The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make
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"Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc.
Steampunk stalwart Thomas Willeford cordially invitesyou on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit.
Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.
Discover how to forge these imaginative contraptions:
- Decoder armguard
- Signaling periscope
- Goggles
- Grappling hook launcher
- Airship harness
- Glider wings
- Rivet gun
- Power armor
- Magnetic amplification gauntlet
- Rocket pack
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The Steampunk Adventurer's Guide - Thomas Willeford
About the Author (Wanted for Questioning)
With an education in physics, history, and art, it was perhaps inevitable that Thomas Willeford (aka Lord Archibald Feathers
Featherstone) would become a Steampunk enthusiast. His work blurs the precarious line between art and engineering. If, upon viewing a piece, one does not ask, Does that actually work?
he considers the piece a failure.
Thomas has been creating unique and beautiful corsets and all manner of striking Steampunk gadgetry for more than 20 years. Thomas is also the author of the critically acclaimed Steampunk how-to book Steampunk Gear, Gadgets, and Gizmos (McGraw-Hill Professional). He and his products have been widely featured on television (MTV, BBC, Castle, and Oddities), online (Wired, Forbes, and Popular Mechanics), and in print (The Art of Steampunk, The Steampunk Bible, and Steampunk: An Illustrated History). Satisfied customers include musician Rick Springfield, director David Silverman (The Simpsons Movie), and actresses Patricia Tallman (Babylon 5) and Virginia Hey (Farscape). Thomas also contributed to the design of Alchemy Gothic’s Empire Collection,
a line of Steampunk jewelry and accessories.
Thomas’s artwork has also been featured in numerous museum exhibitions worldwide, including Penn State’s STEAMpunk!,
Dr. Grymm’s Steampunk Bizarre,
the Charles River Museum of Industry and Innovation’s Steampunk: Form and Function,
and the Ashmolean Museum of the History of Science at Oxford’s Steampunk,
20,000 Leagues
at Patriot Place, and Mobilis in Mobili
at The Wooster Street Social Club (home of The Learning Channel’s NY Ink). His clockwork spider Arachnae Mechanica
is currently housed in the Cosmopolitan Hotel in Las Vegas, Nevada. He is currently a consultant and prop master of the upcoming Steampunk television series, Bruce Boxleitner’s Lantern City.
Thomas currently resides in Harrisburg, Pennsylvania, with his six spoiled cats.
About the Artist (Have You Seen This Man?)
Phil Foglio is the coauthor, with Kaja Foglio, of the Hugo Award–winning Girl Genius graphic novel series and the novels Agatha H and the Airship City and Agatha H and the Clockwork Princess. Phil has been writing and drawing comics since the 1980s, with work that includes Buck Godot, the adaptation of MythAdventures, and work for DC and Marvel Comics.
Copyright © 2014 by McGraw-Hill Education. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher.
ISBN: 978-0-07-182785-0
MHID: 0-07-182785-4
The material in this eBook also appears in the print version of this title: ISBN: 978-0-07-182780-5, MHID: 0-07-182780-3.
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TERMS OF USE
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THE WORK IS PROVIDED AS IS.
McGRAW-HILL EDUCATION AND ITS LICENSORS MAKE NO GUARANTEES OR WARRANTIES AS TO THE ACCURACY, ADEQUACY OR COMPLETENESS OF OR RESULTS TO BE OBTAINED FROM USING THE WORK, INCLUDING ANY INFORMATION THAT CAN BE ACCESSED THROUGH THE WORK VIA HYPERLINK OR OTHERWISE, AND EXPRESSLY DISCLAIM ANY WARRANTY, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. McGraw-Hill Education and its licensors do not warrant or guarantee that the functions contained in the work will meet your requirements or that its operation will be uninterrupted or error free. Neither McGraw-Hill Education nor its licensors shall be liable to you or anyone else for any inaccuracy, error or omission, regardless of cause, in the work or for any damages resulting therefrom. McGraw-Hill Education has no responsibility for the content of any information accessed through the work. Under no circumstances shall McGraw-Hill Education and/or its licensors be liable for any indirect, incidental, special, punitive, consequential or similar damages that result from the use of or inability to use the work, even if any of them has been advised of the possibility of such damages. This limitation of liability shall apply to any claim or cause whatsoever whether such claim or cause arises in contract, tort or otherwise.
