Adobe Premiere Pro: A Complete Course and Compendium of Features
()
About this ebook
Adobe Premiere Pro: A Complete Course and Compendium of Features is your guide to creating, editing, and enhancing videos in Adobe Premiere Pro. Whether you’re organizing hours of interviews, rapidly splicing news clips before a deadline, or creating your magnum opus, Premiere Pro is the tool for you—and this book will teach you what you need to know.
First, with a complete Course that includes a set of projects and lessons derived from video editor and motion graphic designer Ben Goldsmith, you will learn the procedures needed to use Premiere Pro effectively and professionally. Dozens of exercises are included that can be applied to any videos you have in mind. Through step-by-step lessons, you’ll be exposed to all of Premiere Pro’s features in practical contexts and its best practices for optimal workflows. To complete the Course, we’ll supply lesson documents and their assets to download, so you can work alongside the text.
Then, for greater depth of knowledge and subsequent reference, you’ll use the Compendium to uncover more of the “how” and “why” of Premiere Pro. With each topic easy to access, you can find and explore all of Premiere Pro’s key features and concepts in depth. With cross references between the Course and Compendium, the two parts of the book complement each other perfectly. Best of all, when the lessons in the Course are done, the Compendium will continue to serve for months and years to come.
Learn step by step how to:
- • Set up and organize a project
- • Create a timeline and edit your video and audio
- • Sweeten and master audio
- • Use Premiere’s powerful multicamera features
- • Control graphics and titles
- • Unlock Lumetri’s professional color grading tools
- • And much more!
Ben Goldsmith
Ben Goldsmith has been a pioneer in the field of green investment, as well as a leading light in the rewilding movement in Britain and Europe. Ben and his wife, Jemima, are in the process of rewilding their own farm in South Somerset, and Ben has been involved in the establishment of numerous environmental initiatives, including the Environmental Funders' Network, the Conservative Environment Network, Rewilding Britain, the Beaver Trust and the Conservation Collective, a growing network of locally-focused environmental foundations around the world. Ben was appointed a Director of the UK Government's Department for Environment, Food and Rural Affairs for five years, until 2022. In that role, he successfully advocated for a number of ground-breaking environmental restoration policies, including the new Environmental Land Management scheme, which links all agriculture subsidies with stewardship and restoration of nature, the Nature for Climate Fund and the Species Reintroductions taskforce.
Read more from Ben Goldsmith
Course and Compendium
Related to Adobe Premiere Pro
Titles in the series (6)
Adobe Photoshop: A Complete Course and Compendium of Features Rating: 5 out of 5 stars5/5Adobe InDesign CC: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsAdobe Illustrator: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsAdobe Premiere Pro: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsAdobe After Effects: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsAdobe Lightroom: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratings
Related ebooks
Adobe After Effects: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsHands-On Motion Graphics with Adobe After Effects CC: Develop your skills as a visual effects and motion graphics artist Rating: 0 out of 5 stars0 ratingsAdobe Photoshop: A Complete Course and Compendium of Features Rating: 5 out of 5 stars5/5Adobe Illustrator: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsAdobe InDesign CC: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsFilmmaking Essentials for Photographers: The Fundamental Principles of Transitioning from Stills to Motion Rating: 5 out of 5 stars5/5Adobe Premiere Pro For Dummies Rating: 4 out of 5 stars4/5Adobe Lightroom: A Complete Course and Compendium of Features Rating: 0 out of 5 stars0 ratingsDavid Busch’s Sony Alpha a6400/ILCE-6400 Guide to Digital Photography Rating: 5 out of 5 stars5/5Mastering the Nikon D800 Rating: 4 out of 5 stars4/52022 Adobe® Premiere Pro Guide For Filmmakers and YouTubers Rating: 5 out of 5 stars5/5Mastering Photoshop