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ratings:
Length:
20 minutes
Released:
Dec 7, 2023
Format:
Podcast episode

Description

From its origins in the 1950s from the pages of books to software like MacDraw in the 1980s to CD Roms, and finally moving online in the 1990s, Clip Art’s evolution took place along with that of graphic design. Even though clip art was mostly created by unnamed designers and illustrators and sold in packages or libraries, there are many important figures we know of whose clip art contributed to the history of graphic design. Joan Shogren, an early computer art pioneer and clip art designer; Frank Fruznya, whose iconic clip art defined an era; and Sean Tejaratchi, whose cult hit zine series Crap Hound celebrates Clip Art and visually meditates on social issues. Ultimately, clip art is a misunderstood element of graphic design that holds an essential place in its history. Clip art in many ways paved the way for stock photo and stock illustration use that is common practice among designers today.TIMELINE1928 – Tom Tierney born in Beaumont, Texas 1928–  Dan X. Solo born1932 – Joan Shogren born 1941 – Dover Publications founded 1947 – Jean Larcher born in Rennes, France 1949 – Tierney graduates from the University of Austin in Texas, majoring in painting and sculpture 1950s – Clip Art began to be produced in books for commercial sale, such as The Volk Corporation1951 – Tierney serves in the US Military for 3 years1952 – Frank Fruznya, prolific Clip Art illustrator, born in Illinois1953 – Tierney movies to NYC to work as a fashion illustrator 1954 – Art Chantry born 1960s – Tom B. Sawyer created Clip Art for Harry Volk Jr’s Volk & Co’s “Clip Book of Line Art”series1963 – Shogren designs set of rules to make the first computer art with Jim Larsen and Dr. Ralph Fessenden’s assistance at San Jose Univeristy in California 1963 – “Cybernation” exhibition of early computer art featuring Shogren took place at the San Jose State Partna Book Store 1962 – Solotype founded 1965 – Larcher graduates after  studying  typographic art at the Paris Chaamber of Commerce 1969 – Artist and illustrator Mitch O’Connell starts to freelance Clip Art illustration for Dynamic Graphics 1970s – Dover begins publishing Clip Art books 1970 – Sean Tejartchi born 1973 –  Larcher begins freelance design work 1974 –  Fruznya started to work for H&R; then was recruited to work for Dynamic Graphics 1976 – Tierney publishes his first paper doll book, “Thirty from the 30s” which attracted the attention of Dover 1979 – Peter Roizen and Heidi Roizen, brother and sister, co-found T/Maker 1981 –  IBM introduces the first personal computer 1983 –  Heidi Roizen takes over as president at T/Maker 1983 – ImageWriter printer released1983 – VCN ExecuVision published IBM’s first Clip Art library 1984 – Shogren starts to work for T/Maker for ClickArt 1984 – T/Maker releases ClickArt Publications digital Clip Art collection 1984 –  Brad Fregger creates Clip Art for Activision 1984 –  Nova Development founded 1984 – MacPaint comes pre installed on Macintosh computers 1985 – “The Year of the Computer” mass production of personal computers helps change the world 1985 – LaserWriter printer is introduced1986 –  Graphic Source published Clip Art Books 1986 – Apple introduces the Macintosh Computer 1986 – Mac Plus released 1987 – MacPaint to longer pre installed on Macintosh computers1987 –  T/Maker introduced first vector Clip Art made with Adobe Illustrator 1988 – Adobe Systems released Adobe Illustrator 1989 –  Company 3G Graphics published “Images with Impact!” 1994 – Crap Hound first published 1994 – Deluxe Corp buys remaining software lines from T/Maker, including ClickArt 1996 – Zedcor was the first company to offer Clip Art images as part of an online subscription service1996 – Microsoft began to include Clip Art in it’s built in libraries 1996 – Animation Factory founded 1998-2001 – T/Makers ClickArt library sold each year due to large mergers and acquisitions to companies like Mattel and The Learning Company1998 – Crap Hound ceases publishing 1999 – Animation Factory sold 2003 –
Released:
Dec 7, 2023
Format:
Podcast episode

Titles in the series (36)

The nature of history is that it is never “complete”, new information is gained every day that changes our understanding an interpretations of history. The mission of Incomplete Design History is to explore areas of graphic design history that are overlooked or ignored; to expand our knowledge in the field and to include all sides of the story. Incomplete design history seeks to be inclusive, inclusive not only of people but of ideas and technologies that advance the field of graphic design. History is messy. History is incomplete.