Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Adobe Premiere Pro: A Complete Course and Compendium of Features
Adobe Premiere Pro: A Complete Course and Compendium of Features
Adobe Premiere Pro: A Complete Course and Compendium of Features
Ebook936 pages8 hours

Adobe Premiere Pro: A Complete Course and Compendium of Features

Rating: 0 out of 5 stars

()

Read preview

About this ebook

Adobe Premiere Pro: A Complete Course and Compendium of Features is your guide to creating, editing, and enhancing videos in Adobe Premiere Pro. Whether you’re organizing hours of interviews, rapidly splicing news clips before a deadline, or creating your magnum opus, Premiere Pro is the tool for you—and this book will teach you what you need to know.

First, with a complete Course that includes a set of projects and lessons derived from video editor and motion graphic designer Ben Goldsmith, you will learn the procedures needed to use Premiere Pro effectively and professionally. Dozens of exercises are included that can be applied to any videos you have in mind. Through step-by-step lessons, you’ll be exposed to all of Premiere Pro’s features in practical contexts and its best practices for optimal workflows. To complete the Course, we’ll supply lesson documents and their assets to download, so you can work alongside the text.

Then, for greater depth of knowledge and subsequent reference, you’ll use the Compendium to uncover more of the “how” and “why” of Premiere Pro. With each topic easy to access, you can find and explore all of Premiere Pro’s key features and concepts in depth. With cross references between the Course and Compendium, the two parts of the book complement each other perfectly. Best of all, when the lessons in the Course are done, the Compendium will continue to serve for months and years to come.

Learn step by step how to:

    • Set up and organize a project
    • Create a timeline and edit your video and audio
    • Sweeten and master audio
    • Use Premiere’s powerful multicamera features
    • Control graphics and titles
    • Unlock Lumetri’s professional color grading tools
    • And much more!
LanguageEnglish
PublisherRocky Nook
Release dateMar 4, 2021
ISBN9781681986890
Adobe Premiere Pro: A Complete Course and Compendium of Features
Author

Ben Goldsmith

Ben Goldsmith has been a pioneer in the field of green investment, as well as a leading light in the rewilding movement in Britain and Europe. Ben and his wife, Jemima, are in the process of rewilding their own farm in South Somerset, and Ben has been involved in the establishment of numerous environmental initiatives, including the Environmental Funders' Network, the Conservative Environment Network, Rewilding Britain, the Beaver Trust and the Conservation Collective, a growing network of locally-focused environmental foundations around the world. Ben was appointed a Director of the UK Government's Department for Environment, Food and Rural Affairs for five years, until 2022. In that role, he successfully advocated for a number of ground-breaking environmental restoration policies, including the new Environmental Land Management scheme, which links all agriculture subsidies with stewardship and restoration of nature, the Nature for Climate Fund and the Species Reintroductions taskforce.

Read more from Ben Goldsmith

Related to Adobe Premiere Pro

Titles in the series (6)

View More

Related ebooks

Applications & Software For You

View More

Related articles

Reviews for Adobe Premiere Pro

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    Adobe Premiere Pro - Ben Goldsmith

    PrCoverEbookCover_4Mpx.png

    Cover

    Adobe Premiere Pro: A Complete Course and Compendium of Features

    Ben Goldsmith

    Editor: Jocelyn Howell

    Project manager: Lisa Brazieal

    Marketing coordinator: Mercedes Murray

    Interior and cover design, layout, and type: Steve Laskevitch

    ISBN: 978-1-68198-687-6

    1st Edition (1st printing, June 2021)

    © 2021 Ben Goldsmith

    Rocky Nook Inc.

    1010 B Street, Suite 350

    San Rafael, CA 94901

    USA

    www.rockynook.com

    Distributed in the UK and Europe by Publishers Group UK

    Distributed in the U.S. and all other territories by Ingram Publisher Services

    Library of Congress Control Number: 2020937930

    All rights reserved. No part of the material protected by this copyright notice may be reproduced or utilized in any form, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission of the publisher.

