CB's Top 100 Writing Tips, Tricks, Techniques and Tools from the Advice Toolbox - Break the Rules, Not the Writing
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About this ebook
Make Words Tell Tales
A nuts and bolts guide to crafting words into great sentences and great stories.
For anyone wanting to hone their craft, drawing 100+ useful rules of thumb from more than a decade of writers' workshops.
You will discover:
- 100 rules of thumb to apply to your fiction
- The motivation behind each rule
- The pros and cons of keeping—or breaking—the rules
- Numerous examples of rule-keeping and rule-breaking
- How every rule helps keep the reader reading
Serious about your craft? Act now!
Carter Blakelaw
Carter Blakelaw lives in bustling central London, in a street with two bookshops and an embassy, any of which might provide escape to new pastures, if only for an afternoon. For over a decade Carter has delivered critiques at writers' workshops and critique groups, some of whose members have transformed themselves into prize-winning and best-selling authors. However, it is the frequency of numerous weaknesses, as exposed by these groups and especially in the work of developing writers, that motivates the writing of this book.
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CB's Top 100 Writing Tips, Tricks, Techniques and Tools from the Advice Toolbox - Break the Rules, Not the Writing - Carter Blakelaw
CB's Top 100 Writing
Tips, Tricks, Techniques and Tools
from the Advice Toolbox
Break the rules, not the writing
––––––––
Carter Blakelaw
www.carterblakelaw.com
––––––––
published by The Logic of Dreams
www.thelogicofdreams.com
CB's Top 100 Writing Tips, Tricks, Techniques and Tools from the Advice Toolbox: Break the rules, not the writing
First eBook edition. January 12, 2021.
© 2020, Carter Blakelaw. All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior written permission of the publisher.
Published by The Logic of Dreams
Requests to publish work from this book should be sent to:
toolbox@carterblakelaw.com
While every precaution has been taken in the preparation of this book, the publisher assumes no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.
Cover art and book design by Jack Calverley
Photography by Erik Witsoe from www.unsplash.com.
t-07-eB
Anon, Anon, Anon
Aspire! I say, aspire!
Create great works anon,
That I may now retire.
Table of Contents
Introduction
Section 1. How to Choose the Words You Use
Rule 1: Anchor the Reader in Your World
Choose the specific word over the general
Rule 2: Make the Reader Feel Your World
Choose the sensory word over the evaluative
Rule 3: Tie the Reader to Your Specific Vision
Find the right word, exactly
Rule 4: Speed-Feed Your Reader's Imagination
Find the right word, simply
Rule 5: Make Some Descriptions Four-Dimensional
Find the right words for the right word
Rule 6: Keep Your Reader's Nose to the Text
Avoid the overused and skippable
Rule 7: Sprinkle with the Reader's Favorite Spice
Resonant words contribute to mood
Rule 8: Keep Your Reader Close to the Action
Keep a tight rein on your filters
Rule 9: Make Each Blow Count
Avoid diluting impact
Rule 10: Lazy Writing Is Easy
Avoid the clinch of cliché
Rule 11: Don't Pet the Dog!
Know your own pet words
Rule 12: You Had to Be There, Buddy
Showing and telling with words
Section 2: What's in a Sentence?
Rule 13: Write for Magnetic Reading
Flow—conceptual
Rule 14: Write in a Billiard Ball World
Flow—cause and effect
Rule 15: Write with Your Mouth Open
Flow—sounds
Rule 16: Write Against the Beat of Drums
Flow—rhythm
Rule 17: Slow, Slow, Quick, Quick, Slow
Vary your delivery
Rule 18: Don't Race Against the Clock
Craft a clear timeline
Rule 19: Include the Missing Link
Description—what to include?
Rule 20: When to Jazz It Up
Description—bring the static to life
Rule 21: Live Life on a Diet
Don’t over-pack sentences
Rule 22: Mainline Your Words
Keep sentences unambiguous, all the way to the end
Rule 23: No Peace, No Rest, No Sleep
Keep the writing alive, the reader awake
Rule 24: I Told You I Done the Deed
Showing and telling at sentence level
Section 3: Gluing Sentences Together
Rule 25: Rhyme Means Blues
Avoid rhyme and repetition
Rule 26: Upstaging
Dedicate each paragraph to a single character’s actions
Rule 27: Small Talk
Dialogue—avoid hiccups, burps and banter
Rule 28: An Unnatural Act
Dialogue—avoid implausible exposition
Rule 29: A Blunt Instrument
Dialogue—avoid on-the-nose speech
Rule 30: Phonetically Speaking...
