Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

27: Nerdout! Game Design and Social Systems

27: Nerdout! Game Design and Social Systems

FromFOSS and Crafts


27: Nerdout! Game Design and Social Systems

FromFOSS and Crafts

ratings:
Length:
20 minutes
Released:
May 6, 2021
Format:
Podcast episode

Description

Steve is back, talking with Chris about viewing social systems through
the lens of game design.
How do game mechanics, uncertainty, and narrative map onto governance,
society, and citizen participation?Thanks to Kate and Ricky for participating in a pre-show discussion
which generated many of the ideas explored in this episode.Links:The first F&C Nerdout episode on "Fuzzy and crisp systems",
in case you wanted to hear more of the Chris & Steve conversation dynamicF&C Episode 4: The Eight Kinds of Fun, and the paper it was inspired from, MDA: A Formal Approach to Game Design and Game ResearchVeil of Ignorance
thought experiment by philosopher John RawlsComeback MechanicPower GridThe Ludology podcast... if you like
this episode, you'll probably like Ludology.Ludology does a "Biography of a Board Game" on CandylandLudology Episode 3 - Catch the Leader which includes the first critique of Power GridLudology Episode 3A - The Defense of Power GridConway's Game of LifeEmergence (the broad
umbrella which includes "emergent behavior")How cats get drunk in Dwarf Fortress, and why its creators haven't figured out time travel (yet) (Note that we cut off the story before it got sad in the episode... the following link tells the full story, including the sad end to this particular form of emergent behavior)Game Analysis: Love LetterApparently the game about the soldiers gaining PTSD and getting drunk was called "Clockwork Empires" (note, another proprietary game and we haven't played it; it's an empire-colonialist-expansion game, but maybe a bit more consciously so... we don't know really though). This is the closest article we could find about the behavior but it doesn't seem to be the full interview Steve remembered. Note that Steve had a followup email saying: "Also, a detail I apparently forgot is that the alcohol helped them forget (temporarily?) their lost friends, which feels important..."
Released:
May 6, 2021
Format:
Podcast episode

Titles in the series (63)

A podcast about free software, free culture, and making things together.