    Many of the designations in this book used by manufacturers and sellers to distinguish their products are claimed as trademarks of their respective companies. Where those designations appear in this book, and Rocky Nook was aware of a trademark claim, the designations have been printed in caps or initial caps. All product names and services identified throughout this book are used in editorial fashion only and for the benefit of such companies with no intention of infringement of the trademark. They are not intended to convey endorsement or other affiliation with this book.

    While reasonable care has been exercised in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein or from the use of the discs or programs that may accompany it.

    About the Author

    Ben Goldsmith tells stories and shares ideas through editing videos and designing motion graphics. After receiving his BA at Hampshire College in digital media production, Ben developed and created immersive media experiences for historic and scientific museums nationwide, including the Franklin D. Roosevelt Presidential Library and Museum and the Boston Museum of Science. He then schlepped over to Seattle, where he lives today with his wife. Ben now produces videos for Sparkworks Media—where he creates content for Amazon, Alaska Airlines, and other local businesses—and is an Adobe Certified Instructor, teaching video editing at Luminous Works and the School of Visual Concepts. When he’s not churning out the good stuff, you might find him bouldering, brewing ales, or teaching himself a new musical instrument.

    Acknowledgments

    It all started at Luminous Works, where Steve Laskevitch and Carla Fraga invited me to teach. I think we were about fifteen minutes into introductions before Steve asked me if I had any interest in writing a book on Premiere. Overwhelmed, my yes had a question mark at the end, which slowly morphed into an exclamation point the more I thought about it.

    Years later, the book you hold in your hands couldn’t have possibly been made without the mentorship and tutelage from Steve. From the conceptual to the technical to the emotional hurdles that needed to be overcome for this book to happen, Steve was there for it all.

    Then there was Rocky Nook, in particular this book’s editor, Jocelyn Howell. Without her finely-honed attention to detail, htis book wuld look l8ke ths,

    Another thanks goes to this book’s on-camera talent and behind-camera assistance, Taylor Hain, who is a true mensch.

    The gear and location used for the lessons couldn’t have happened without the generosity of Michel Hansmire and the Sparkworks Media team.

    Special shoutout to Washington Governor Jay Inslee for closing most recreational establishments during the COVID-19 pandemic, which was a crucial factor in getting this book done on time.

    Lastly, I’d like to thank my wonderful wife, Dylan. A writer herself, she was a reliable sounding board for the exclusion of this book’s worst ideas. It takes considerable patience to write a book, but arguably more so to be married to the person writing it.

    Ben Goldsmith

    Seattle, January 2021

    Contents

    Cover

    About the Author

    Acknowledgments

    Introduction

    Software and Files

    A Note Regarding Keyboard Shortcuts

    The Course

    1 Make a Rough Cut

    Project Organization

    Copy the Files from CameraCard to ProjectStructure

    So Why Do All This?

    Getting Started in the Project Panel

    Creating a New Project

    Switching Workspaces

    The Project Panel

    Importing Footage

    Organizing the Project Panel

    Viewing Metadata

    The Source Monitor

    Previewing Footage

    Some Notable Features

    In and Out points

    Creating a Sequence

    Creating a Sequence based off the Source Monitor

    The Timeline

    Navigating the Timeline

    Changing Your Clip Size

    The Program Monitor

    Calibrating Playback

    Adding More Clips to the Timeline

    Drag and Drop

    Preview the Timeline

    Toggle Track Output

    Disable Clip

    Basic Trimming and Rearranging

    Trimming a Clip

    Moving a Clip

    Extending a Clip

    Selecting Multiple Clips

    Move with Insert

    Move with Overwrite

    2 Edit a Scene

    Other Ways of Adding Shots to a Timeline

    Mentally Plan the Edit

    Adding with the Source Monitor

    Adding an Insert

    The Tools

    The Tools Panel

    Track Select Forward Tool (A)

    Deleting Gaps

    Ripple Edit Tool (B)

    Rolling Edit Tool (N)

    Editing Just Video or Audio

    Rate Stretch Tool (R)

    Razor Tool (C)

    Slip Tool (Y)

    Slide Tool (U)

    The Trim Tool

    Let’s Clean It Up a Little

    Pulling In Audio from Another Take

    Final Audio Touch-Ups

    Music

    Add the Music Track to the Timeline

    Adjusting Volume

    Mute and Solo

    Trim the Track

    Locking Audio

    Exporting

    The Export Dialog

    Ready to Export?

