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Crowdfunding Your Fiction: A Best Practices Guide
Crowdfunding Your Fiction: A Best Practices Guide
Crowdfunding Your Fiction: A Best Practices Guide
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Crowdfunding Your Fiction: A Best Practices Guide

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"Loren Coleman has the experience to understand what it means to kickstart a project."
    ~Thomas Gofton, Lynnvander Studios, 25 Campaigns (>$10M in total funding)

 

There is nothing in this Best Practices guide you can't learn for yourself with enough research time and a little trial and error. I want to be clear on that right up front. There is no secret template. No cheat code to game the algorithms. Crowdfunding rewards ingenuity and hard work. 
    Writers should be familiar with both.
    The purpose of this guide is to help you trim time you'd have wasted getting started, focus your early research, and offer some specific knowledge I (and others) have field-tested and continue to use when building and running our own campaigns. To remove those early fears, and help prevent you for making the worst of the early mistakes.


"A book that every fiction writer should get. Especially if they want to make money with their writing."
    ~Dean Wesley Smith. WMG Publishing, 18 Campaigns

"As a first-time fiction Kickstarter, I found the Best Practices guide invaluable not only in helping to set up my campaign at a nuts-and-bolts level, but also in establishing the right mindset to run a successful campaign."
    ~Jon Auerbach, Guild of Tokens, First Campaign

LanguageEnglish
Release dateMar 14, 2022
ISBN9798201375508
Crowdfunding Your Fiction: A Best Practices Guide

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    Book preview

    Crowdfunding Your Fiction - Loren L. Coleman

    Crowdfunding Your Fiction

    Crowdfunding Your Fiction

    A Best Practices Guide

    Loren L. Coleman

    Pulse Publishing

    Contents

    Acknowledgments

    Introduction

    1. Publishing on Kickstarter

    2. Learn the Platform

    3. Back (and Follow) a Project

    4. Starting Your Own Campaign

    5. Basics

    6. Rewards

    7. Story

    8. The Four P’s

    9. Launch?

    10. Your Platform: The Foundation of Crowdfunding Success

    11. Expectations

    12. Communication

    13. Reports and Surveys

    Afterword

    Best Practices Tip Sheet

    Appendix A: The Big Lift

    Appendix B: Building Your Platform

    Appendix C: Miscellaneous Addendums

    Acknowledgments

    This guide would not be possible without the generous time afforded to me over the years by mentors, peers, and friends; so many of which refused to let me properly thank them. If any of them read this, and you know who you are, let me just say: It wasn’t nothing. I did worry about it. And I’ve tried to pay it forward.

    This book is another installment on that debt.


    More specifically, I need to call out the following Kickstarter campaign creators who sat for interviews, agreed to read sections (or the entire first draft) of this guide, or otherwise challenged me on any number of topics to help refine my thinking. If you find this guide useful, please watch for the following names and thank them as well by supporting one of their future campaigns.

    Dean Wesley Smith

    Kristine Kathryn Rusch

    Michael J. Sullivan

    Robin Sullivan

    Phillip Reed

    Michael A. Stackpole

    Matt Forbeck

    Michael Richie

    Curt Covert

    Jon Auerbach

    John Rogers

    J. T. Krul

    Michelle Joy Soffe

    Connor Alexander

    Matt Buchman

    Franklin Ard

    Introduction

    I was learning and teaching at a writer’s retreat with more than fifty other professional fiction writers. We spent several days in a classroom setting, listening and taking notes as various pros taught some of the very best of their hard-earned knowledge. In the evenings we had a Green Room suite where we could all hang out and talk shop. Craft. Business. Cover design. Markets.

    One evening, I made a point of bringing up crowdfunding.

    I already knew quite a bit on the subject, having studied crowdfunding platforms for nearly a decade while running several campaigns under Kickstarter’s Tabletop Gaming category including a $2.6 Million campaign in late 2019. I had also consulted on several dozen other campaigns in the Gaming and Fiction Publishing categories, and (more recently) run my first small Publishing campaign with my son for a small Zine.

    Why did I plan a $1,000 campaign only a few months after a $2.6M showing? For the same reason I was at the writer’s retreat. To learn. Because I believed (and still do) that publishing is a greatly underserved market in crowdfunding. I wanted to test new ideas and get other writers excited about the concept of a crowdfunded fiction market.

    I never thought it would be such a hard sell.

    This was in early 2020. At this point, the indie movement was well into its second decade, and many writers at this retreat were making a good living selling their story collections and novels on Amazon, through Kobo or Draft2Digital, using Patreon or Bundle Rabbit. Several presenters were specialists on automated email lists, blogging, audiobooks. Self-starters. Self-promoters. Damn good writers.

    When I polled the room, only four writers even admitted to having tried a crowdfunding platform like Kickstarter or GoFundMe. Two related successful stories; but they did it almost apologetically.

