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Rough: Drawing in 2 Strokes and 3 Moves
Rough: Drawing in 2 Strokes and 3 Moves
Rough: Drawing in 2 Strokes and 3 Moves
Ebook154 pages31 minutes

Rough: Drawing in 2 Strokes and 3 Moves

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Do you know how to draw a square, triangle, and rectangle? Well, then, you know how to draw!

Rough: Drawing in 2 Strokes and 3 Moves provides you with a way to start drawing that is based on a very simple observation: the human body, as well as everything surrounding us, can be broken down into elementary and basic geometric shapes.

The technique that author and teacher Pierre Pochet shows you here has no fine art or academic ambitions. Instead, it shows you how to quickly draw from memory a facial expression or a bodily movement, to flesh out a picture, to create a perspective, or to sketch a scene.

This approach to drawing is particularly useful for those who have no artistic training but who are considering a career in a creative field, whether that be advertising, design, or graphics . . . as well as for anyone who simply wants to learn how to draw!



TABLE OF CONTENTS
Introduction
Tools and Techniques
The Face
Busts
The Human Body
Feet
Hands
Animals
Cars
Outdoor Scenes
Interior Scenes
LanguageEnglish
PublisherRocky Nook
Release dateMar 21, 2022
ISBN9781681988979
Rough: Drawing in 2 Strokes and 3 Moves
Author

Pierre Pochet

Pierre Pochet has been crazy about drawing since his early childhood. He used to doodle all over the margins of his notebooks, which did not make his teachers very happy, and his parents even less so. Because drawing comics was “not a real profession,” he studied creative advertising at Brussels’s Center for the Decorative Arts (CAD), which was a revelation to him. He has since had a career as an artistic director in advertising. From 1997 to 2004, he taught creative advertising design at CAD-Brussels, and since 2006 he has taught in the advertising workshop of the Saint-Luc College of Art in Brussels.

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    Book preview

    Rough - Pierre Pochet

    Introduction

    Do you know how to draw a line? A square, a rectangle, a triangle?

    Well then, congratulations! You know how to draw!

    What you have in your hands is my first book. Thank you for that. This volume is the result of 30 years of adventures as an artistic director in the advertising world.

    In my 30-year career, I have had to work on thousands of projects—some of them good, some of them less so; some of them thrilling and some of them ho-hum. It was a long journey that allowed me to develop my own drawing technique over time. There is nothing academic about it, but it allows me to meet the demands of my business: quickly getting ideas down on paper.

    I don’t have the knowledge, nor do I claim to, to offer you a class in anatomy, architecture, and design all at the same time. And yet the technique that I am going to suggest ought to be able to quickly allow you to draw a face, an expression, an attitude, a car, a scene …

    It will also allow you to understand the staging of a scene, a perspective, a framing, and a point of view in a given format.

    This technique is based on putting together simple, easy-to-draw geometric shapes.

    The examples you will find in this volume will, I hope, allow you to create your own models very quickly and use them in your daily work.

    But at first, please don’t skip ahead. The mistake that a lot of beginners make is to want to make a beautiful drawing right away, but in order to make a beautiful drawing, you first have to lay the foundations.

    Don’t be impatient. Take the time to look, to observe, to draw.

    It took me a year to put this book together. That may be how long it takes you to master creating roughs!

    Have fun!

    Pierre Pochet

    Rough: A Definition

    A rough layout is a drawing technique that is used in publishing, film, advertising, and other artistic fields.

    It is a relatively succinct drawing that allows an artist or a designer to quickly create a scene with one or more characters, a setting, a landscape, some objects … and to present an overview of an idea, a scenario, or a layout of texts and

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