How to Build Self-Driving Cars From Scratch, Part 1: A Step-by-Step Guide to Creating Autonomous Vehicles With Python
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About this ebook
This is part 1 of my 3-part training guide on how to build self-driving cars from scratch. This guide is bundled with a repository containing simulations, python scripts, graphics, and other useful assets. In this step-by-step guide, I'll teach you how to make an app that you can use to create a simulation where cars learn how t
Bolakale Aremu
Mi nombre es Bokale Ameru, también conocido como Ojula Bright. Yo soy el CEO de Ojula Technology Innovations, mi compañía editora. Soy un autor de publicaciones propias. Publico libros que escribí yo mismo, y que también han escrito mis clientes, amigos y miembros de mi familia. Mis antecedentes educativos son en el desarrollo d software. Fui desarrollador de software por 17 años, y he hecho muchas otras cosas también. He estado involucrado en procesos SDLC, ciencia de datos, seguridad y arquitectura de sistemas operativos, y muchos más. Mi mas reciente proyecto es computación sin servidores, donde he simplificado la construcción y ejecución de sistemas distribuidos. Siempre utilizo enfoques prácticos en mis proyectos y cursos. En mi tiempo libre amo escribir libros de ficción.
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Book preview
How to Build Self-Driving Cars From Scratch, Part 1 - Bolakale Aremu
How to Build
Self-Driving Cars
From Scratch
Part 1
A Step-by-Step Guide to
Creating Autonomous Vehicles With Python
Simulations, scripts, graphics
and other assets included
By
Bolakale Aremu
How to Build Self-Driving Cars From Scratch
A Step-by-Step Guide to Creating Autonomous Vehicles with Python
Copyright © AB Publisher LLC
All rights reserved
ISBN: 979-8-8692-8435-8
Published in the United States
Limit of Liability/Disclaimer of Warranty
This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. All information given in this book is based on the author’s own research and does not constitute technical, financial or professional advice. The author and publisher have attempted to trace the copyright holders of all material reproduced in this publication, and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint.
Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publisher.
Table of Contents
0. Introduction
0.1. Getting Started
0.2. The Target Audience
0.3. How to Use This Guide
0.4. Who am I?
0.5. The Tool You Need
1. Neural Networks & Genetic Algorithms
2. Car Mechanics
2.1. Parking Lot
2.2. Keyboard Control
2.3. Off Road - Track Binary Matrix
2.4. Rounds
2.5. Heads Up Display
3. How to Download Simulations, Python Scripts, Graphics & Other Assets
3.1. Download link
3.2. How to Get Further Help & Support
3.3. Overview of Part 2
0. Introduction
This is part 1 of my 3-part training guide on how to build self-driving cars from scratch. This guide is bundled with a repository containing simulations, python scripts, graphics, and other useful assets. In this step-by-step guide, I’ll teach you how to make an app that you can use to create a simulation where cars learn how to drive autonomously over racing tracks. Here’s a break down of the contents of this guide.
Part 1: Car mechanics. In this part, you’ll learn how to draw the car and control it with the keyboard. You will use a multimedia library for Python called Pyglet. (https://pyglet.org/). This
