43 min listen
Episode 131: The Subtle Plotting of Turok Evolution
FromWaypoint Radio
ratings:
Length:
55 minutes
Released:
Feb 2, 2018
Format:
Podcast episode
Description
A lot of video game villains are cartoonish and over-the-top, but as Danika Harrod argued in a piece on Waypoint this week, sometimes games go too far in trying to make the point that evil people are evil. Danielle, Rob, and myself huddled around some microphones to use Danika’s piece as a launching pad for a broader discussion about how games use villains, prompting us to discuss everything from BioShock Infinite to Resident Evil: Code Veronica. For information regarding your data privacy, visit acast.com/privacy
Released:
Feb 2, 2018
Format:
Podcast episode
Titles in the series (100)
Episode 12: Tropical Freeze in the Sheets: Though the election of Donald Trump doesn’t have an immediate effect on what we’re doing here at Waypoint, it got us thinking about our mission statement. Editor-in-chief Austin Walker, myself, and managing editor Danielle Riendeau hopped in the podcas... by Waypoint Radio