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Ep. 33: Microsoft Game Studios: The Xbox Prequel

Ep. 33: Microsoft Game Studios: The Xbox Prequel

FromVideo Game History Hour


Ep. 33: Microsoft Game Studios: The Xbox Prequel

FromVideo Game History Hour

ratings:
Length:
57 minutes
Released:
May 26, 2021
Format:
Podcast episode

Description

Diving into the history of the Xbox in his recent long read, Bet on Black: How Microsoft and Xbox Changed Pop Culture, Part 1, David L. Craddock goes back to the time of JezzBall, Age of Empires, and trusty ‘ol Minesweeper: the games that kept us entertained while someone else in the house was using the phone. We discuss the import of porting Doom to show off DirectX, the PC Magazine two level Diablo demo disc, and the PR disaster of The Lion King for Windows 95. Craddock, no stranger to suddenly massively expanding the scope of his research, takes us down this rabbit hole with tales of the St. Valentine’s Day Massacre, Dwayne the Rock Johnson, and Halo’s Blood Gulch map.
See more from David L. Craddock:
Website: shacknews.com
Twitter: @davidlcraddock
Book: https://www.indiegogo.com/projects/monsters-in-the-dark-the-making-of-x-com#/
Website: davidlcraddock.com
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
Released:
May 26, 2021
Format:
Podcast episode

Titles in the series (100)

Industry experts Frank Cifaldi and Kelsey Lewin, co-Directors of the Video Game History Foundation, bring on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!