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Can smaller games kill crunch? - The GamesIndustry.biz Podcast

Can smaller games kill crunch? - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


Can smaller games kill crunch? - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
59 minutes
Released:
Apr 20, 2020
Format:
Podcast episode

Description

Rebekah, Matt, Chris and Marie gather around their mics to discuss the biggest issues of the past week. Firstly, we discuss the recent Kotaku report on Rockstar's attempts to change its internal crunch culture, with the prominent suggestion that the next Grand Theft Auto may be of a more moderate size but then expanded post-launch. Then we reflect on the mixed initiatives the games industry has launched to help raise money towards COVID-19 relief efforts. We reiterate some of the points Chris made in his editorial about how the larger players can help smaller businesses that may struggle and praise PlayStation's $10m fund for indie developers. Finally, we reflect on the ongoing success of remakes -- most recently, Final Fantasy 7 and Resident Evil 3. We also discuss whether there are any classic games left that could benefit from such treatment, and then suggest a few personal favourites we'd like to see. As always, you can get your news, analysis and insight into the world behind video games at www.gamesindustry.biz.
Released:
Apr 20, 2020
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business