Dialogue—don’t slavishly reproduce the phonetics of a dialect
Rule 31: Another Tornado of Words
Don’t overuse metaphor, simile, or comparison
Rule 32: Out of This World
Keep metaphor, simile, and comparison within the story world
Rule 33: More of the Same?
Consider the power of the extended metaphor
Rule 34: A Red Rocket Tumbled from the Sky
The dangers of metaphor in genre fiction
Rule 35: The Railway Timetable
Then and then and then—avoid lists of actions
Rule 36: She, Who What?
Get the pronoun antecedent right
Rule 37: There Is No Rule 37,
Say The Grammar Police
Break the rules, not the writing
Rule 38: Quoting Chapter and Verse
Showing and telling with dialogue
Section 4: Most Beginning Writers Never Guessed
Rule 39: Stick a Pin in the Map
Time and place
Rule 40: What's the Point?
Character, goal, obstacle, and jeopardy
Rule 41: A Riddle, Wrapped in a Mystery, Inside an Enigma
Contrived drama and information-hiding
Rule 42: He Said, She Said, They Intoned
Said Bookism and The Turkey City Lexicon
Rule 43: Advertising Needs and Wants
Dialogue and character goal
Rule 44: Choppy Waters
Emotional shift every time
Rule 45: A Question of Variety
Setting change every time
Rule 46: Never Letting Up
Problems must be problematic and ever-present
Rule 47: What's That Got to Do with the Price of Bread?
Make backstory do emotional work
Rule 48: All Right, Mr. DeMille, I'm Ready for My Close-up
Manage POV proximity with care
Rule 49: He Thought, She Thought, They Agonized
Treatment—don’t head-hop
Rule 50: Sticky Prose
Flow—it’s a hooky world
Rule 51: The Domino Effect
Flow—write a solid cause and effect chain
Rule 52: You Don't Need a Stopwatch
Flow—real-time, fast forward and slow-motion
Rule 53: The One and the Many
Knowingly use representation or presentation
Rule 54: An Indulgence in Contemporary Life
Beware the ephemera of life
Rule 55: That Mysterious Statue in the Forest
Symbolism must serve story
Rule 56: The Airdrop and the Easter Egg
Intertextuality—one wink too many?
Rule 57: How to Decide What to Write
Showing and telling—when and what to dramatize
Section 5: The Gossip That Got Us All Started
Rule 58: Getting Character from Plot
Develop a character to fit the action
Rule 59: Getting Plot from Character
Develop a plot based on a character’s traits
Rule 60: It's Not Funny and It's Not Clever
Yes, officer—name, age and gender
Rule 61: Remind Me: Which Was Which?
Make character names distinct
Rule 62: I Got Stuck Over the Name
Make character names readable
Rule 63: But He Meant Well
Avoid a hateful main character
Rule 64: What the Protagonist Does
A protagonist must take action
Rule 65: What the Protagonist Is at Heart
A protagonist must have a flaw
Rule 66: Winning by a Hair's Breadth
An antagonist must be effective
Rule 67: The Four-Dimensional Foe
Give the antagonist the right arc
Rule 68: Everyone Faces a Different Way
Every character works toward some goal
Rule 69: Force the Reader to Take an Interest
It’s all gossip, really, you know
Rule 70: A Bad Hair Day Is No Excuse
Don’t look in the mirror!
Rule 71: The Superpower
The main character must excel at something
Section 6: Telling Tales
Rule 72: I Laughed So Much It Made Me Cry
A story must take the reader on an emotional journey
Rule 73: Whose Story Is It to Tell?
An author, a narrator, and a point of view might best be silent
Rule 74: Prepare for the Inevitable
Foreshadow later events
Rule 75: The Ubiquitous Versus the Common
Embrace trope, avoid cliché
Rule 76: A Sure-Fire Way to Dump the Reader
Don’t set out to shock the reader
Rule 77: Enjoy the Long March
Don’t defuse suspense too soon
Rule 78: Seeing Is Not Believing
Live the dream, don’t watch it
Rule 79: Don't Over-Egg the Pudding
No need to belabor the theme
Rule 80: Leave It Out, Mate!
What to include, what to exclude
Rule 81: The Unreal Body Part
Avoid mobilizing the mind
Rule 82: Sing Your Own Song
Treatment—find a voice
Rule 83: Through Gritted Teeth, She Told the Tale
Treatment—set a tone
Rule 84: A Second Coat of Paint
Amplify emotion
Rule 85: The Writer as Graphic Designer
Keep one eye on the layout of text on the page
Rule 86: Catastrophic Genius
Beware the Good Idea
Rule 87: Swearing on a Stack of Your Books
Keep your promises
Section 7: Just Between You and Me, My Friend
Rule 88: The Dialogue Between You and Your Reader
Write to genre
Rule 89: Roll up! Roll up! Read All About It!