    3 Create a Long-Form Interview

    Logging Footage with Markers

    Open the Project

    Create a Marker

    The Markers Panel

    Timeline Markers

    Subclips: An (Optional) Alternate Approach

    Preparing the Edit

    Denote Which Clips You Want to Use

    Labels

    Create a New Sequence from Scratch

    Editing the Interview

    Scaling Down the Footage

    Scaling Up the Footage

    Remove a Pause with a Morph Cut Transition

    Lower-Third Titles

    Using the Type Tool

    Add a Transition to the Title

    4 Edit a Presentation

    Working with Graphic Layers

    Make a Rectangle

    Add a Cross Dissolve

    Make Another Rectangle

    Create a Mask

    Create Your Third Shape

    Stagger the Transitions

    Keyframe Animation

    Create Keyframes

    Anchor Points

    Add a Blur Effect

    Duplicate What We’ve Just Done

    Nested Sequences

    Nest Those Clips

    Add a Transition

    5 Multi-Cam, Audio and Color

    Configure Audio

    Modify Audio Channels

    Audio Gain

    Syncing Multi-Cam

    Create Multi-Camera Source Sequence

    Preview Your Multi-Cam Clip

    Editing Multi-Cam

    Switching Cameras

    Multi-Cam View

    Advanced Audio Editing

    Keyframing Audio

    Essential Sound

    Copying Effects

    Color

    Working Within the Multi-Cam Timeline

    Lumetri Scopes

    Comparison View

    Lumetri for Color Correction

    Lumetri for Color Grading

    What’s Next?

    The Compendium

    1 The Interface & Importing

    Before You Get Started

    Organizing Your Files

    Ingesting Footage

    To Rename or Not to Rename?