Masks Rating: 5 out of 5 stars5/5Adobe Premiere Pro CC: A Tutorial Approach Rating: 5 out of 5 stars5/5How Do I Do That In InDesign? Rating: 5 out of 5 stars5/5The Photoshop Toolbox: Essential Techniques for Mastering Layer Masks, Brushes, and Blend Modes Rating: 4 out of 5 stars4/5How Do I Do That in Photoshop?: The Quickest Ways to Do the Things You Want to Do, Right Now! Rating: 4 out of 5 stars4/5Photoshop CC and Lightroom: A Photographer's Handbook Rating: 4 out of 5 stars4/5Digital Video Production Handbook Rating: 0 out of 5 stars0 ratingsMastering Adobe Premiere Pro CS6 Rating: 0 out of 5 stars0 ratingsGo Pro Camera: Video editing for Beginners: How to Edit Video in Final Cut Pro and Adobe Premiere Pro Step by Step Rating: 0 out of 5 stars0 ratingsThe Photoshop Layers and Selections Workshop Rating: 0 out of 5 stars0 ratingsAdobe Illustrator A Complete Guide - 2020 Edition Rating: 0 out of 5 stars0 ratingsPhotoshop - Stupid. Simple. Photoshop: A Noobie's Guide to Using Photoshop TODAY Rating: 3 out of 5 stars3/5Apple Motion 5 Cookbook Rating: 5 out of 5 stars5/5The Indispensable Guide to Lightroom CC: Managing, Editing, and Sharing Your Photos Rating: 2 out of 5 stars2/5Adobe Illustrator CC For Dummies Rating: 5 out of 5 stars5/5Scott Kelby's Lightroom 7-Point System Rating: 5 out of 5 stars5/5How Do I Do That In Lightroom?: The Quickest Ways to Do the Things You Want to Do, Right Now! (3rd Edition) Rating: 5 out of 5 stars5/5Mastering Photoshop Layers: A Photographer's Guide Rating: 4 out of 5 stars4/5
Applications & Software For You
Logic Pro X For Dummies Rating: 0 out of 5 stars0 ratingsThe Best Hacking Tricks for Beginners Rating: 4 out of 5 stars4/5Blender 3D Basics Beginner's Guide Second Edition Rating: 5 out of 5 stars5/52022 Adobe® Premiere Pro Guide For Filmmakers and YouTubers Rating: 5 out of 5 stars5/5Mastering ChatGPT Rating: 0 out of 5 stars0 ratingsHow to Create Cpn Numbers the Right way: A Step by Step Guide to Creating cpn Numbers Legally Rating: 4 out of 5 stars4/5iPhone Photography For Dummies Rating: 0 out of 5 stars0 ratingsLearn to Code. Get a Job. The Ultimate Guide to Learning and Getting Hired as a Developer. Rating: 5 out of 5 stars5/5iPhone Photography: A Ridiculously Simple Guide To Taking Photos With Your iPhone Rating: 0 out of 5 stars0 ratingsYouTube Channels For Dummies Rating: 3 out of 5 stars3/5Kodi User Manual: Watch Unlimited Movies & TV shows for free on Your PC, Mac or Android Devices Rating: 0 out of 5 stars0 ratingsFL Studio Cookbook Rating: 4 out of 5 stars4/5Sound Design for Filmmakers: Film School Sound Rating: 5 out of 5 stars5/5Affinity Photo How To Rating: 0 out of 5 stars0 ratingsExcel : The Ultimate Comprehensive Step-By-Step Guide to the Basics of Excel Programming: 1 Rating: 5 out of 5 stars5/5Canon EOS Rebel T3/1100D For Dummies Rating: 5 out of 5 stars5/5GarageBand For Dummies Rating: 5 out of 5 stars5/5GarageBand Basics: The Complete Guide to GarageBand: Music Rating: 0 out of 5 stars0 ratingsHilarious Jokes for Minecrafters: Mobs, Creepers, Skeletons, and More Rating: 1 out of 5 stars1/5Six Figure Blogging In 3 Months Rating: 4 out of 5 stars4/5Experts' Guide to OneNote Rating: 5 out of 5 stars5/5Vocal Rescue: Rediscover the Beauty, Power and Freedom in Your Singing Rating: 4 out of 5 stars4/5iPhone X Hacks, Tips and Tricks: Discover 101 Awesome Tips and Tricks for iPhone XS, XS Max and iPhone X Rating: 3 out of 5 stars3/5Data Science and Big Data Analytics: Discovering, Analyzing, Visualizing and Presenting Data Rating: 0 out of 5 stars0 ratingsHow Do I Do That In InDesign? Rating: 5 out of 5 stars5/5Audio For Authors: Audiobooks, Podcasting, And Voice Technologies Rating: 5 out of 5 stars5/5The Unofficial Guide to Open Broadcaster Software: OBS: The World's Most Popular Free Live-Streaming Application Rating: 0 out of 5 stars0 ratingsMastering QuickBooks 2020: The ultimate guide to bookkeeping and QuickBooks Online Rating: 0 out of 5 stars0 ratings
Reviews for Adobe Premiere Pro
0 ratings0 reviews
Book preview
Adobe Premiere Pro - Ben Goldsmith
Cover
Adobe Premiere Pro: A Complete Course and Compendium of Features
Ben Goldsmith
Editor: Jocelyn Howell
Project manager: Lisa Brazieal
Marketing coordinator: Mercedes Murray
Interior and cover design, layout, and type: Steve Laskevitch
ISBN: 978-1-68198-687-6
1st Edition (1st printing, June 2021)
© 2021 Ben Goldsmith
Rocky Nook Inc.
