Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

Dead Cells (with Woody Ciskowski)

Dead Cells (with Woody Ciskowski)

FromGROGPOD Roguelike Podcast


Dead Cells (with Woody Ciskowski)

FromGROGPOD Roguelike Podcast

ratings:
Length:
87 minutes
Released:
Nov 22, 2023
Format:
Podcast episode

Description

That gooey flopping sound isn’t your GROGsgiving dinner quite yet, it’s the sound of you being reanimated for another run of the 2018 hit action platformer Dead Cells! Join the crew and returning guest Woody as we slice, dice, parry, and pray for mercy against monstrous bosses and darkening sephulcurs. Feel the guitar-strumming beat of a French co-op gamedev’s masterpiece and strap in for some fast kickin’, low biome times, and meta-progression? You bet!

We round out this season of the podcast with a great one, but we’ve covered a lot of great games this year. Our next episode will feature a playoff tournament of our top rated games to see who takes the ultimate crown this year. Place your votes here and use your democratic power to help us crown a champion.










Custom RSS
Apple Podcasts
Google Podcasts
Spotify







4:27 - Game stats
13:48 - One sentence description
16:55 - Our story begins
1:08:29 - Rankings and final thoughts
1:17:50 - Similar games
1:21:48 - Roguelike playoffs preview!




Next episode: GROGPOD Roguelike Playoffs - the Omegabowl!

Contact us at grogpodzone@gmail.com!

https://grogpod.zone

Intro music: Coleman Hawkins & Ben Webster - Prisoner of Love

Outro music: Valmont - ClockTower
Released:
Nov 22, 2023
Format:
Podcast episode

Titles in the series (41)

The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far.