    The Interface

    Workspaces

    Resizing and Rearranging Panels

    Creating Custom Workspaces

    Panels

    The Project Panel

    Project Panel Options

    Bins

    Importing Files

    Importing Photoshop and Illustrator Files

    Importing RED footage

    Clip Options

    Metadata

    View and Edit Metadata

    Offline Media

    Relinking Media

    Proxies

    Creating Proxies

    Customizing Proxies

    Manually Creating Proxies

    Working with Proxies

    Productions

    Create a Production

    Working with Productions

    Team Projects

    2 Sequences & Editing

    The Source Monitor

    Previewing

    Source Monitor Interface

    Player Options

    Source and Program Monitor Buttons

    In and Out Points

    Subclips

    Sequences

    Creating a Sequence

    Manually Adjusting Sequence Settings

    Tracks

    VR Video

    Bringing Footage into the Timeline

    Drag and Drop

    Overwrite

    Insert

    Replace

    Overlay

    Insert Before and After

    Three- and Four-Point Editing

    Patching and Targeting Tracks

    Automate to Sequence

    The Timeline

    Navigating the Timeline

    Changing Your Clip Size

    Timeline Tools

    Track Visibility

    Clip Enable

    Mute and Solo

    Toggle Sync Lock

    Locking Tracks

    Match Frame

    Reveal in Project

    Sequence Options

    Close Other Panels in Group

    Panel Group Settings

    Work Area Bar

    Show Audio Time Units

    Audio Waveforms Use Label Color

    Rectified Audio Waveforms

    Logarithmic Waveform Scaling

    Time Ruler Numbers

    Start Time

    Thumbnails

    Create Preset from Sequence

    Link Media

    Make Offline

    Multi-Camera Audio Follows Video

    Multi-Camera Selection Top Down

    Clip Options

    Cut/Copy

    Paste Attributes

    Remove Attributes

    Clear

    Ripple Delete

    Edit Original

    Edit Clip in Adobe Audition

    License

    Replace With After Effects Composition

    Replace With Clip

    Render and Replace

    Restore Unrendered

    Enable

    Unlink/Link

    Group

    Synchronize and Merge Clips

    Nest

    Make Subsequence

    Multi-Camera

    Label

    Speed/Duration

    Scene Edit Detection

    Audio Gain

    Audio Channels

    Frame Hold

    Field Options

    Time Interpolation

    Scale to Frame Size

    Set to Frame Size

    Adjustment Layer

    Link Media

    Make Offline

    Rename

    Make Subclip

    Properties

    Show Clip Keyframes

    The Program Monitor

    The Button Editor

    Program Monitor Settings

    The Tools Panel

    Selection Tool (V)

    Track Select Forward Tool (A)

    Ripple Edit Tool (B)

    Rolling Edit Tool (N)

    Rate Stretch Tool (R)

    Blade Tool (B)

    Slip Tool (Y)

    Slide Tool (U)

    Pen Tool (P)

    Rectangle and Ellipse Tools

    Hand Tool (H)

    Zoom Tool (Z)

    Type Tool (T)

    Other Editing Techniques

    Removing Clips

    Cut, Copy, and Paste Clips

    Rearrange Clips

    Editing with the Keyboard

    The Trim Tool

    3 Configuring & Syncing AV

    Audio Channels

    Modify Audio Channels Before You Edit

    Modifying Audio Tracks Already in a Sequence

    Defaulting a Stereo Track to Two Mono Tracks

    Syncing External Audio Sources

    In/Out Points

    Timecode

    Clip Marker

    Audio

    Merge Clips

    Batching Sync

    Multi-Cam

    Syncing Multiple Cameras

    Editing Multi-Cam Clips

    Editing Multi-Cam Timelines

    Multi-Cam Options

    4 Graphics & Animation

    Effect Controls Panel

    The Interface

    Motion

    Opacity

    Masks

    Blend Modes

    Audio

    Scaling 4K (and Bigger) Footage

    Set and Scale to Frame Size

    Color Mattes

    Creating Color Mattes

    The Color Picker

    Other Mattes

    Creating Shapes

    The Rectangle and Ellipse Tools

    Creating Text and Titles

    The Type Tool

    Editing Graphic Layers

    Vector Motion

    Editing Shapes

    Editing Text

    Graphics Menu

    Essential Graphics Panel

    Adding Essential Graphics

    Keyframe Animation

    Keyframes: The Concept

    Creating Keyframes

    Ease In and Out

    Advanced Keyframe Interpolation

    Intro and Outro Duration

    Editing Keyframes in the Timeline

    Captions

    Open Captions, Closed Captions, or Subtitles?

    Creating Captions

    Editing Captions

    Import Settings

    Exporting Captions

    Previewing Captions

    5 Effects, Color & Transitions

    Effects Panel

    Applying Video Effects

    All the Video Effects

    Adjust

    Blur and Sharpen

    Channel

    Color Correction

    Distort

    Generate

    Image Control

    Immersive Video

    Keying

    Noise & Grain

    Obsolete

    Perspective

    Stylize

    Time

    Transform

    Transition

    Utility

    Video

    Lumetri and Color

    How Much Data Is in Your Pixels?

    LOG Footage

    RAW Footage

    HDR (High Dynamic Range) Footage

    The Lumetri Scopes Panel

    Using Lumetri

    Copy, Paste, and Remove Attributes

    Cut/Copy

    Paste Attributes

    Remove Attributes

    Adjustment Layers

    Create an Adjustment Layer

    Using Adjustment Layers

    Master Properties

    Adding Effects to the Master Properties

    Camera Master Properties

    Effect Masks

    Rendering

    Rendering Your Frames to the Disk

    Video Transitions

    Applying Video Transitions

    Editing Video Transitions

    All the Video Transitions

    3D Motion

    Dissolve

    Immersive Video

    Iris

    Page Peel

    Slide

    Wipe

    Zoom

    Audio Transitions

    The Three Audio Transitions

    6 Audio Effects & Mastering

    What Is Audio?