1010 B Street, Suite 350
San Rafael, CA 94901
USA
www.rockynook.com
Distributed in the UK and Europe by Publishers Group UK
Distributed in the U.S. and all other territories by Ingram Publisher Services
Library of Congress Control Number: 2020937930
All rights reserved. No part of the material protected by this copyright notice may be reproduced or utilized in any form, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission of the publisher.
Many of the designations in this book used by manufacturers and sellers to distinguish their products are claimed as trademarks of their respective companies. Where those designations appear in this book, and Rocky Nook was aware of a trademark claim, the designations have been printed in caps or initial caps. All product names and services identified throughout this book are used in editorial fashion only and for the benefit of such companies with no intention of infringement of the trademark. They are not intended to convey endorsement or other affiliation with this book.
While reasonable care has been exercised in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein or from the use of the discs or programs that may accompany it.
About the Author
Ben Goldsmith tells stories and shares ideas through editing videos and designing motion graphics. After receiving his BA at Hampshire College in digital media production, Ben developed and created immersive media experiences for historic and scientific museums nationwide, including the Franklin D. Roosevelt Presidential Library and Museum and the Boston Museum of Science. He then schlepped over to Seattle, where he lives today with his wife. Ben now produces videos for Sparkworks Media—where he creates content for Amazon, Alaska Airlines, and other local businesses—and is an Adobe Certified Instructor, teaching video editing at Luminous Works and the School of Visual Concepts. When he’s not churning out the good stuff, you might find him bouldering, brewing ales, or teaching himself a new musical instrument.
Acknowledgments
It all started at Luminous Works, where Steve Laskevitch and Carla Fraga invited me to teach. I think we were about fifteen minutes into introductions before Steve asked me if I had any interest in writing a book on Premiere. Overwhelmed, my yes
had a question mark at the end, which slowly morphed into an exclamation point the more I thought about it.
Years later, the book you hold in your hands couldn’t have possibly been made without the mentorship and tutelage from Steve. From the conceptual to the technical to the emotional hurdles that needed to be overcome for this book to happen, Steve was there for it all.
Then there was Rocky Nook, in particular this book’s editor, Jocelyn Howell. Without her finely-honed attention to detail, htis book wuld look l8ke ths,
Another thanks goes to this book’s on-camera talent and behind-camera assistance, Taylor Hain, who is a true mensch.
The gear and location used for the lessons couldn’t have happened without the generosity of Michel Hansmire and the Sparkworks Media team.
Special shoutout to Washington Governor Jay Inslee for closing most recreational establishments during the COVID-19 pandemic, which was a crucial factor in getting this book done on time.
Lastly, I’d like to thank my wonderful wife, Dylan. A writer herself, she was a reliable sounding board for the exclusion of this book’s worst ideas. It takes considerable patience to write a book, but arguably more so to be married to the person writing it.
Ben Goldsmith
Seattle, January 2021
Contents
Cover
About the Author
Acknowledgments
Introduction
Software and Files
A Note Regarding Keyboard Shortcuts
The Course
1 Make a Rough Cut
Project Organization
Copy the Files from CameraCard to ProjectStructure
So Why Do All This?
Getting Started in the Project Panel
Creating a New Project
Switching Workspaces
The Project Panel
Importing Footage
Organizing the Project Panel
Viewing Metadata
The Source Monitor
Previewing Footage
Some Notable Features
In and Out points
Creating a Sequence
Creating a Sequence based off the Source Monitor
The Timeline
Navigating the Timeline
Changing Your Clip Size
The Program Monitor
Calibrating Playback
Adding More Clips to the Timeline
Drag and Drop
Preview the Timeline
Toggle Track Output
Disable Clip
Basic Trimming and Rearranging
Trimming a Clip
Moving a Clip
Extending a Clip
Selecting Multiple Clips
Move with Insert
Move with Overwrite
2 Edit a Scene
Other Ways of Adding Shots to a Timeline
Mentally Plan the Edit
Adding with the Source Monitor
Adding an Insert
The Tools
The Tools Panel
Track Select Forward Tool (A)
Deleting Gaps
Ripple Edit Tool (B)
Rolling Edit Tool (N)
Editing Just Video or Audio
Rate Stretch Tool (R)
Razor Tool (C)
Slip Tool (Y)
Slide Tool (U)
The Trim Tool
Let’s Clean It Up a Little
Pulling In Audio from Another Take
Final Audio Touch-Ups
Music
Add the Music Track to the Timeline
Adjusting Volume
Mute and Solo
Trim the Track
Locking Audio
Exporting
The Export Dialog
Ready to Export?
