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Should a video game simulate the whole world?

Should a video game simulate the whole world?

FromMark Pesce - The Next Billion Seconds


Should a video game simulate the whole world?

FromMark Pesce - The Next Billion Seconds

ratings:
Length:
28 minutes
Released:
Oct 21, 2020
Format:
Podcast episode

Description

We’re rapidly erasing the boundary between the make-believe worlds of video games and the real world of sensors and visualisation. Microsoft’s Flight Simulator 2020 allows you to fly over the whole world - with all the cities and countryside presented in detail - just as they are in reality. Is it now possible to “fly" through everything we know about the world - But there's even more being simulated for us to explore, from ground level, all the way up to the heavens.See omnystudio.com/listener for privacy information.See omnystudio.com/listener for privacy information.
Released:
Oct 21, 2020
Format:
Podcast episode

Titles in the series (99)

Hosted by award-winning podcast creator, journalist & futurist Mark Pesce, The Next Billion Seconds is everything you need to know about the future — so you can make the best decisions today. The rate of change we are experiencing is the fastest humanity has ever seen. Stay informed as Mark simplifies the complex technological and societal changes we face. How we will work, connect, use money, drive, eat is all changing at a rapid pace.  For more information on The Next Billion seconds with Mark Pesce, please check out https://nextbillionseconds.com This podcast is produced by Ampel. To find out more, please visit https://ampel.com.au If you are interested in sponsoring The Next Billion Seconds podcast, reach out to our Director of Media and Partnerships Lauren Deighton at lauren@ampel.com.au If you enjoyed this show, please leave a rating and/or review on Apple, Spotify or any other podcast platform.