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Are Ubisoft and HitRecord exploiting fans? - The GamesIndustry.biz Podcast

Are Ubisoft and HitRecord exploiting fans? - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


Are Ubisoft and HitRecord exploiting fans? - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
46 minutes
Released:
Jul 19, 2019
Format:
Podcast episode

Description

As the old saying goes, “It’s Friday, Friday, gotta get down on Friday.” That, of course, can mean only one thing: the GamesIndustry.biz Podcast is here.  This week Rebekah takes up hosting duties and is joined by Matt, Brendan, Haydn and, if you listen very closely, a selection of our assorted pets.  We kick things off with the crumbling world of brick and mortar game stores, and what they can do to slow their seemingly inevitable decline. Following the example of UK retailer Game, struggling US giant GameStop revealed this week to revamp its stores with a newfound focus on esports. Whether either can establish the success of yesteryear is still in doubt though.  Ubisoft recently announced it was once again partnering with Jason Gordon-Levitt’s creative crowdsourcing platform HitRecord for the upcoming Watch Dogs: Legion. Just like last year’s partnership for Beyond Good and Evil 2, the whole thing attracted a lot of criticism, but poses some interesting questions regarding where the lines get blurred with user-created content around games like Super Mario Maker and Dreams. Finally, the news that Detective Pikachu is the highest grossing video game movie tie-in of all time came as no surprise, but why did it succeed where movies like Super Mario Bros. and Street Fighter failed? (Except for all of the really obvious reasons like a) being terrible, or b) not being very good). 
Released:
Jul 19, 2019
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business