Game Play™
By Jami Todd
()
About this ebook
Read more from Jami Todd
Game Play™ Rating: 5 out of 5 stars5/5A Superhero Story Rating: 0 out of 5 stars0 ratingsPolar Rating: 0 out of 5 stars0 ratings
Related to Game Play™
Related ebooks
Gondor Creative Writing Guide: Developing Your Story Rating: 0 out of 5 stars0 ratingsThe Film Mechanic Screenwriting Workbook Rating: 0 out of 5 stars0 ratings30 Days to The End Rating: 0 out of 5 stars0 ratingsWriting Tips for Authors Rating: 0 out of 5 stars0 ratingsLoaded Dice: My Storytelling Guides, #4 Rating: 0 out of 5 stars0 ratingsThe Rewrite: The How To Guide for Revising Rewriting & Editing Your Novel: Writer to Author, #4 Rating: 0 out of 5 stars0 ratingsWriting Better Main Characters Rating: 0 out of 5 stars0 ratingsThe Craft of Character: How to Create Deep and Engaging Characters Your Audience Will Never Forget Rating: 5 out of 5 stars5/5Launch Pad: The Countdown to Writing Your Book Rating: 0 out of 5 stars0 ratingsYour Story Matters: Find Your Voice, Sharpen Your Skills, Tell Your Story Rating: 4 out of 5 stars4/5Kickstart Your Novel: Start Your Novel Rating: 0 out of 5 stars0 ratingsThe Handy Little Book for Writers Series. Book 7. The First Draft Rating: 0 out of 5 stars0 ratingsWriting A Page-Turner Rating: 3 out of 5 stars3/5Crack the Code: Craft Your Novel Using Story, Scenes and Words Rating: 0 out of 5 stars0 ratingsThe Interrogator Rating: 0 out of 5 stars0 ratingsCreating Stories: Author Blueprint, #1 Rating: 0 out of 5 stars0 ratingsStory Pitch: The How-to Guide for Using a Pitch to Create Your Story: Writer to Author, #2 Rating: 0 out of 5 stars0 ratingsThe Art of Screenplays: A Writer's Guide Rating: 5 out of 5 stars5/5My Guide to RPG Storytelling: My Storytelling Guides, #1 Rating: 3 out of 5 stars3/5Writer's Block: The Top Ten Best Methods For Overcoming Writer's Block and Increasing Your Creative Productivity Rating: 0 out of 5 stars0 ratingsHow to Outline a Cozy Mystery Workbook: Genre Fiction How To, #1 Rating: 4 out of 5 stars4/5The Novel Writer's Guide to Crafting a Bestseller Rating: 0 out of 5 stars0 ratingsHow to Write a Novel Rating: 0 out of 5 stars0 ratingsGo Teen Writers: Write Your Novel Rating: 0 out of 5 stars0 ratingsGuide to Crafting Bestselling Short Stories with Ease: Master the art of short story writing with expert tips and techniques Rating: 0 out of 5 stars0 ratingsLoaded Dice 4: My Storytelling Guides, #7 Rating: 0 out of 5 stars0 ratingsHow to Write A Novel Rating: 0 out of 5 stars0 ratings
Games & Activities For You
How to Draw Anything Anytime: A Beginner's Guide to Cute and Easy Doodles (Over 1,000 Illustrations) Rating: 5 out of 5 stars5/5101 Fun Personality Quizzes: Who Are You . . . Really?! Rating: 3 out of 5 stars3/5To Kill a Mockingbird: A Novel by Harper Lee (Trivia-On-Books) Rating: 3 out of 5 stars3/530 Interactive Brainteasers to Warm Up your Brain Rating: 0 out of 5 stars0 ratingsQuiz Master: 10,000 general knowledge questions Rating: 4 out of 5 stars4/5How To Beat Anyone At Chess: The Best Chess Tips, Moves, and Tactics to Checkmate Rating: 4 out of 5 stars4/5The Best F*cking Activity Book Ever: Irreverent (and Slightly Vulgar) Activities for Adults Rating: 2 out of 5 stars2/5Chess: Chess Masterclass Guide to Chess Tactics, Chess Openings & Chess Strategies Rating: 3 out of 5 stars3/5Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Things Rating: 3 out of 5 stars3/5The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters Rating: 4 out of 5 stars4/5Bored Games: 100+ In-Person and Online Games to Keep Everyone Entertained Rating: 5 out of 5 stars5/5Kokology 2: More of the Game of Self-Discovery Rating: 4 out of 5 stars4/51001 Chess Exercises for Beginners: The Tactics Workbook that Explains the Basic Concepts, Too Rating: 4 out of 5 stars4/5My Best Mathematical and Logic Puzzles Rating: 5 out of 5 stars5/5Everyone's First Chess Workbook: Fundamental Tactics and Checkmates for Improvers – 738 Practical Exercises Rating: 5 out of 5 stars5/5Serial Killer Trivia: Fascinating Facts and Disturbing Details That Will Freak You the F*ck Out Rating: 4 out of 5 stars4/5The Everything Lateral Thinking Puzzles Book: Hundreds of Puzzles to Help You Think Outside the Box Rating: 0 out of 5 stars0 