-even blowing up a planet, if that's what it takes-in order to get even with Quincy.
Can Martin find out who's framing him and bring them to justice? Perhaps the real question is, "Will he have time?" His Sirra'Kan princess partner's biological clock is ticking, her father Kor'Findralis, the Prime of Te'Warri, wants an heir, and now Quincy has a Blevin mistress to somehow work into the mix. What happens when you long for the simplicity of combat? You take more contracts because, on a mission, the worst thing that can happen to you is you get killed!
Titles in the series (3)
- Gunboat Diplomacy
1
Before Hr'ent Golramm became a legendary Enforcer for the Peacemaker Guild, he was a mere candidate. Granted, he was a particularly unusual candidate-only six Oogar had ever successfully graduated from the Peacemaker Academy on Ocono, and Hr'ent would be the seventh. Every candidate must pass a commissioning mission in order to graduate, though, and Hr'ent's is unsolvable. The Pushtal of Vorrhurna were once one of the Mercenary Guild's 37 races. After a series of disastrous contracts, the tiger-like aliens lost their status as mercenaries, and the MinSha seized their home world for defaulting on their debt. Eighty years later, the seven Great Clans are but a shadow of their former selves and have resorted to piracy to survive. For his commissioning mission, Hr'ent and a small team of bounty hunters must find a way to put a stop to their predations. No one in the Union has figured out how to herd cats to this point, but Hr'ent is a particularly unusual Peacemaker candidate, who isn't afraid to resort to a bit of gunboat diplomacy to get the Pushtal to listen to what he says, once and for all.
- Enforcer
2
Peacemakers. The Galactic Union's most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union's citizenry. In the entire history of the Galactic Union, Hr'ent Golramm would be only the seventh member of the Oogar race to earn a Peacemaker badge. But becoming a Peacemaker doesn't seem to be his destiny. He's not even sure he wants to be one. Deputy Selector Hak-Chet, on the other hand, has even bigger plans for the monstrous, young Oogar. At five hundred kilos of raging, purple terror of questionable parentage, Hr'ent represents Hak-Chet's future for the Peacemaker Guild, but he needs a meat grinder into which he can drop his prospective prodigy in hopes that Hr'ent can come out the other side not only in once piece, but victorious over impossible odds. Hak-Chet doesn't want a Peacemaker. He wants an Enforcer, and he's willing to cross just about every line to force Hr'ent into that mold. And when all is said and done, neither Hr'ent nor the war-torn world of Godannii 2 will ever be the same again.
- Daskada, The Legend
3
At a time when Humans were just starting to venture forth into the Galactic Union as mercenaries, Martin Quincy survived long enough to do something no one else had-he retired. There was only one problem. He got bored. What does a "Legend" do when even the merc life gets boring? He starts his own company! Along with buddy Kal Turner, they marshaled their Torvasi and Andori troopers and began taking contracts. A force for good, Quincy went about the galaxy, killing aliens and getting paid, while righting all the wrongs he found along the way. His only problem was that he was successful-too successful-and some races don't take losing very well. Worse, they're willing to stop at nothing-even blowing up a planet, if that's what it takes-in order to get even with Quincy. Can Martin find out who's framing him and bring them to justice? Perhaps the real question is, "Will he have time?" His Sirra'Kan princess partner's biological clock is ticking, her father Kor'Findralis, the Prime of Te'Warri, wants an heir, and now Quincy has a Blevin mistress to somehow work into the mix. What happens when you long for the simplicity of combat? You take more contracts because, on a mission, the worst thing that can happen to you is you get killed!
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