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Heir Today, Pawn Tomorrow: A LitRPG/GameLit Novel
One More Last Time: A LitRPG/GameLit Novel
Dungeon Mauling: A LitRPG/GameLit Novel
Audiobook series14 titles

Good Guys (Ugland) Series

Written by Eric Ugland

Narrated by Neil Hellegers

Rating: 4 out of 5 stars

4/5

()

About this series

So, remember that whole 'send Montana to the capital-he's ready for prime time' plan?

Yeah. That might've been a little bit hasty.

Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he's worked for stepped in it.

The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what's most likely an insurmountable quest. One where odds are good that he'll either die without a respawn or accidentally commit treason against the Empire.

Neat.

Can Montana stop the Dark Queen's army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?

Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
LanguageEnglish
Release dateJun 24, 1996
Heir Today, Pawn Tomorrow: A LitRPG/GameLit Novel
One More Last Time: A LitRPG/GameLit Novel
Dungeon Mauling: A LitRPG/GameLit Novel

Titles in the series (14)

  • Dungeon Mauling: A LitRPG/GameLit Novel

    3

    Dungeon Mauling: A LitRPG/GameLit Novel
    Dungeon Mauling: A LitRPG/GameLit Novel

    What do you do when the game resets around you? Just when Montana thought he had life in Vuldranni figured out, the rug is pulled out from under him. He's alone once again, but now he's in the crosshairs of the man who would be emperor, and a whole host of people are counting on Montana to provide a safe haven for them. Montana has one hope of actually completing his quest of forming a dukedom: he needs to bust Nikolai out of prison. A prison that no one has ever escaped from alive. A prison whose only exit is little more than rumor and probably doesn't even exist-through a sentient dungeon, hell-bent on causing torture, inflicting pain, and extracting the ultimate price: life. Montana and his hirðmen are down to their last chance. So they get themselves arrested and enter Osterstadt prison. Can the Good Guys do good by going bad?

  • Heir Today, Pawn Tomorrow: A LitRPG/GameLit Novel

    2

    Heir Today, Pawn Tomorrow: A LitRPG/GameLit Novel
    Heir Today, Pawn Tomorrow: A LitRPG/GameLit Novel

    Montana's new life in Vuldranni, the medieval fantasy game world he lucked into, isn't quite the tranquil extended fishing trip he'd been hoping for. But you gotta admit, he's doing pretty well for himself. Now he's Montana Coggeshall, heir to a dukedom. If he can get his crew to Osterstadt and claim it in time. Heir Today, Pawn Tomorrow is a heart-pounding adventure through uncharted territory. Montana and the party must cross WarWaters, a lake that offers everything but a pleasure cruise, and then race through a dense, forbidden forest full of hungry beasts, unfriendly races, and a few cocky nobles. If you're ready for an epic quest full of hellbeasts, ghost royals, and wyrm guts, this is the book for you.

  • One More Last Time: A LitRPG/GameLit Novel

    1

    One More Last Time: A LitRPG/GameLit Novel
    One More Last Time: A LitRPG/GameLit Novel

    A ruined life. A broken heart. He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.

  • Four: The Loot: A LitRPG/GameLit Novel

    4

    Four: The Loot: A LitRPG/GameLit Novel
    Four: The Loot: A LitRPG/GameLit Novel

    Montana Coggeshall, duke of Coggeshall, defeater of dungeons, he of far fewer intelligence points than is probably recommended, is finally ready to start building his dukedom. He just needs one more thing before he can leave Osterstadt: a few hardworking friends to join him on this adventure. Well, and some lumber. And nails and whatnot. And enough food to get through the winter. And probably some more gold. All Montana needs before he can leave Osterstadt are some friends, some building materials, food, and money. But he did promise to retrieve some magic texts from a cemetery for Emmeline. And he really should try to help the lost little boy who keeps following him around. And all the undead in that basement crypt aren't going to re-kill themselves. Maybe Montana's taken on a few too many side quests.

  • Dukes and Ladders: A LitRPG/Gamelit Adventure

    5

    Dukes and Ladders: A LitRPG/Gamelit Adventure
    Dukes and Ladders: A LitRPG/Gamelit Adventure

    When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he's building into his dukedom. All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can't shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.

  • Home, Siege Home: A LitRPG/GameLit Novel

    6

    Home, Siege Home: A LitRPG/GameLit Novel
    Home, Siege Home: A LitRPG/GameLit Novel

    Montana Coggeshall is feeling the squeeze-and not just because of his new leather pants from the goddess Eona. His little safeholding in the ruthless world of Vuldranni is under siege. On both sides. At the front is Lord Caticorix, a grade-A Imperial flunkey if there ever was one. He's clearly ridiculous, but the army he brought with him might not be. Plus they're bent on blocking Coggeshall from getting any food or supplies from the outside world. And at the back are the ursus, the larger-than-life bear people who've traditionally called this valley home. They're none too pleased with Montana for taking in a few ursus refugees, and would like the 400-lb Goldilocks and her followers out of their house now, thankyouverymuch. Battles are brewing, and the entire town is being held hostage. And despite all his strength and ability, Montana needs to do some serious training to get Coggeshall out of this. There are actual stakes this time-children could starve, his friends have gone missing-and Montana's not sure he has what it takes to save everyone. This video game world is starting to feel way too much like reality.