This book is dedicated to Louise R. Howard,
for being a better friend than I deserve,
and Alexander Marty
Gear,
for not letting me be just good enough
at what I do.
Contents at a Glance
Part the First
Before We Begin
Chapter 1
What Is Steampunk?
Chapter 2
Tools of the Modern Mad Scientist … and Materials, Too
Chapter 3
You’ll Shoot Your Eye Out!
Part the Second
The Adventure
Chapter 4
Decoder Armguard
Wherein our heroes get the message
Chapter 5
Signaling Periscope
Wherein our heroes pass the message along
Chapter 6
Goggles
Wherein our heroes prepare for a trip
Chapter 7
Grappling Hook Launcher
Wherein our heroes get a lift
Chapter 8
Airship Harness
Wherein our heroes fly by night
Chapter 9
Glider Wings
Wherein our heroes get separated
Chapter 10
Rivet Gun (Modded Nerf Blaster)
Wherein our heroes get stranded
Chapter 11
Power Armor and Magnetic Amplification Gauntlet
Wherein our heroes are reunited
Chapter 12
Rocket Pack
Wherein our heroes visit their uncle
Chapter 13
Epilogue
Wherein our heroes escape
Part the Third
Hastily Scribbled Laboratory Notes
Appendix A
This Way Lies Madness
Appendix B
Dramatis Personae
Appendix C
For the Brilliant but Mathematically Challenged Mad Scientist
Final Thoughts
Master Patterns
Index
Contents
A Foreword of Sorts—All Sorts
Agents and Accomplices
Meanwhile, in an Underground Lair
Part the First
Before We Begin
Chapter 1
What Is Steampunk?
Alternative History
Retro-Futurism/Modernism
What Steampunk Is Not (Cog on a Stick
)
Chapter 2
Tools of the Modern Mad Scientist … and Materials, Too
Tools
Materials
A Material to Make: Fleather—the Latest Thing in Mad Science!
Embellishments
Embellishments to Make
Chapter 3
You’ll Shoot Your Eye Out!
Sharp Things
Other Dangers
Part the Second
The Adventure
Chapter 4
Decoder Armguard
Wherein our heroes get the message
Build the Decoder Armguard
Step 1: The Armguard Base
Step 2: Bits and Pieces
Step 3: The Code
Step 4: The Decoder Mechanism
Step 5: Odds and Ends
Chapter 5
Signaling Periscope
Wherein our heroes pass the message along
Build the Signaling Periscope
Step 1: Cut Out Your Pieces
Step 2: Put the Pieces Together
Step 3: Install the Lights
Step 4: Finish It Off
Chapter 6
Goggles
Wherein our heroes prepare for a trip
Build the Goggles
Step 1: Cut the Gasket Pieces
Step 2: Prepare the Lenses
Step 3: Assemble the Gaskets and Lenses
Step 4: Embellish Your Goggles
Chapter 7
Grappling Hook Launcher
Wherein our heroes get a lift
Make the Grappling Hook Launcher
Step 1: Cut Your Pipe Sections
Step 2: Assemble the Launcher Mechanism
Step 3: Flesh It Out
Step 4: The Tank
Step 5: The Grappling Hook
Step 6: The Shaft
Step 7: Embellishments
Chapter 8
Airship Harness
Wherein our heroes fly by night
Make an Airship Harness
Step 1: Make a Strap
Step 2: From Strap to Belt
Step 3: The Back Strap
Step 4: Shoulder Straps
Step 5: The Up Straps
Chapter 9
Glider Wings
Wherein our heroes get separated
Build a Pair of Glider Wings
Step 1: Lay Out the Patterns
Step 2: Cut Part 1 of the Wings
Step 3: Cut Part 2 of the Wings
Step 4: Cut Part 3 of the Wings
Step 5: Embellish the Wings
Step 6: Assemble the Wings
Step 7: The Harness
