39 min listen
Runtime Compiled C++ with Doug Binks
FromCppCast
ratings:
Length:
51 minutes
Released:
May 27, 2016
Format:
Podcast episode
Description
Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++. Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler. An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81. News Jacksonville C++ Core Language Meeting Report Micro benchmarking libraries for C++ Doctest Andrei Alexandrescu on C++ Concepts Doug Binks @dougbinks Doug Binks Github Links Runtime Compiled C++ Rapid Development with Runtime Compiled C++ Enkisoftware
Released:
May 27, 2016
Format:
Podcast episode
Titles in the series (100)
Cross Platform Mobile C++ in Visual Studio with Ankit Asthana: Ankit Asthana joins Rob Irving to talk about the new features in Visual Studio 2015 that enable C++ developers to build and debug Android applications from Microsoft's popular IDE. by CppCast