  • Four Beheadings and a Funeral

    9

    Four Beheadings and a Funeral
    Four Beheadings and a Funeral

    We join Montana, recently returned from an impromptu study abroad trip, a bit wiser, a bit broader in perspective, and a lot freaked out by the once-dead person who's currently in his bedroom. Possible zombie sightings aside, he's finally ready to take his job as Duke seriously. And just in time too-not only are the politics of the capital rapidly closing in on Montana's little valley holding, but there are also goblins to negotiate with. Plus, that cult threatening to take the lives of his citizens. Montana will have to pull off the impossible-walk amongst the highest levels of Vuldranni society to influence world politics, and slaughter a few goblins in the process.

  • Eastbound and Town: A LitRPG/GameLit Novel

    8

    Eastbound and Town: A LitRPG/GameLit Novel
    Eastbound and Town: A LitRPG/GameLit Novel

    Freshly respawned. Far from home. All alone. Up until now, Montana's journey really only went one direction: up. But now he's back at square one, stuck on top of a mountain with only the most basic gear to help get him back to Coggeshall. It's going to be a loooong walk. But not a boring one. In one of LitRPG's most legendary medieval fantasy road trips (and also possibly the only one), Montana encounters a pack of just-this-side-of-feral wolf people; a town straight out of the Wild West-complete with heavy-handed sheriff; a lion desperately trying to take down a colossal fish monster; ancient cursed ruins; and a giant flying frog. Eastbound and Town is an epic story full of combat, loot, and achievements. You better believe Montana is loaded up and truckin', and gonna do what they say can't be done.

  • The Bare Hunt: A LitRPG/GameLit Novel

    7

    The Bare Hunt: A LitRPG/GameLit Novel
    The Bare Hunt: A LitRPG/GameLit Novel

    As usual, Montana Coggeshall is hell-bent on doing what's right, even if what's right isn't exactly what's wise. So he embarks on a quest to vanquish the corrupted ursus, a threat so large they could destroy the entire world of iNcarn8. Does Montana head out after months of training for cold weather conditions, amassing an army, and strategizing with his top aides? Not really. It's more like he just walks out of his holding one day with a guide and the members of his hirð. They're just a bunch of angry teddy bears, right? Montana is acting on pure instinct, tinged with a healthy dose of rage. He's stripped bare, and soon finds himself without food, supplies, a key magic weapon, or even his most loyal friends. Still, he continues. Montana Coggeshall is on the hunt.

  • Eat, Slay, Love

    10

    Eat, Slay, Love
    Eat, Slay, Love

    An endless night, full of hungry shadows. The most dangerous night of the year is upon Coggeshall. Fiends' Night, when the boundary between Vuldranni and hell is the weakest. And so hell comes out to play. To survive the night, Montana must put his entire holding on lockdown, and turn hastily made cave apartments into an actual, inviting home for thousands of Coggeshall residents. Most of whom don't really know or like each other. And all of whom have different ideas of what needs to be done on Fiends' Night. So, intent on becoming the duke his people deserve, Montana spends the night flitting about Imperial balls, handing out gifts to children, squeezing through kobold tunnels, and building with the dwarves. It's his hand-shaking, baby-kissing time to shine. Oh, except that The Master he just took care of in Osterstadt? That was the wrong one. The real Master is hiding in Coggeshall, and Montana has to catch him before the entire holding becomes his dinner.

  • Wild Wild Quest

    12

    Wild Wild Quest
    Wild Wild Quest

    Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they're kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger. Sure, he's survived Fiends' Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks. Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana's been through up until now wasn't hell. It was practice. Wild Wild Quest is rabble rousin' LitRPG like you've never read before. For fans of genre-twisting plots full of mind-bending battles.

  • Killing Them Awfully

    11

    Killing Them Awfully
    Killing Them Awfully

    He's tried to ignore them for too long. But the long-simmering conflict between Montana's holding at Coggeshall and the Night Goblins who also occupy the valley is about to boil over. Usually, goblins aren't anything to write home about: an enemy without much size, intellect, or weaponry. But these goblins? Well, that's just not the case. These are goblins with limitless resources, never-before-seen tactics, and horrifying monsters at their disposal. Worst of all, they don't fear death in the slightest. They just might force a good guy to become what he has always struggled to defeat. Killing Them Awfully is chaotic warfare, nonstop battles, and more monsters with digestive issues than totally necessary. Ready? Let's go to war!

  • Of Slicing Men

    14

    Of Slicing Men
    Of Slicing Men

    So, remember that whole 'send Montana to the capital-he's ready for prime time' plan? Yeah. That might've been a little bit hasty. Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he's worked for stepped in it. The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what's most likely an insurmountable quest. One where odds are good that he'll either die without a respawn or accidentally commit treason against the Empire. Neat. Can Montana stop the Dark Queen's army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni? Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.

  • Flex in the City

    13

    Flex in the City
    Flex in the City

    Up until now, Montana's gotten by pretending he's a regular guy. Well, a regular, overpowered, god-defeating guy who maybe just learned his hair is in all the wrong places. But the big city is calling, and in order to succeed there, Montana must actually prove himself a deserving duke. If Glaton finds him lacking, Coggeshall could be forced into even further isolation. But if Glaton falls in love with him, the regular guy from Motor City could end up with limitless power, in charge of it all. And just like that, the fate of the entire Empire is in Montana's hands.

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