3 Create a Long-Form Interview
Logging Footage with Markers
Open the Project
Create a Marker
The Markers Panel
Timeline Markers
Subclips: An (Optional) Alternate Approach
Preparing the Edit
Denote Which Clips You Want to Use
Labels
Create a New Sequence from Scratch
Editing the Interview
Scaling Down the Footage
Scaling Up the Footage
Remove a Pause with a Morph Cut Transition
Lower-Third Titles
Using the Type Tool
Add a Transition to the Title
4 Edit a Presentation
Working with Graphic Layers
Make a Rectangle
Add a Cross Dissolve
Make Another Rectangle
Create a Mask
Create Your Third Shape
Stagger the Transitions
Keyframe Animation
Create Keyframes
Anchor Points
Add a Blur Effect
Duplicate What We’ve Just Done
Nested Sequences
Nest Those Clips
Add a Transition
5 Multi-Cam, Audio and Color
Configure Audio
Modify Audio Channels
Audio Gain
Syncing Multi-Cam
Create Multi-Camera Source Sequence
Preview Your Multi-Cam Clip
Editing Multi-Cam
Switching Cameras
Multi-Cam View
Advanced Audio Editing
Keyframing Audio
Essential Sound
Copying Effects
Color
Working Within the Multi-Cam Timeline
Lumetri Scopes
Comparison View
Lumetri for Color Correction
Lumetri for Color Grading
What’s Next?
The Compendium
1 The Interface & Importing
Before You Get Started
Organizing Your Files
Ingesting Footage
To Rename or Not to Rename?
The Interface
Workspaces
Resizing and Rearranging Panels
Creating Custom Workspaces
Panels
The Project Panel
Project Panel Options
Bins
Importing Files
Importing Photoshop and Illustrator Files
Importing RED footage
Clip Options
Metadata
View and Edit Metadata
Offline Media
Relinking Media
Proxies
Creating Proxies
Customizing Proxies
Manually Creating Proxies
Working with Proxies
Productions
Create a Production
Working with Productions
Team Projects
2 Sequences & Editing
The Source Monitor
Previewing
Source Monitor Interface
Player Options
Source and Program Monitor Buttons
In and Out Points
Subclips
Sequences
Creating a Sequence
Manually Adjusting Sequence Settings
Tracks
VR Video
Bringing Footage into the Timeline
Drag and Drop
Overwrite
Insert
Replace
Overlay
Insert Before and After
Three- and Four-Point Editing
Patching and Targeting Tracks
Automate to Sequence
The Timeline
Navigating the Timeline
Changing Your Clip Size
Timeline Tools
Track Visibility
Clip Enable
Mute and Solo
Toggle Sync Lock
Locking Tracks
Match Frame
Reveal in Project
Sequence Options
Close Other Panels in Group
Panel Group Settings
Work Area Bar
Show Audio Time Units
Audio Waveforms Use Label Color
Rectified Audio Waveforms
Logarithmic Waveform Scaling
Time Ruler Numbers
Start Time
Thumbnails
Create Preset from Sequence
Link Media
Make Offline
Multi-Camera Audio Follows Video
Multi-Camera Selection Top Down
Clip Options
Cut/Copy
Paste Attributes
Remove Attributes
Clear
Ripple Delete
Edit Original
Edit Clip in Adobe Audition
License
Replace With After Effects Composition
Replace With Clip
Render and Replace
Restore Unrendered
Enable
Unlink/Link
Group
Synchronize and Merge Clips
Nest
Make Subsequence
Multi-Camera
Label
Speed/Duration
Scene Edit Detection
Audio Gain
Audio Channels
Frame Hold
Field Options
Time Interpolation
Scale to Frame Size
Set to Frame Size
Adjustment Layer
Link Media
Make Offline
Rename
Make Subclip
Properties
Show Clip Keyframes
The Program Monitor
The Button Editor
Program Monitor Settings
The Tools Panel