    Audio Clipping

    How Is Audio Processed?

    Adjusting Audio Levels

    The Audio Clip Mixer

    Keyframing in the Audio Clip Mixer

    Gain and Normalization

    The Audio Gain Dialog

    All Audio Effects

    Amplitude and Compression

    Delay and Echo

    Filter and EQ

    Modulation

    Noise Reduction/Restoration

    Reverb

    Special

    Stereo Imagery

    Time and Pitch

    The Audio Track Mixer

    The Audio Track Mixer Interface

    Track Effects

    Track Sends

    Keyframing in the Track Mixer

    Recording

    Track Mixer Options

    Essential Sound Panel

    Dialog

    Music

    SFX

    Ambience

    Browse

    Mixing 5.1 Sound

    Creating a 5.1 Sequence

    Stereo Preview

    Panning in the Track Mixer

    7 Exporting & Other Apps

    Formats and Codecs

    What’s the Difference?

    Lossy versus Non-Lossy Codecs

    Exporting

    Exporting from Premiere

    Exporting Using Adobe Media Encoder

    Alpha and Transparency

    Exporting with a Higher Bit Depth

    Quick Export

    Project Manager

    The Project Manager Dialog Box

    While We’re at It...

    Sending Clips to After Effects

    The Old-Fashioned Way

    Replace with After Effects Composition

    Editing Clips in Adobe Audition

    Exporting an OMF for a DAW

    Sending Clips to Audition

    Sending Sequences to Audition

    Some Audition Basics

    Editing Stills in Photoshop

    8 Speed, Time & Preferences

    Working with Multiple Frame Rates

    24fps Footage in a 30fps Timeline

    30fps Footage in a 24fps Timeline

    Interpret Footage

    The Interpret Footage Window

    Interpreting 24fps to 30fps

    Interpreting 30fps to 24fps

    Interpreting Slow Motion

    Variable Frame Rate Footage

    Check to See If Your Footage Is VFR

    Working with VFR Footage

    Not Working with VFR Footage

    Speed/Duration Effects

    The Clip Speed/Duration Interface

    Time Interpolation

    Speed Ramping

    Keyframing a Speed Ramp

    In Conjunction with Other Keyframes

    Preferences

    General

    Appearance

    Audio

    Audio Hardware

    Auto Save

    Capture

    Collaboration

    Control Surface

    Device Control

    Graphics

    Labels

    Media

    Media Cache

    Memory

    Playback

    Sync Settings

    Timeline

    Trim

    Keyboard Shortcuts

    What’s New in 2021?

    Captions

    Equitable Language

    Introduction

    Start Here

    In this book, you will be working your way through a full course curriculum that will expose you to all of the essential features and functions of Adobe Premiere. Along the way, you’ll learn the concepts and vocabulary of digital video. There are five Course chapters that teach you steps as you go. In those lessons, each action that I’d like you to try looks like this:

    This is what an action looks like.

    The paragraphs surrounding the action explain some of the why and how. For greater depth, the second section of this book is a Compendium of those features and functions, providing the deep dive needed for true mastery of this powerful application. Throughout the Course section, I will suggest readings in the Compendium section. Just remember that everything in the Course is explained in further detail later in the book, so if you’re curious for more, or want to discover other options that might better suit your workflow, check the corresponding section in the Compendium.

    Software and Files

    Have you installed Premiere yet? If you work for a company with an enterprise license, it’s likely your IT people have installed it for you. We will be using the Creative Cloud app as our hub for launching Adobe applications and accessing the services that come with a Creative Cloud (CC) license. This app also checks to make sure your software license is up to date, so it should remain running whenever you use your creative applications. I use the CC app’s Preferences to have it launch on startup.

    I most often launch Premiere by clicking the Open button next to the Premiere icon. If there’s an update available, it’ll be available in the Updates section.