    My favorite:

    Yeah, I ran a Kickstarter a few years ago. (Emphasis mine). I wanted help funding new cover art for the novels I was self-publishing. But I raised only $5,000.

    Me: Repeat that last sentence again. Out loud, please.

    I raised only $5,000…? Okay, yeah. I said only.

    Me: Have you ever earned $5,000 off your fiction before? In just thirty days?

    No.

    Me: And have you since?

    No.

    Me: Have you tried running another campaign in the years since?

    Uh, no.

    This was from a writer whose work I like and respect, and would read more if he would simply publish more. I’d have backed his crowdfunding campaign in a heartbeat. I wouldn’t have been able to give him my money fast enough! I told him so, right there in front of a room full of other writers.

    It’s been over a year since that conversation.

    I’m still waiting for an invite to his second campaign.

    Also at this discussion was a writer I was just getting to know. Amazing fantasy work. He was also one of the best self-promoters I’d met at this retreat, and was shamelessly making the IngramSpark POD (Print On Demand) system do things I’m not sure they realized it could do. I was impressed, and I don’t impress easily.

    He also managed a direct-sale email list that generated hundreds of sales at the release of each new novel or story collection. That’s not a bad launch day for an indie. So, with that kind of initial push, I asked him why he hadn’t tried running a Kickstarter.

    Our conversation was a long (fun) and winding path. It’s even better when a good debater gives me such an easy last word:

    It just seems like a lot of work for the reward.

    Me: You’ve already cleared the early hurdle by developing a good marketing list of first-day buyers.

    That’s because I’m already on all the platforms.

    (Awkward pause.)

    Me: Obviously, not.

    This writer saw Kickstarter and other crowdfunding sites like he saw MailChip or Drip; as a marketing platform, not a sales platform.

    Here’s the thing, though: It’s both.

    Shortly after the retreat I started writing this Best Practices guide, leaning on what I knew running successful Tabletop campaigns, but adjusting expectations toward applying that knowledge to Publishing. I posted an early (much shorter) version on a friend’s TEACHABLES web page and helped several writers plan out Publishing campaigns on Kickstarter. In the year, since, I’ve consulted on another dozen campaigns in the Fiction category, and run a second successful campaign for $12,000 in funding.

    I’m finding that a lot of the skills I learned studying and running TableTop Gaming campaigns translate well into Publishing. They take a little adjustment here and there, mostly because Publishing hasn’t hit the same critical mass in audience as Gaming, but the potential is there. Every writer I help improves the market for us all.

    That’s what I’m hoping to do. Help every writer.

    Improve the market.

    After you’re done reading this, I hope you’ll give it a try.

    —Loren L. Coleman

    1

    Publishing on Kickstarter

    There is nothing in this Best Practices guide you can’t learn for yourself with enough research time and a little trial and error. I want to be clear on that right up front. There is no secret template. No cheat code to game the algorithms. Crowdfunding rewards ingenuity and hard work.

    Writers should be familiar with both.

    The purpose of this guide is to help you trim time you’d have wasted getting started, focus your early research, and offer some specific knowledge I (and others) have field-tested and continue to use when building and running our own campaigns. To remove those early fears, and help prevent you for making the worst of the early mistakes.

    Simple as that.

    CROWDFUNDING, THE SHORT VERSION

    This is the obligatory So Just What Is ‘Crowdfunding’ Anyway? section.

    In its simplest form, Kickstarter is a little bit eBay, a little bit Etsy, and a whole lot of speculation. You have a project you want to create. A story. A board game. A piece of technology. You post your idea on the crowdfunding market and make a promise: If X number of people agree to give you Y dollars each, you will create the item in Z amount of time and send all your backers a copy.

    That’s it. It never has to get more complicated than that.

    Except that—people being people—we always make things more complicated. That can make the campaign more fun (and also more profitable) or more trouble than it’s worth. The power is in your hands, and Kickstarter gives you plenty of tools, but not a lot of training.

    That’s where this guide comes into play.

    HANDS ON

    In many of the following chapters, the guide assumes you’re taking a hands-on approach by working on the Kickstarter crowdfunding platform as you’re reading. First, helping you with research and review. After that, several chapters walk you through the creation of a sample campaign. If you prefer a different crowdfunding platform, you will need to adapt the hands-on instructions to the platform of your choice.

    If you can’t follow along on Kickstarter, that’s okay; there’s still a great deal of information to learn, but I suggest you keep Best Practices handy when you do finally get to creating your first campaign. It will help. Every step is explained, at least briefly. Why it’s important. How you might approach it. If there is more in-depth material, it will be covered in chapters after the campaign build. That’s more for facilitating the hands-on aspect than any actual ease of learning. Most likely you’ve already done the hardest work.

    You’ve written!

    Some fiction stories,

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