Selection Tool (V)
Track Select Forward Tool (A)
Ripple Edit Tool (B)
Rolling Edit Tool (N)
Rate Stretch Tool (R)
Blade Tool (B)
Slip Tool (Y)
Slide Tool (U)
Pen Tool (P)
Rectangle and Ellipse Tools
Hand Tool (H)
Zoom Tool (Z)
Type Tool (T)
Other Editing Techniques
Removing Clips
Cut, Copy, and Paste Clips
Rearrange Clips
Editing with the Keyboard
The Trim Tool
3 Configuring & Syncing AV
Audio Channels
Modify Audio Channels Before You Edit
Modifying Audio Tracks Already in a Sequence
Defaulting a Stereo Track to Two Mono Tracks
Syncing External Audio Sources
In/Out Points
Timecode
Clip Marker
Audio
Merge Clips
Batching Sync
Multi-Cam
Syncing Multiple Cameras
Editing Multi-Cam Clips
Editing Multi-Cam Timelines
Multi-Cam Options
4 Graphics & Animation
Effect Controls Panel
The Interface
Motion
Opacity
Masks
Blend Modes
Audio
Scaling 4K (and Bigger) Footage
Set and Scale to Frame Size
Color Mattes
Creating Color Mattes
The Color Picker
Other Mattes
Creating Shapes
The Rectangle and Ellipse Tools
Creating Text and Titles
The Type Tool
Editing Graphic Layers
Vector Motion
Editing Shapes
Editing Text
Graphics Menu
Essential Graphics Panel
Adding Essential Graphics
Keyframe Animation
Keyframes: The Concept
Creating Keyframes
Ease In and Out
Advanced Keyframe Interpolation
Intro and Outro Duration
Editing Keyframes in the Timeline
Captions
Open Captions, Closed Captions, or Subtitles?
Creating Captions
Editing Captions
Import Settings
Exporting Captions
Previewing Captions
5 Effects, Color & Transitions
Effects Panel
Applying Video Effects
All the Video Effects
Adjust
Blur and Sharpen
Channel
Color Correction
Distort
Generate
Image Control
Immersive Video
Keying
Noise & Grain
Obsolete
Perspective
Stylize
Time
Transform
Transition
Utility
Video
Lumetri and Color
How Much Data Is in Your Pixels?
LOG Footage
RAW Footage
HDR (High Dynamic Range) Footage
The Lumetri Scopes Panel
Using Lumetri
Copy, Paste, and Remove Attributes
Cut/Copy
Paste Attributes
Remove Attributes
Adjustment Layers
Create an Adjustment Layer
Using Adjustment Layers
Master Properties
Adding Effects to the Master Properties
Camera Master Properties
Effect Masks
Rendering
Rendering Your Frames to the Disk
Video Transitions
Applying Video Transitions
Editing Video Transitions
All the Video Transitions
3D Motion
Dissolve
Immersive Video
Iris
Page Peel
Slide
Wipe
Zoom
Audio Transitions
The Three Audio Transitions
6 Audio Effects & Mastering
What Is Audio?
Audio Clipping
How Is Audio Processed?
Adjusting Audio Levels
The Audio Clip Mixer
Keyframing in the Audio Clip Mixer
Gain and Normalization
The Audio Gain Dialog
All Audio Effects
Amplitude and Compression
Delay and Echo
Filter and EQ
Modulation
Noise Reduction/Restoration
Reverb
Special
Stereo Imagery
Time and Pitch
The Audio Track Mixer
The Audio Track Mixer Interface
Track Effects
Track Sends
Keyframing in the Track Mixer
Recording
Track Mixer Options
Essential Sound Panel
Dialog
Music
SFX
Ambience
Browse
Mixing 5.1 Sound
Creating a 5.1 Sequence
Stereo Preview
Panning in the Track Mixer
7 Exporting & Other Apps
Formats and Codecs
What’s the Difference?
Lossy versus Non-Lossy Codecs
Exporting
Exporting from Premiere
Exporting Using Adobe Media Encoder
Alpha and Transparency
Exporting with a Higher Bit Depth
Quick Export
Project Manager
The Project Manager Dialog Box
While We’re at It...