ratingsHunt A Killer: The Detective's Puzzle Book: True-Crime Inspired Ciphers, Codes, and Brain Games Rating: 0 out of 5 stars0 ratingsThe Martian: A Novel by Andy Weir | Conversation Starters Rating: 2 out of 5 stars2/5Murder Most Puzzling: Twenty Mysterious Cases to Solve Rating: 2 out of 5 stars2/5The Book of Card Games: The Complete Rules to the Classics, Family Favorites, and Forgotten Games Rating: 0 out of 5 stars0 ratingsStar Wars: Book of Lists Rating: 0 out of 5 stars0 ratingsThe Big Book of Nature Activities: A Year-Round Guide to Outdoor Learning Rating: 5 out of 5 stars5/5Thinking, Fast and Slow: By Daniel Kahneman (Trivia-On-Book) Rating: 5 out of 5 stars5/5The Nightingale: A Novel by Kristin Hannah | Conversation Starters Rating: 5 out of 5 stars5/5Embrace Your Weird: Face Your Fears and Unleash Creativity Rating: 4 out of 5 stars4/5
Reviews for Game Play™
0 ratings0 reviews
Book preview
Game Play™ - Jami Todd
Game Play™
By Jami Todd
Copyright
Game Play © 2006-2010 Jami Todd. All rights reserved.
Game Play Transcript© 2011-2014 American Game Institute. All rights reserved
www.jamitodd.com
This is a work of fiction and/or non-fiction. All characters, their distinctive likeness and related elements featured in this book are registered or unregistered trademarks of the author(s). All rights reserved. If you purchased this book without a cover, you should be aware that this book is stolen property. It was reported as unsold and destroyed
to the publisher. No part of this book may be used or reproduced by any means, graphic, electronic, or mechanical, including photocopying, recording, taping, or by an information storage retrieval system without the written permission of the author. This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-sold, hired out, or otherwise circulated without the author’s prior consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. This is a work of speculative fiction. All of the characters, names, products, incidents, organizations, religions and dialogue in this novel are either products of the author's imagination or are used satirically, as parody and/or fictitiously.
ISBN 978-1-312-41056-5
A Meaningful Story Well Played
A good premise leads to a meaningful game experience.
Meaningful Fun
I’m Jami Todd and welcome to Game Play, a story seminar on writing for games. Let me just say I’m thrilled to be here to discuss classical story design and game writing. There is nothing I appreciate more than discussing story and helping writers and directors design games that are meaningful and engaging. Let me start off by saying that stories are powerful. They can inspire, they can inform, they can entertain and they can change lives in small or big ways. Make no mistake. When understood correctly a good story can add an element of the sacred to any medium including this relatively new medium we call games. That’s why I’ve spent a good chunk of my career working with writers and directors as a story designer, analyst, and consultant for studios and schools around the world. My experience has taught me that where writers and designers often fail is quite surprisingly not in the ‘writing’ but in the basic understanding of story. Many write well but have troubles with the essence of story. This is where I believe understanding the basic guidelines of classical story design will help immensely. There’s a lot of great writing in the industry, just not a lot of great story; or, if there is a great story, it’s usually an interactive film and not a game, and therefore not such a great game story. The trick, then, is to tell a meaningful story while maximizing player agency.
Let’s not mince words. Great writing is nothing without great story. And a great game story is nothing without meaningful choices and mechanics that are somehow linked or even inspired by the story’s premise. And by premise I do not mean log-line or summary. I mean the subtext of the log-line or summary. I mean the heart of the story. And the heart of the story is the thing you want the player to explore throughout the game. Premise is something we shall discuss later on in the lecture. Suffice to say a game writer must know the principles of classical story design and the essence of the game