Step 8: Mount the Wings
Chapter 10
Rivet Gun (Modded Nerf Blaster)
Wherein our heroes get stranded
Build the Rivet Gun
Step 1: Paint the Gun
Step 2: The Handle
Step 3: The Slide
Step 4: The Top Ridge
Step 5: The Magazine
Step 6: The Barrel
Step 7: Further Embellishment
Chapter 11
Power Armor and Magnetic Amplification Gauntlet
Wherein our heroes are reunited
Build the Power Armor
Step 1: The Chest Plate
Step 2: A Bit of Armor
Step 3: Make the Belt
Step 4: Make the Riveting Details
Step 5: Form the Chest Plate
Step 6: The Gauge
Step 7: The Back Plate
Step 8: Strapping
Step 9: Finishing Touches on the Body Armor
Step 10: Shoulders
Step 11: Arm Pieces
Step 12: Embellishments
Build the Magnetic Amplification Gauntlet
Step 1: Cut Out Your Patterns
Step 2: The Base of the Arm Guard
Step 3: The Grill
Step 4: Put Them Together
Step 5: Steampunk Tailoring for the Arm Guard
Step 6: Hand and Knuckle Guards
Step 7: Put It All Together
Step 8: Embellishments
Chapter 12
Rocket Pack
Wherein our heroes visit their uncle
Build the Rocket Pack
Step 1: Prepare the Bottles for Painting
Step 2: Paint
Step 3: The Mounting Plate and Harness
Step 4: Decorate the Tanks
Step 5: Attach the Tanks to the Mounting Plate
Step 6: Attach the Nozzles
Step 7: Embellishments
Chapter 13
Epilogue
Wherein our heroes escape
Part the Third
Hastily Scribbled Laboratory Notes
Appendix A
This Way Lies Madness
Further Reading
Viewing
Music
Games
Merchandise
Appendix B
Dramatis Personae
Easter Eggs
Appendix C
For the Brilliant but Mathematically Challenged Mad Scientist
Metric to U.S. Conversions (Length)
U.S. to Metric Conversions (Length)
Conversion Chart: Fraction/Decimal/Millimeter
Final Thoughts
Master Patterns
Index
A Foreword of Sorts—All Sorts
It wasn’t always called Steampunk. It may have been referred to as Victorian Fantasies
or Jules Verne Technologies
or HG Wells Horsing Around
(ok, I made that last one up). The point is, that at about the time the expression was coined, Thomas Willeford had already been in the Steampunk business. He had been designing and building great stuff, in the Steampunk style.
It’s a style of designing a science fiction future with late 19th-century technology. I’ve always been a fan of the earliest science fiction, or scientific romances
as they were called back then. The works of Jules Verne and H. G. Wells, these were the great pioneers of imagination. Wells particularly fascinates me—he invented so many themes of science fiction, and most of them within a six-year period. That’s a lot of genius!
Growing up as a boy cartoonist in the 1960s, I was enthralled with the George Pal film version of The Time Machine, the Ray Harryhausen fx-driven First Men in the Moon, and the TV show The Wild Wild West. They all had something in common: Steampunk design. Of course, my pals and I didn’t call it that; the expression was years away. But we all loved it.
Then, many years later, I am strolling around the 2011 San Diego Comic Convention. And I stumble onto Brute Force Studios. What th— ?!
says I. Here’s a mad scientist from those pages and shows I loved as a kid, selling stuff!
