An Easy Job: A Tor.com Original
4.5/5
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About this ebook
An Easy Job is a short story from Carrie Vaughn, the New York Times bestselling author of the Kitty Norville series.
Graff's official role is muscle for the Visigoth--but his personal mission is internally cataloguing all of his experiences to relay to the other beings from his home planet when they cross paths. His professional life rarely clashes with his identity, but when he realizes his newest mission is to take down one of his kind, everything becomes a bit less simple.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Carrie Vaughn
Carrie Vaughn's work includes the Philip K. Dick Award winning novel Bannerless, the New York Times Bestselling Kitty Norville urban fantasy series, over twenty novels and upwards of 100 short stories, two of which have been finalists for the Hugo Award. An Air Force brat, she survived her nomadic childhood and managed to put down roots in Boulder, Colorado. Visit her at www.carrievaughn.com.
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Reviews for An Easy Job
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Book preview
An Easy Job - Carrie Vaughn
This is an easy job,
Captain Ransom insists.
I raise a brow. Easy? Or simple.
I like to think that nothing is ever easy. Things can be simple, but not easy. Anything worth doing takes effort. Focus. Thought. Not easy.
"Don’t start with me. It’s a simple job. Simple."
Yeah, because if it were easy, it wouldn’t be us needing to do it.
Ransom is a hand width shorter than I am, but he seems taller, in his crisp blue jumpsuit that looks like a uniform despite having no insignia on it, just because of how well he wears it. His dark hair would be curly if he let it grow out. I’m the muscle, big and a little bit sloppy, next to him. We stand face to face outside Visigoth’s docking berth on Tre Ateyna, a commercial station well within Trade Guild territory. A safe harbor, almost home base, except we don’t really have a home base. From here, I can get anonymous transport to Balliard, another commercial station. Balliard is not within Trade Guild territory, and it will not be safe.
Just locate the shipping agent. Identify. Bring back the intel. No heroics.
Who, me?
Ransom glares, and I smirk. You’d think after this long he’d know when I’m joking. Yes, I know. ID the agent, rendezvous for pickup. Leave the network in place.
The agent is probably some bureaucrat, an accountant or inspector, generally harmless except for who they’re working with. I can spot them without letting on that I’m even looking. With the network still in place, we can follow the line back to the big fish and bring the whole smuggling ring down at once. This needs on-site recon; the data shows someone is rerouting the cargo. But the electronic blips don’t tell us who that