44 min listen
S2E4 - The King of Smash - Ken Hoang on Competitive Gaming
S2E4 - The King of Smash - Ken Hoang on Competitive Gaming
ratings:
Length:
48 minutes
Released:
Jul 6, 2021
Format:
Podcast episode
Description
In season 2, episode 4, we discuss possible futures for competitive escape room playing with the King of Smash, Ken Hoang.
Ken was the world champion of Super Smash Bros. Melee for five years and helped create much of the high level competitive gameplay. Ken was also an extremely strategic player on Survivor: Gabon.
Smash Melee was originally designed as a party game, not for competitive play. However, by exploiting glitches and mechanics that were built into the system, whether intentional or not, Ken was able to develop an expressive and unique style within Smash Melee, and become a top competitive player. This same strategy of exploitation has caused much of the recent evolution in Survivor.
With this perspective, we discuss whether there is room for competitive play in escape rooms, and what that evolution could look like. Episode 4 is a bit of a smashup mashup, but it was fascinating to look at escape rooms through a competitive lens.
Show Notes
Episode Sponsors
Thank you to our sponsors:
SEO ORB - Marketing and SEO optimization created specifically for escape rooms by an enthusiast.
Telescape by Buzzshot - Virtual escape room game creation and interface software. Bring increased functionality to your virtual escape rooms.
Escape from Mibo Island by Sherlocked - Virtual escape room played on a uniquely immersive web-based platform. First-person point of view avatar using your own webcam video that is ideal for anyone from families to corporate events. Try out Mibo Island for 20% off with the code MARVINRULES.
Music Credits
All music provided by GameChops:
"The Legend of LoFi" by Dj Cutman & James Landino
"Hateno Village" by Mikel & GameChops
"Fairy Fountain" by Mikel & GameChops
Ken was the world champion of Super Smash Bros. Melee for five years and helped create much of the high level competitive gameplay. Ken was also an extremely strategic player on Survivor: Gabon.
Smash Melee was originally designed as a party game, not for competitive play. However, by exploiting glitches and mechanics that were built into the system, whether intentional or not, Ken was able to develop an expressive and unique style within Smash Melee, and become a top competitive player. This same strategy of exploitation has caused much of the recent evolution in Survivor.
With this perspective, we discuss whether there is room for competitive play in escape rooms, and what that evolution could look like. Episode 4 is a bit of a smashup mashup, but it was fascinating to look at escape rooms through a competitive lens.
Show Notes
Episode Sponsors
Thank you to our sponsors:
SEO ORB - Marketing and SEO optimization created specifically for escape rooms by an enthusiast.
Telescape by Buzzshot - Virtual escape room game creation and interface software. Bring increased functionality to your virtual escape rooms.
Escape from Mibo Island by Sherlocked - Virtual escape room played on a uniquely immersive web-based platform. First-person point of view avatar using your own webcam video that is ideal for anyone from families to corporate events. Try out Mibo Island for 20% off with the code MARVINRULES.
Music Credits
All music provided by GameChops:
"The Legend of LoFi" by Dj Cutman & James Landino
"Hateno Village" by Mikel & GameChops
"Fairy Fountain" by Mikel & GameChops
Released:
Jul 6, 2021
Format:
Podcast episode
Titles in the series (100)
S1E5: 6 Artists & 1 Programmer - Barry Meade on creating The Room: In episode 5, we had a lovely chat with Barry Meade, founding member of Fireproof Studios and one of the co-creators of The Room, an incredibly vivid mobile game first released in 2012. The Room had a tactile, immersive quality to it, from its haunti... by Reality Escape Pod - Escape Rooms & Immersive Games