    Please note that Premiere is regularly updated, and discrepancies between interface elements may exist between your screen and the images in this book.

    To follow along with the projects and lessons in this book, you’ll need the Course Files. Launch your favorite web browser and go to rockynook.com/premiereCandC, answer a simple question, and download the files. This is a substantial download, so run it well before you intend to go through the Course. Save the files somewhere memorable. If you can’t store them on your internal hard drive, make sure you’re using a fast and reliable external drive. Solid state drives with a USB 3.0 connection or better are recommended.

    Premiere is a hefty piece of software that consumes many of your computer’s resources. If you’re experiencing issues in your computer’s responsiveness while performing these exercises, make sure to close unnecessary apps and browser tabs running on your machine (looking at you, Facebook!).

    A Note Regarding Keyboard Shortcuts

    To be efficient in Premiere, or any application, we should take advantage of time-saving features like shortcuts. I will always share menu-driven ways to achieve our ends (when such exist), but I’ll encourage faster ways too. A comprehensive list of shortcuts is in the Appendix of this book. Wherever shortcuts appear, the Mac shortcut precedes the shortcut for Windows.

    The Course

    1 Make a Rough Cut

    Before we get started on editing video clips, we have to understand how Premiere is laid out and how it keeps track of your footage, both within and outside of the software. Once we’re oriented, we’ll explore how to create a timeline, drag in only the parts of our footage that we like, and arrange clips to our liking.

    Project Organization

    For a real editing project, the first step is to bring footage off the camera into a folder. Most cameras shoot onto a card that mounts on your hard drive like any other folder. One then copies the files from the camera card to, say, a fast external hard drive. For our purposes, we’ll emulate this idea somewhat.

    Copy the Files from CameraCard to ProjectStructure

    First, make sure you’ve downloaded the Course Files (see Introduction), and place them somewhere dependable—either somewhere on your internal hard drive, or on a fast external hard drive (USB 3, USB C, or Thunderbolt connections are often indicators of good speed). Premiere will continuously be reading these files, so a slow hard drive will impede your flow.

    Open up the folder for Lesson 1.

    You’ll see two folders: one called CameraCard and another called ProjectStructure. The CameraCard folder is meant to emulate a card from a camera being plugged into your computer. Different camera cards are organized differently, but somewhere on that card lives your footage.

    ProjectStructure contains a series of folders. It’s a good idea to start with a folder structure like this that is copied every time you start a new project. That way, every project you do will have a consistent layout on your operating system.

    So, let’s pretend we’re doing this for real.

    Change the name of ProjectStructure to Lesson1RoughCut.

    Then, just as we’d drag footage from our camera card into our folder structure, let’s drag the contents of CameraCard into the 02_Video folder.

    So before we launch Premiere, our folder structure should look like this:

    What’s up with not having spaces in file names? Once in a blue moon, a problem can arise as a result of a file name having a space. It’s fairly uncommon, but many editors play it safe and use underscores or TitleCaseWithoutSpaces in naming their files and folders.

    So Why Do All This?

    In some video editing packages, an import is an import—you add a 5 gigabyte file to your project, and your project file increases by 5 gigabytes. This is not the case with Premiere. Instead of truly importing a file, Premiere makes a reference to where the file lives on your computer. This allows editors to keep their project files small, which is easier for sharing and backup. Because of this feature, it’s crucial that your video assets live in a dependable, consistent spot in your computer, and ideally stay there for the duration of your project. For our purposes, we will not move, rename, or reorganize anything within our project folder once it’s imported.

    If a file is moved or renamed, you must then relink it within Premiere (see Compendium chapter 1, Offline Media).

    Getting Started in the Project Panel

    Open up Premiere by finding it in your Applications folder, or through the Creative Cloud app.

    Creating a New Project

    The first thing we’ll see when launching Premiere is the Home Screen.

    Select New Project…

    A project is where we’ll import and organize our assets and create our edits.

    Let’s give our project a name: Lesson1RoughCut.