Sending Clips to After Effects
The Old-Fashioned Way
Replace with After Effects Composition
Editing Clips in Adobe Audition
Exporting an OMF for a DAW
Sending Clips to Audition
Sending Sequences to Audition
Some Audition Basics
Editing Stills in Photoshop
8 Speed, Time & Preferences
Working with Multiple Frame Rates
24fps Footage in a 30fps Timeline
30fps Footage in a 24fps Timeline
Interpret Footage
The Interpret Footage Window
Interpreting 24fps to 30fps
Interpreting 30fps to 24fps
Interpreting Slow Motion
Variable Frame Rate Footage
Check to See If Your Footage Is VFR
Working with VFR Footage
Not Working with VFR Footage
Speed/Duration Effects
The Clip Speed/Duration Interface
Time Interpolation
Speed Ramping
Keyframing a Speed Ramp
In Conjunction with Other Keyframes
Preferences
General
Appearance
Audio
Audio Hardware
Auto Save
Capture
Collaboration
Control Surface
Device Control
Graphics
Labels
Media
Media Cache
Memory
Playback
Sync Settings
Timeline
Trim
Keyboard Shortcuts
What’s New in 2021?
Captions
Equitable Language
Introduction
Start Here
In this book, you will be working your way through a full course curriculum that will expose you to all of the essential features and functions of Adobe Premiere. Along the way, you’ll learn the concepts and vocabulary of digital video. There are five Course chapters that teach you steps as you go. In those lessons, each action that I’d like you to try looks like this:
This is what an action looks like.
The paragraphs surrounding the action explain some of the why and how. For greater depth, the second section of this book is a Compendium of those features and functions, providing the deep dive
needed for true mastery of this powerful application. Throughout the Course section, I will suggest readings in the Compendium section. Just remember that everything in the Course is explained in further detail later in the book, so if you’re curious for more, or want to discover other options that might better suit your workflow, check the corresponding section in the Compendium.
Software and Files
Have you installed Premiere yet? If you work for a company with an enterprise license, it’s likely your IT people have installed it for you. We will be using the Creative Cloud app as our hub for launching Adobe applications and accessing the services that come with a Creative Cloud (CC) license. This app also checks to make sure your software license is up to date, so it should remain running whenever you use your creative applications. I use the CC app’s Preferences to have it launch on startup.
I most often launch Premiere by clicking the Open button next to the Premiere icon. If there’s an update available, it’ll be available in the Updates section.
Please note that Premiere is regularly updated, and discrepancies between interface elements may exist between your screen and the images in this book.
To follow along with the projects and lessons in this book, you’ll need the Course Files. Launch your favorite web browser and go to rockynook.com/premiereCandC, answer a simple question, and download the files. This is a substantial download, so run it well before you intend to go through the Course. Save the files somewhere memorable. If you can’t store them on your internal hard drive, make sure you’re using a fast and reliable external drive. Solid state drives with a USB 3.0 connection or better are recommended.
Premiere is a hefty piece of software that consumes many of your computer’s resources. If you’re experiencing issues in your computer’s responsiveness while performing these exercises, make sure to close unnecessary apps and browser tabs running on your machine (looking at you, Facebook!).
A Note Regarding Keyboard Shortcuts
To be efficient in Premiere, or any application, we should take advantage of time-saving features like shortcuts. I will always share menu-driven ways to achieve our ends (when such exist), but I’ll encourage faster ways too. A comprehensive list of shortcuts is in the Appendix of this book. Wherever shortcuts appear, the Mac shortcut precedes the shortcut for Windows.
The Course
1 Make a Rough Cut
Before we get started on editing video clips, we have to understand how Premiere is laid out and how it keeps track of your footage, both within and outside of the software. Once we’re oriented, we’ll explore how to create a timeline, drag in only the parts of our footage that we like, and arrange clips to our liking.
Project Organization
For a real
editing project, the first step is to bring footage off the camera into a folder. Most cameras shoot onto a card that mounts on your hard drive like any other folder. One then copies the files from the camera card to, say, a fast external hard drive. For our purposes, we’ll emulate this idea somewhat.
Copy the Files from CameraCard to ProjectStructure
First, make sure you’ve downloaded the Course Files (see Introduction), and place them somewhere dependable—either somewhere on your internal hard drive, or on a fast external hard drive (USB 3, USB C, or Thunderbolt connections are often indicators of good speed). Premiere will continuously be reading these files, so a slow hard drive will impede your flow.
Open up the folder for Lesson 1.
You’ll see two folders: one called CameraCard and another called ProjectStructure. The CameraCard folder is meant to emulate a card from a camera being plugged into your computer. Different camera cards are organized differently, but somewhere on that card lives your footage.
ProjectStructure contains a series of folders. It’s a good idea to start with a folder structure like this that is copied every time you start a new project. That way, every project you do will have a consistent layout on your operating system.
So, let’s pretend we’re doing this for real.
Change the name of ProjectStructure to Lesson1RoughCut.
Then, just as we’d drag footage from our camera card into our folder structure, let’s drag the contents of CameraCard into the 02_Video folder.
