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GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione

GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione

FromGame Dev Unchained


GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione

FromGame Dev Unchained

ratings:
Length:
55 minutes
Released:
Sep 26, 2019
Format:
Podcast episode

Description

SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model.

For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE

https://twitter.com/MatthewViglione
http://www.somasim.com/blog/

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Released:
Sep 26, 2019
Format:
Podcast episode

Titles in the series (100)

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support