Make sure it’s a story you’re telling
Rule 90: Think Big
Find the High Concept
Rule 91: Story Shorthand
Formulate a two-sentence synopsis
Rule 92: Order out of Chaos
Make each Act do its job
Rule 93: What Time Do You Call This?
Enter late, leave early
Rule 94: Once Upon a Time
Where to start—who, where, when and the inciting incident
Rule 95: Fishing and Story-Bait
Where to start—a hook by any other name
Rule 96: Laugh or Cry?
Where to start—mood expectations
Rule 97: Your New Best Friend
Where to start—narrative voice and POV
Rule 98: If There Were Only One Rule It Would Be This
Things only ever get worse
Rule 99: Tub-Thumping
Don’t proselytize—feed the reader’s mind
Rule 100: Common Advice
Write what you know
Rule 101: The End Is the End
Validation
Section 8: Extras: When Other People Get Involved
Rule 102: How to Triage Critiques, Feedback and Editorial Comment
Know the effect you want in the reader
Rule 103: Strictly Obey Submission Guidelines
Respect industry professionals
Rule 104: Be Professional, Modest and Polite
Publishing is a business, not the schoolyard
Section 9: If There Is Only One Thing You Ever Do...
Glossary. Terms of Craft
Rule 0: Understand What Writers Mean by...
Appendix A: Bibliography
Appendix B: More Material Online
About the Author
Acknowledgments
Index
Authentic Art in the Age of AI (a short manifesto for the creative mind)
The Man in My Head Has Lost His Mind (what makes us conscious?)
This Robot Brain Gets Life (how to make a machine that thinks like us?)
Tinnitus - a crime novel
Death of a Bad Neighbour - a crime and mystery anthology
Introduction
If only I knew then, what I know now, I would have abandoned all the creative guesswork much sooner.
For writers early in their creative journey, this creative guesswork is a rite of passage, as is apparent from the weak technique so often seen in writers' groups, critique sessions, and slush piles.
How often have you read a sentence that sounded great, but, on reflection, it made no sense?
We have all been guilty of those, guessing at what makes for good writing and relying on untutored instinct.
However, the writer does not need to rely on guesswork (nor indeed, ought the reader).
In this book, I isolate one hundred weaknesses frequently found in the manuscripts of writers who are not yet selling well. In what follows I have turned the weaknesses around and re-state them as rules, with pros and cons, to use or abuse—whichever you decide.
A smidgen over 100 rules in all: a writer's basic toolbox.
Some rules may seem commonplace to the practiced writer, such as how to choose words to immerse the reader. But some may intrigue even old hands at the game such as the minimalist approach I offer for creating plot from character, or creating character from plot, or the real reason why reading your text aloud makes a difference to what you write.
Dwight V. Swain in his book Techniques of the Selling Writer observes that the person who knows the how of a skill will always find work, but the person who knows the why will be master of their craft.
Following his advice, I also include the why of each rule—although the why for most rules is a variant of:
To keep the reader reading and when they get to the end to seek out more.
You may read the rules in any order without harm to comprehension. I hope you find a good many of them instructive and useful.
All examples are my own, except where specifically attributed.
But I would especially like to mention that my interest in narrative flow was ignited by Jeanne Cavelos in her blog post on Narrative Flow
for Fiction University, January 15, 2019 (Appendix B). My attitude to genre is influenced by the paper Genre, Interpretation and Evaluation
by Catharine Abell in her 2014 presentation to the Aristotelian Society (Appendix A) and by David Farland’s writings on fiction, especially his book Million Dollar Outlines, 2013 (Appendix A).
One last thing: a request. Please review this book at the store where you purchased it, to let those writers who might get the most from it, have some prospect of discovering it.
Carter Blakelaw
November 2020
Please note: The Appendices, the Index, and an audio-tagged Contents listing are available as a free PDF download at:
www.carterblakelaw.com/toolbox
Section 1. How to Choose the Words You Use
The writer aims to transport the reader to the story world and immerse the reader in that world by lulling them into the semi-dream-state that is the trance of seamless reading.
Every word plays its part to hold the reader in that trance by making the experience as convincing as possible.
Rule 1: Anchor the Reader in Your World
Choose the specific word over the general
The word poodle is specific; the word dog general; toy poodle more specific; mammal more general.
The word 'poodle' brings to mind a specific image, 'mammal' hardly any image at all. Using a specific word rather than the general brings an image instantly to the reader’s mind, without effort on the reader's part, making the story world immediate and vivid.
If the dog is a significant character in the story, it may be necessary to be more specific and to pick out this toy poodle from all the toy poodles in the universe.
For example, by adding specific detail:
The jet-black toy poodle with a bald patch along its back and