    And, let’s save it in the 05_Project folder within the file tree we just created. Select that folder with the Browse… button.

    Click OK to create the project file.

    Switching Workspaces

    Premiere’s interface is made up of a layout of panels. Because there are many panels to choose from, not all of which are helpful in every scenario, Premiere has a variety of panel layout presets, called Workspaces. The software defaults to the Learn Workspace, which displays the Learn panel. We don’t need that, so let’s switch to the Editing Workspace by clicking on Editing at the top of the screen, or selecting Window > Workspaces > Editing.

    To learn how to customize a workspace to your liking and create your own presets, check out the Workspaces section in Compendium chapter 1.

    The Project Panel

    Our lesson starts in the Project panel, which is where we’ll import and organize our assets, store our sequences, and view lots and lots of data on our items. In the Editing Workspace, it sits in the bottom-left corner of the screen.

    This is a little small. We can resize the panel by clicking and dragging on the panel’s edges, or hovering the cursor over the panel and pressing ` to make the panel full screen. Press ` again to return to normal. If you mess up your Workspace, you can reset it to the default in Window > Workspaces > Reset to Saved Layout.

    Importing Footage

    Let’s start by adding the four shots from the 02_Video folder into the Project panel. There are a number of ways to do this:

    Drag and drop from Finder/Explorer into the Project panel.

    Go to File > Import.

    Double-click on an empty area inside the Project panel.

    Use the Media Browser panel, which unlocks ingest options. See Media Browser.

    Once we import the four videos, the Project panel will have four nice thumbnails of four nice video clips. Change the size of the thumbnails with the size slider . Hover the cursor over the video thumbnails to get a quick preview of the video content.

    Organizing the Project Panel

    While our footage is linked to its location in Finder/Explorer, we can do our own organization within Premiere and freely move things around. I find this much easier to do by leaving the Project panel’s Thumbnail view and switching to List view.

    We can create folders within the Project panel that help us organize our stuff. Premiere calls these folders Bins.

    Create a bin with File > New > Bin, or ⌘-B/Ctrl-B.

    Let’s name the bin Video.

    Then, hold down shift, and select the first and last video clip in the Project panel (to select all four of them), then drag them into the Video bin.

    Viewing Metadata

    Metadata is information about your video files. The Project panel displays a lot of it—just scroll to the right within the panel to see things like clip duration, resolution, and frame rate.

    The Source Monitor

    The Source Monitor is where we’ll preview our footage and trim the unwanted bits of our video to prepare it for adding it into the timeline.

    To bring a clip into the Source Monitor, double-click on it in the Project panel. Let’s start with 01CameraPlace.

    Previewing Footage

    There are a number of functions that allow you to play footage from the Source Monitor, but under the assumption that the Source Monitor is active. Note the blue highlight around the Source Monitor—this means that it’s the active panel, and our hotkeys will control this panel only. To activate a panel, simply click on it.

    Press the spacebar to play your video. Press it again to stop. That was easy.

    If you’re going through hours and hours of footage, watching everything play in real time is inefficient. You can (and should) fast forward and rewind to greatly speed up your process.

    I like to visualize a throttle on a ship.

    Press L to shift your throttle forward slightly, and play your video at regular speed. Press it again to push your throttle further, playing at double speed. Pressing for a total of six times will play your video back at sextuple speed. Pressing J will pull back on your throttle, easing up on the speed. If you’re at resting position, pressing J pulls the lever backwards, putting your video in reverse. The idea above is the same here—pressing J multiple times will have you zipping backwards. You can press K to stop playback. Unlike the spacebar, K does not start playback. Shift-J and shift-L play your footage either in reverse or forward, but at half speed.

    Getting comfortable with J, K, and L is a great way to speed up your process (no pun intended). Furthermore, they’re all next to each other on the keyboard, so you can relax your hand and tear through your footage.

    Press the left and right arrows to step through your footage one frame at a time. Press shift-left and shift–right arrows to jump five frames at a time.

    Press the home key to jump to the beginning of your footage, and the end key to go to the end. Laptop keyboards can’t access these keys as easily—one of the reasons having a numpad can be helpful.

