61 min listen
GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione
GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione
ratings:
Length:
55 minutes
Released:
Sep 26, 2019
Format:
Podcast episode
Description
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model.
For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE
https://twitter.com/MatthewViglione
http://www.somasim.com/blog/
---
Send in a voice message: https://anchor.fm/gamedevunchained/message
Support this podcast: https://anchor.fm/gamedevunchained/support
For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE
https://twitter.com/MatthewViglione
http://www.somasim.com/blog/
---
Send in a voice message: https://anchor.fm/gamedevunchained/message
Support this podcast: https://anchor.fm/gamedevunchained/support
Released:
Sep 26, 2019
Format:
Podcast episode
Titles in the series (100)
0003: Being a Game Developer and a Parent with Dan Bingham by Game Dev Unchained