Well, I had to buy a few items, as I needed them for Burning Man (which has some incredible Steampunk creations as well). Thomas and I got to chatting and have been pals ever since.
So now Thomas has done something unusual. Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure, and a way to further stimulate your own imagination. It’s a nifty idea. I think even I can build these, thanks to Thomas’s clear guides, and I’m a lousy carpenter.
Sit back in your favorite chair, with your favorite tools. Time to get reading and building. At the same time! Go for it, you can—ah—what’s that? Oh—oh—yes I see. I apologize, I’ve been asked not to encourage reading and building at the same time.
It started as scientific romances, became science fiction, and now has come to be known as Steampunk. Call it what you like, it is the stuff of dreams. And I like it all. Because I’m a dreamer—but aren’t we all?
—David Silverman
Adventurer, Animator, Tuba Aficionado
Director and producer of
The Simpsons Movie and
co-director of Monsters, Inc.
Agents and Accomplices
With thanks to the lovely Sarah, for again putting up with me as I became downright demented (even worse than the first time) while writing another book.
To Phil Foglio, for taking on the illustrations when he could have been doing more important things.
To Ray Witte (writing assistance) and Brian Thomas (photographic assistance), for coming to my rescue when my hard drive got hungry and ate about 20,000 words with a side order of 50 photographs.
To Dene Woodman for his inspirational work on foam armor.
To Roger Stewart and the rest of the team at McGraw-Hill Professional, for giving me the chance to prove I had more than one book in me.
And to all of my other friends, family, and colleagues, who have been so supportive and encouraging through the process of writing this book.
Meanwhile, in an Underground Lair
All of the so-called, conventional scientists called me mad! Mad, I tell you! But I scoff at their pedestrian ideas and boring theories! They wish to keep all the true science for themselves! Not I! I present it to you all to free you from the oppressive yoke of the technocrats!
—Dr. Charles Claremont, Scientist, Quite Mad
You are cordially invited on an adventure. After all, isn’t that what Steampunk is really all about? Adventure? If there were no adventure, this would just be another book you wish you did not have to pretend to like after receiving it as a gift from a kind but woefully misguided friend or relative. But you are lucky, and this is not just any old book you have here. This is The Steampunk Adventurer’s Guide. You get to do much more than just read a story about someone else’s adventures. You get to make the equipment for your own adventures.
It might seem like the best way for you to enjoy this book would be to read the story until it tells you to make the bit of required Mad Science, then make the project, and then go on and read a bit more of the story, then repeat this process until you have finished the book or you cannot take the strain any longer. Are you going to do that? Yeah, I wouldn’t either.
You go ahead and read the whole story. It’s not very long, and I thought it was a lot of fun, with loads of airships, automatons (by the way, that is a fancy, Steampunk way of saying robots
), and even a few Mad Scientists. Then, pick your favorite projects and get to work. You can’t exactly fight off a Type II Combat Automaton with a toothbrush, now, can you? You are going to need to equip yourself with devices available to those willing to apply only the maddest of scientific advances.
When I first thought I would write this book, I was thinking it would be fun and easy to write a kid’s book.
I would come up with really simple projects. After just one look online at other craft project books, I was horrified to see all the same stuff I was embarrassed to make from way back when I was a kid. I thought, I can’t do this to those poor people.
So I thought I would give them really cool projects to work on, something anyone would be proud to have and make the others jealous.
I came up with all these grand ideas, and about halfway through each one, I had to stop. How many people own a 7-inch metal-cutting mini-lathe? Or a 9-inch band saw? I had to stop myself and clutch my head like a stunned monkey and yell over to a friend, Hey, do you think having a kid ask their parents for a 50-pound anvil for an early birthday present is a bit too much?
Their answer was, Not if you are writing this thing for a coyote who happens to be chasing a swift but flightless bird. …
It is hard to imagine not using a tool you use all the time. Who doesn’t have a couple of drill presses sitting about?