So before we launch Premiere, our folder structure should look like this:
What’s up with not having spaces in file names? Once in a blue moon, a problem can arise as a result of a file name having a space. It’s fairly uncommon, but many editors play it safe and use underscores or TitleCaseWithoutSpaces in naming their files and folders.
So Why Do All This?
In some video editing packages, an import is an import—you add a 5 gigabyte file to your project, and your project file increases by 5 gigabytes. This is not the case with Premiere. Instead of truly importing a file, Premiere makes a reference to where the file lives on your computer. This allows editors to keep their project files small, which is easier for sharing and backup. Because of this feature, it’s crucial that your video assets live in a dependable, consistent spot in your computer, and ideally stay there for the duration of your project. For our purposes, we will not move, rename, or reorganize anything within our project folder once it’s imported.
If a file is moved or renamed, you must then relink it within Premiere (see Compendium chapter 1, Offline Media
).
Getting Started in the Project Panel
Open up Premiere by finding it in your Applications folder, or through the Creative Cloud app.
Creating a New Project
The first thing we’ll see when launching Premiere is the Home Screen.
Select New Project…
A project is where we’ll import and organize our assets and create our edits.
Let’s give our project a name: Lesson1RoughCut.
And, let’s save it in the 05_Project folder within the file tree we just created. Select that folder with the Browse… button.
Click OK to create the project file.
Switching Workspaces
Premiere’s interface is made up of a layout of panels. Because there are many panels to choose from, not all of which are helpful in every scenario, Premiere has a variety of panel layout presets, called Workspaces. The software defaults to the Learn Workspace, which displays the Learn panel. We don’t need that, so let’s switch to the Editing Workspace by clicking on Editing at the top of the screen, or selecting Window > Workspaces > Editing.
To learn how to customize a workspace to your liking and create your own presets, check out the Workspaces
section in Compendium chapter 1.
The Project Panel
Our lesson starts in the Project panel, which is where we’ll import and organize our assets, store our sequences, and view lots and lots of data on our items. In the Editing Workspace, it sits in the bottom-left corner of the screen.
This is a little small. We can resize the panel by clicking and dragging on the panel’s edges, or hovering the cursor over the panel and pressing ` to make the panel full screen. Press ` again to return to normal. If you mess up your Workspace, you can reset it to the default in Window > Workspaces > Reset to Saved Layout.
Importing Footage
Let’s start by adding the four shots from the 02_Video folder into the Project panel. There are a number of ways to do this:
Drag and drop from Finder/Explorer into the Project panel.
Go to File > Import.
Double-click on an empty area inside the Project panel.
Use the Media Browser panel, which unlocks ingest options. See Media Browser
.
Once we import the four videos, the Project panel will have four nice thumbnails of four nice video clips. Change the size of the thumbnails with the size slider . Hover the cursor over the video thumbnails to get a quick preview of the video content.
Organizing the Project Panel
While our footage is linked to its location in Finder/Explorer, we can do our own organization within Premiere and freely move things around. I find this much easier to do by leaving the Project panel’s Thumbnail view and switching to List view.
We can create folders within the Project panel that help us organize our stuff. Premiere calls these folders Bins.
Create a bin with File > New > Bin, or ⌘-B/Ctrl-B.
Let’s name the bin Video.
Then, hold down shift, and select the first and last video clip in the Project panel (to select all four of them), then drag them into the Video
bin.
Viewing Metadata
Metadata is information about your video files. The Project panel displays a lot of it—just scroll to the right within the panel to see things like clip duration, resolution, and frame rate.
The Source Monitor
The Source Monitor is where we’ll preview our footage and trim the unwanted bits of our video to prepare it for adding it into the timeline.
To bring a clip into the Source Monitor, double-click on it in the Project panel. Let’s start with 01CameraPlace.
Previewing Footage
There are a number of functions that allow you to play footage from the Source Monitor, but under the assumption that the Source Monitor is active. Note the blue highlight around the Source Monitor—this means that it’s the active panel, and our hotkeys will control this panel only. To activate a panel, simply click on it.
Press the spacebar to play your video. Press it again to stop. That was easy.
If you’re going through hours and hours of footage, watching everything play in real time is inefficient. You can (and should) fast forward and rewind to greatly speed up your process.
I like to visualize a throttle on a ship.
