About this series
Welcome to the Epiphany Club, where the pursuit of knowledge and adventure is the name of the game. A Victorian gentlemen's club with a difference, its distinguished members are determined to solve some of the world's greatest mysteries.
For centuries, the wonders of the Great Library of Alexandria have been considered lost forever. So when the club discovers a clue to its whereabouts, the race is on to discover this forgotten treasure first.
In this exciting steampunk campaign, you will play a member of the Epiphany Club, travelling across Europe and Africa to find the Great Library of Alexandria. But with so many people desperate to get their hands on the knowledge contained within the library's hidden walls, your mission will be far from smooth sailing.
Will you gather all the clues and solve them in time? Or will they merely lead you on a risky wild goose chase?
Your quest will take you on a high stakes adventure where danger and betrayal lurk round every corner. You'll encounter an array of interesting characters, but not everyone is who they say they are. There's a network of spies, criminals and even ninjas to contend with, so you'll need to stay calm and keep your head if you want to reach your goal.
Will you be the one to uncover one of the most famous wonders of the ancient world? Or will you be beaten to the discovery by someone hoping to get hold of the priceless historical artefacts for their own motives?
Titles in the series (2)
- The Newspaper: A SHGGFTAWSGDSSFDF Delivery: RPG Books, #1
1
During the Second World War, information was one of the most precious currencies there was. And in this light-hearted and humorous one-shot adventure, delivering a simple newspaper could be the one thing which stops an entire village being erased from the history books and forgotten forever. In The Newspaper, the player characters will have to overcome a number of wartime challenges to ensure their delivery makes it into the hands of Dr Barnett Stross, a doctor and local politician in Stoke-on-Trent. If the mission succeeds, their newspaper will alert Dr Stross to the plight of Lidice, a Czechoslovakian village razed to the ground by the Nazis, and inspire him to start the Lidice Shall Live campaign. While the stakes may be high in this adventure, the action is far from serious. Players will have to keep their heads down and avoid the police, keep their valuables from being stolen by pickpockets, survive an air raid, and stay on the right side of the Home Guard. Will you complete the mission with your dignity intact? Or will your newspaper merely end up being the next day's fish and chip paper?
- The Epiphany Club and the Great Library of Alexandria: A Steampunk campaign for RISUS: The Anything RPG: RPG Books, #2
2
Welcome to the Epiphany Club, where the pursuit of knowledge and adventure is the name of the game. A Victorian gentlemen's club with a difference, its distinguished members are determined to solve some of the world's greatest mysteries. For centuries, the wonders of the Great Library of Alexandria have been considered lost forever. So when the club discovers a clue to its whereabouts, the race is on to discover this forgotten treasure first. In this exciting steampunk campaign, you will play a member of the Epiphany Club, travelling across Europe and Africa to find the Great Library of Alexandria. But with so many people desperate to get their hands on the knowledge contained within the library's hidden walls, your mission will be far from smooth sailing. Will you gather all the clues and solve them in time? Or will they merely lead you on a risky wild goose chase? Your quest will take you on a high stakes adventure where danger and betrayal lurk round every corner. You'll encounter an array of interesting characters, but not everyone is who they say they are. There's a network of spies, criminals and even ninjas to contend with, so you'll need to stay calm and keep your head if you want to reach your goal. Will you be the one to uncover one of the most famous wonders of the ancient world? Or will you be beaten to the discovery by someone hoping to get hold of the priceless historical artefacts for their own motives?
Russell Phillips
Russell Phillips writes books and articles about military technology and history. Born and brought up in a mining village in South Yorkshire, they have lived and worked in South Yorkshire, Lincolnshire, Cumbria and Staffordshire. Russell has always had a deep interest in history and conflicts all over the world, and enjoys sharing their knowledge with others through clear, factual accounts which shine a light on events of the past. Their articles have been published in Miniature Wargames, Wargames Illustrated, The Wargames Website, and the Society of Twentieth Century Wargamers' Journal. They have been interviewed on BBC Radio Stoke, The WW2 Podcast, Cold War Conversations, and The Voice of Russia. They currently live in Stoke-on-Trent with their wife and two children.
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