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Destiny's Dream: A young girl's coming of age
Destiny's Dream: A young girl's coming of age
Destiny's Dream: A young girl's coming of age
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Destiny's Dream: A young girl's coming of age

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Destiny Drummond is feeling all alone in the world, and her wheelchair is a constant reminder of the car crash that killed her parents. When Destiny stumbles into the dream world – and into danger – who
will come to the rescue? Locked up in Maximum Mischief’s castle, how will she ever find her way home again? This coming-

LanguageEnglish
Release dateNov 4, 2015
ISBN9780994408617
Destiny's Dream: A young girl's coming of age

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    Book preview

    Destiny's Dream - David John Steel

    Copyright © 2015

    The moral right of David Steel to be identified as the Author of the work has been asserted by them in accordance with the Copyright, Designs and Patents Act 1988.

    ALL RIGHTS RESERVED. No part of this book may be used or reproduced by any means, graphic, electronic, or mechanical, including photocopying, recording, taping or by any information storage retrieval system without the written permission of the publisher except in the case of brief quotations embodied in critical articles and reviews.

    National Library of Australia Cataloguing-in-Publication entry

    Creator: Steel David John, author.

    Title: Destiny’s dream : a young girl’s comming of age / David Steel;

    illustrated by Christopher Brunton.

    ISBN: 978-0-9944086-0-0 (Paperback)

    ISBN: 978-0-9944086-1-7 (ebook)

    ISBN: 978-0-9944086-2-4 (Hard cover)

    Target Audience: For secondary school age.

    Subjects:. Bildungsromans.

    Other Creators/Contributors: Brunton, Christopher, illustrator.

    Dewey Number:.A823.4

    Book Cover Design: by Christopher Brunton

    Interior Design: Pickawoowoo Publishing Group

    Publishers: Pickawoowoo Publishing Group

    Printed & Channel Distribution

    Lightning Source | Ingram (USA/UK/EUROPE/AUS)

    For Destiny

    Contents

    Chapter 1: Buttondrop arrives

    Chapter 2: Destiny takes ill

    Chapter 3: In Hilltopia

    Chapter 4: Maximum Mischief plots

    Chapter 5: The Crumpled Faced People

    Chapter 6: Destiny meets Buttondrop

    Chapter 7: The fateful day

    Chapter 8: A rescue is planned

    Chapter 9: Destiny in the dungeon

    Chapter 10: The escape

    Chapter 11: Shonky’s fall

    Chapter 12: Destiny goes home

    CHAPTER 1

    BUTTONDROP ARRIVES

    Buttondrop the Maptoodoo came to earth astride a flaming comet on the eve of All Saints’ Day.

    His mission: to help a 12-year-old girl named Destiny Drummond find her real family.

    This time of year always seemed to be an important time for young people to seek their dreams. Perhaps it was the alignment of the planets, or the way the stars positioned themselves in the universe, or the special occasions families always celebrated, but each year there seemed to be a lot of activity in the dream world. And this event seemed so new every time Buttondrop visited.

    Alighting easily from the celestial body, he straightened his coat and smiled. He wore a plain white, long-sleeved shirt and coat with full-length trousers, and on his face was a simple pair of circular spectacles. His head was adorned with a fine top hat. There was no fanfare on his arrival, no welcoming committee or brass band and speeches – just himself, a staff and a small satchel he took with him everywhere, containing his reading glasses case, a small bottle of eucalyptus oil, a handkerchief, notebook, pen and two green apples. These few possessions served him well in all the missions he undertook, the apples in particular providing a handy snack or reward for the young people with whom he dealt. Each Wish-Master had his own personal items in a small carry-bag or pouch proving useful for all kinds of purposes.

    Feeling his feet on solid ground, Buttondrop surveyed his surroundings – ah yes, Hilltopia country, its undulating landscape was most familiar. Brushing off his coat, he positioned his carry case to one side and set forth along a path he was sure would take him to the town.

    A brisk breeze snarled around Buttondrop’s legs as he strode purposefully along. Mmmmm. Destiny. Interesting name for a young girl, he thought. He had helped so many children in his long career, helped so many wishes come true. Being a Wish-Master had long been his calling, and he felt great joy in bringing smiles to young faces. Buttondrop was one of the Maptoodoo folk who lived on the planet Zenoth which was ruled by a High Council. Their sole purpose was working with dreams and providing guides for all types of people who were searching in their dreams for something important in their lives.

    Buttondrop was a special emissary from his planet where many wonderful and varied beings lived. It enjoyed seasons like most other planets, a cycle of constant change in weather to which the Zenothians had adapted after eons of habitation there. Buttondrop himself was by nature a loner, and carried out his many missions alone, with the occasional help of friends and colleagues. The nature of his dream work was monitored closely by the High Council, and the many records and archives formed part of their great library, where stories of adventures and missions were recorded for future reference.

    This mission seemed a little different, though.

    From all initial accounts, Destiny’s arrival in Hilltopia had caused quite a stir among the locals. They were used to visitors coming in search of their dreams, of course, but it seemed this young girl had attracted the interest of many magical creatures and exotic personages.

    What was all the fuss about, Buttondrop wondered?

    The path soon flowed into a main road. Looking up, he marvelled at the canopy of stars sweeping across the sky. A waxing moon lit the way and the night air was filled with the sound of crickets and other scurrying nocturnal creatures.

    Pausing to take a deep breath, Buttondrop refamiliarised himself with the lay of the land, and finding a roadside marker, set off in the direction of Hilloptia town. The marker was a simple granite slab with ‘Hilltopia 5 miles’ etched into the stone.

    No. No, I won’t. You can’t make me. You’re not my mother, Destiny yelled. Snatching a cup from the table, she hurled it against the wall, sending shards skipping across the kitchen floor.

    Anita Hargreaves hurriedly grabbed a broom to clean up the mess, trying to calm the petulant young girl. We go through this every morning, Destiny. You have to go to school, that’s what children do. There’s no point in making such a drama about it, the exasperated woman pleaded. And I’m running out of things you can smash. Do you want to count how many cups I have left?

    I don’t like school. I don’t like the other children. They tease me and call me names behind my back. I hate them.

    Do you want me to talk to the teacher about this? Anita offered.

    No. I won’t go. I won’t. With this Destiny drew up her hands to wipe tears from her eyes.

    The two locked stares, but were interrupted by a knock at the door.

    Morning, how are we today? Anne Hargreaves, Anita’s mother, greeted the two cheerily. Each morning it was Anne who took Destiny to her school nearby.

    My, what has been going on here?

    Destiny is putting on quite a performance, I can tell you, Anita said, searching for some support from the visitor.

    OK, what’s going on, Anne demanded.

    Destiny pouted and folded her arms, refusing to speak.

    You know how it goes, Destiny, children go to school, that’s their job. There’s no point quibbling about it. Now, come on, or we’ll be late. Where’s her schoolbag?

    I’ve managed to get her to at least eat something. Over to you, Anita sighed.

    Resigning herself to the situation, Destiny wheeled herself to the front door without saying goodbye.

    Anita pulled her mother aside, out of earshot of Destiny.

    "She keeps

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