    You’ve probably noticed the blue playhead moving around in the clip’s timeline. This is a great way to see how far you are in your clip. You can click and drag the playhead through the timeline, or click directly on a spot in the timeline to jump to that time.

    Some Notable Features

    The Source Monitor has quite a few options, which are detailed in chapter 2 of the Compendium. Here are some things to pay special attention to:

    Timecode

    Timecode is measured in Hours : Minutes : Seconds : Frames. The timecode on the lower left of the Source Monitor displays the timecode of the current playhead, and the one on the right shows the duration of the clip. This clip is shot at 24 frames per second, so the frames of the timecode will go from 0 to 23, before jumping back to 0 at the next second.

    Zoom Factor

    Increase the size of your video within the panel. Fit will fit your screen into the size of your panel. The 100% view is a good way to see the clip at its native resolution; go above that if you wish to look at your image in more detail. Don’t forget that pressing the ` key while hovering your cursor over the Source Monitor will make it full screen.

    Playback Resolution

    In order to make Premiere run more smoothly and use less of your computer’s resources, you can (and should) lower the resolution of your video upon pressing Play. Full will play your video at highest quality, 1/2 will skip every other pixel, and so on. The lower the resolution, the less taxing it is on your machine. Different resolution options are available depending on the resolution of your media. Keep in mind that this is just for playback—exported files will be full quality.

    Timeline Scrollbar

    Drag the handles on either end of the scrollbar to zoom in on the timeline, or press = to zoom in, and - to zoom out. You can also scroll by holding shift while moving your scroll wheel.

    In and Out points

    Now that we know the features of the Source Monitor, let’s start editing. I don’t want to use this entire clip—there’s extra time on the beginning and end of it that I don’t want in my edit. We’re going to designate In and Out points, which will tell Premiere that we’re only interested in part of this clip.

    Use the playback controls (spacebar, J, K,L, home, and end) to find the beginning of the clip you’d like to use.

    There are a few frames from before the camera was set down that I’d like to chop out, so I’m going to set my playhead to 00:00:00:11.

    Once you’re at the beginning of a section you’d like to use, press I or the button to mark yourIn point.

    This is where you’d like your clip to start.

    Play until the end of the clip you’d like to use, and press O or the button to mark your Out point. I’m setting mine to 00:00:02:21.

    Note that I consider setting In and Out points in the Source Monitor to be painting in broad strokes—I expect these to be changed later, and I don’t spend significant time tweaking them to be on the perfect frame.

    Previewing In and Out Points

    Press shift-I and shift-O to jump your cursor to your In and Out points. On a Mac, press option-K to play from your In point to your Out point. On a PC, this hotkey is Ctrl-shift-spacebar.

    Editing In and Out Points

    While I’m happy with these In and Out points, there are some options for modifying them after they’ve been created. You can simply press I and O again to create new ones. You can also click and drag on the blue In and Out point handles to shift your points around. And you can slide both your In and Out points simultaneously by clicking and dragging on the center of the gray bar.

    You can clear your In point by pressing option-I/Alt-I, and clear your Out point by pressing option-O/Alt-O. You can also right-click on the gray bar indicating your In and Out points and select Clear In and Out. Feel free to fiddle with your points, but let’s return to the In point at 00:00:00:11 and Out point at 00:00:02:21 before proceeding.

    Creating a Sequence

    All of our edits take place in a sequence, which is another way of saying timeline. The sequence to Premiere is the composition to After Effects, the canvas to Photoshop, and the artboard to Illustrator.

    To get started, we need to reveal the New Item button , which may be hidden. In my case, I need to expand my Project panel to the right in order to reveal it.

    Creating a Sequence based off the Source Monitor

    Click and drag the image within the Source Monitor onto the New Item button.

    What Just Happened?

    First off, we’ve created a sequence. It lives in the Project panel.

    Note a couple of things: The sequence has the same name as the

    Enjoying the preview?
    Page 1 of 1