Press L to shift your throttle forward slightly, and play your video at regular speed. Press it again to push your throttle further, playing at double speed. Pressing for a total of six times will play your video back at sextuple speed. Pressing J will pull back on your throttle, easing up on the speed. If you’re at resting position, pressing J pulls the lever backwards, putting your video in reverse. The idea above is the same here—pressing J multiple times will have you zipping backwards. You can press K to stop playback. Unlike the spacebar, K does not start playback. Shift-J and shift-L play your footage either in reverse or forward, but at half speed.
Getting comfortable with J, K, and L is a great way to speed up your process (no pun intended). Furthermore, they’re all next to each other on the keyboard, so you can relax your hand and tear through your footage.
Press the left and right arrows to step through your footage one frame at a time. Press shift-left and shift–right arrows to jump five frames at a time.
Press the home key to jump to the beginning of your footage, and the end key to go to the end. Laptop keyboards can’t access these keys as easily—one of the reasons having a numpad can be helpful.
You’ve probably noticed the blue playhead moving around in the clip’s timeline. This is a great way to see how far you are in your clip. You can click and drag the playhead through the timeline, or click directly on a spot in the timeline to jump to that time.
Some Notable Features
The Source Monitor has quite a few options, which are detailed in chapter 2 of the Compendium. Here are some things to pay special attention to:
Timecode
Timecode is measured in Hours : Minutes : Seconds : Frames. The timecode on the lower left of the Source Monitor displays the timecode of the current playhead, and the one on the right shows the duration of the clip. This clip is shot at 24 frames per second, so the frames of the timecode will go from 0 to 23, before jumping back to 0 at the next second.
Zoom Factor
Increase the size of your video within the panel. Fit will fit your screen into the size of your panel. The 100% view is a good way to see the clip at its native resolution; go above that if you wish to look at your image in more detail. Don’t forget that pressing the ` key while hovering your cursor over the Source Monitor will make it full screen.
Playback Resolution
In order to make Premiere run more smoothly and use less of your computer’s resources, you can (and should) lower the resolution of your video upon pressing Play. Full will play your video at highest quality, 1/2 will skip every other pixel, and so on. The lower the resolution, the less taxing it is on your machine. Different resolution options are available depending on the resolution of your media. Keep in mind that this is just for playback—exported files will be full quality.
Timeline Scrollbar
Drag the handles on either end of the scrollbar to zoom in on the timeline, or press = to zoom in, and - to zoom out. You can also scroll by holding shift while moving your scroll wheel.
In and Out points
Now that we know the features of the Source Monitor, let’s start editing. I don’t want to use this entire clip—there’s extra time on the beginning and end of it that I don’t want in my edit. We’re going to designate In and Out points, which will tell Premiere that we’re only interested in part of this clip.
Use the playback controls (spacebar, J, K,L, home, and end) to find the beginning of the clip you’d like to use.
There are a few frames from before the camera was set down that I’d like to chop out, so I’m going to set my playhead to 00:00:00:11.
Once you’re at the beginning of a section you’d like to use, press I or the button to mark yourIn point.
This is where you’d like your clip to start.
Play until the end of the clip you’d like to use, and press O or the button to mark your Out point. I’m setting mine to 00:00:02:21.
Note that I consider setting In and Out points in the Source Monitor to be painting in broad strokes—I expect these to be changed later, and I don’t spend significant time tweaking them to be on the perfect frame.
Previewing In and Out Points
Press shift-I and shift-O to jump your cursor to your In and Out points. On a Mac, press option-K to play from your In point to your Out point. On a PC, this hotkey is Ctrl-shift-spacebar.
Editing In and Out Points
While I’m happy with these In and Out points, there are some options for modifying them after they’ve been created. You can simply press I and O again to create new ones. You can also click and drag on the blue In and Out point handles to shift your points around. And you can slide both your In and Out points simultaneously by clicking and dragging on the center of the gray bar.
You can clear your In point by pressing option-I/Alt-I, and clear your Out point by pressing option-O/Alt-O. You can also right-click on the gray bar indicating your In and Out points and select Clear In and Out. Feel free to fiddle with your points, but let’s return to the In point at 00:00:00:11 and Out point at 00:00:02:21 before proceeding.
Creating a Sequence
All of our edits take place in a sequence, which is another way of saying timeline. The sequence to Premiere is the composition to After Effects, the canvas to Photoshop, and the artboard to Illustrator.
To get started, we need to reveal the New Item button , which may be hidden. In my case, I need to expand my Project panel to the right in order to reveal it.
Creating a Sequence based off the Source Monitor
Click and drag the image within the Source Monitor onto the New Item button.
What Just Happened?
First off, we’ve created a sequence. It lives in the Project panel.
Note a couple of things: The sequence has the same name as the