Chess Concepts: The Evolution of Chess Ideas
By Daniel Elman
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About this ebook
The contents of this book is a 10 lecture series for chess educators, chess players and 'kibitzers'. This is not a primer for the game. This is a 'Chess Appreciation" course.
The introductory sessions prepare the reader for some basic ideas that the teacher hopes the students understand. Then we are introduced to the evolution of ideas from the 6th century to the 21st century. This is a beautiful and exciting adventure of the mind.
We meet Masters of the game who contributed to Chess Ages:
The Golden Age
The Romantic Age
The Classical Age
The Hypermodern Age
The Neoclassical Age
The Eclectic Age
Chess Masters today feel more comfortable as a specific Age player; some reflect ideas from other Ages if they know their opponent's history would be uncomfortable.
Apart from the moves, the Ages reflect the mindset of philosophy, psychology, even the political manipulations of the time.
Introduction to these concepts to school students have had an enormous global effect. Children can now compete for their grade level at their school, their district, their State or Province, their country, and even at the World level.,
As with actors, musicians, poets, authors, mathematicians, etc. there exists a global comradery between all chess players whenever they meet.
With this in mind enjoy the journey.
Daniel Elman
Dan Elman at age 4 was taught and influenced by his Russian born father, then by chess players who escaped the pogroms then later the Holocaust.As a University student (1955-1962) he played for teams in Switzerland and Belgium, competing in several European countries. Upon returning to Canada he won competitions in his City (5 times), and Province (7 times).Elman retired from competitive play in 1975. His interest then focused on chess organizations, chess camps, and chess lectures.
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Chess Concepts - Daniel Elman
Chess Concepts
The Evolution of Chess Ideas
Daniel Elman
Chess Concepts
Copyright © 2019 by Daniel Elman
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the author, except in the case of brief quotations embodied in critical reviews and certain other non-commercial uses permitted by copyright law.
Tellwell Talent
www.tellwell.ca
ISBN
978-0-2288-2162-5 (Hardcover)
978-0-2288-2161-8 (Paperback)
978-0-2288-2163-2 (eBook)
Foreword
It might be no exaggeration to say that there are more chess books in homes, schools, clubs, libraries and internet than any other category of human pursuit. At least it seems this way. Chess players cherish their chess books.
We understand that the creation of bits and bytes has given us an infinite number of possibilities to share ideas, to express these ideas in new ways. It has always been this adventure with chess. After merely a few moves on the chessboard we are invited into a world of infinit possibilities. The pieces on the board are like Web icons. We lift a Rook and new adventures are to be experienced.
What we do with these insights are personal. What we do with that Rook depends not only on our psychology, but also our opponent’s experience, culture, and curiosity of his adversary.
The study of chess ideas that develop over time (from the year of 600 bce to the present) is a daunting challenge. This collection of 10 lectures originated in an early television series that excited both adult and junior chess players, created a school chess program, and eventually inspired the World Chess Festival 1988 in my home town of Saint John, New Brunswick Canada.
I dedicate this study to all my chess friends across the world, and especially to my late father, Maurice Elman, who taught me this ‘game’ eighty years ago.
Dan Elman
2019
These ten lectures are meant as a guide for teachers. Each session can be followed by students in competition.
Table of Contents
Lecture #1
Overview of the Series
The Basic Mates
Principle of Exchange
END Game
Pawn Promotion
The Key Position
Opposition
King on the 6th
Rook Pawn Rule
Distant Opposition
The IDEAL OPENING
MIDDLE GAME
Tactical Motifs
Knight Fork
Absolute Pin
Relative Pin
Double Attack
Discovered Attack
Discovered Check
Typical Mates
Corridor Mate
Variation of the Corridor Mate
Greco’s Mate
27 Diagrams; 3 Games
Lecture #2
END GAME
Rule of the SQUARE
Forward Sacrifice
K+P vs K+2Ps
Triangulation
Transitional Analysis to Ideal Ending
MIDDLE GAME
Tactical Motifs
Double Check
Overworked Piece
Removal of the Guard
Typical Mates
Anastasia’s Mate
Blackburne’s Mate
16 Diagrams; 4 Games
Lecture #3
The Pawn Skeleton
Concept of the Head Duo
Doubled Pawns
Backward Pawn
Half-Open, Open, and Closed Files
Isolated Pawn
Overextended Pawn
Hanging Pawns
Pawn Hole
Passed Pawn
Protected Passed Pawn
Pawn Chain
Wedge / Saw
Rim Pawn, Lever, Ram
Pawn Majority
Candidate
Minority Attack
Front Span
Sneaker / Quartgrip
MIDDLE GAME
Tactical Motifs
Clearance
Interference \ Blockade
X-Ray Attack \ Skewer
Zugzwang
The Breakthrough
Typical Mates
Lolli’s Mates I
23 Diagrams; 1 Game
Lecture #4
MIDDLE GAME
Typical Mates
Lolli’s Mate II
Anderssen’s Mate
Pillsbury’s Mate
Beginning of Advanced Study
The GOLDEN AGE of Chess
Combinational Play
Types of Combinations
Légal’s Pseudo Sacrifice
Lecture #5
14 Diagrams; 14 Games
Positional Chess
Combinations arising from Position
Greco’s Sacrifice
The ROMANTIC AGE of Chess
The OPEN GAME
Paul Morphy
Three Maxims
Concept of TIME
6 Diagrams; 6 Games
Lecture #6
MIDDLE GAME
Typical Mates
Damiano’s Mates A, B, C
Morphy’s Mate
History of Chess Development
Positional Chess
The CLOSED GAME
The Classical School
Scientific School of Chess
Mobility
Positional Characteristics
William Steinitz
Accumulate Advantages
Emmanual Lasker
Laws of Conflict
Valence
Space, Time, Force
Balance
Dr. Tarrasch
The PLAN
The Three-Fold Analysis
1. Mechanical
2. Dynamic
3. Individual
Style \ Psychology
The ANALYSIS CHART
19 Diagrams; 1 Game
Lecture #7
MIDDLE GAME
Typical Mates
Smothered Mates
Damiano
Lucena
Kostich
History
Hypermodern Chess
Aaron Nimzovitch
Flank Openings
The Neo-Classical School of Chess
The Technicians
Raoul Capablanca
1st Transitional Analysis
Valence Chart
Principle of Attack
Principle of Defence
Principle of Balance
Overprotection
Alternation
Storybook Themes
12 Diagrams; 2 Games
Lecture #8
MIDDLE GAME
Typical Mates
Queenside Castling
Boden’s Mate I, II
General Midgame Theory re Typical Mates
Variation Analysis
Methodology
Selectivity
Spraggett vs Sokolov 1988 – home study
OPENING THEORY
Ideal
Equality
Normal vis-à-vis Abnormal moves
Gambits
Permanency of Pawn Structure
Systems
Evaluation
Traps
Key Positions
Terms
Notation
Classification
Procedure for Study
Literature
8 Diagrams; 3 Games
Lecture #9
Evolution of Chess Theory
The Eclectics
Russian School of Chess
A. Alekhine
Dynamics
Potential and Speed of Attacks
Liability of Weakness
Milestones 1918 – 1948
M. Botvinnik
P. Keres
Switching Plans
Chess for Fun and Beauty
The Role of Memory In Chess
9 Diagrams; 2 Games
Lecture #10
Two Eclectic Giants: Fischer and Kasparov
Bobby Fischer
Biography
Chess as an Art Form
The Search for Truth
Fischer’s Game Plan
Directing the Style
Preparing for the Opponent
The Tactical Search
Garry Kasparov
The Dynamic Aspect of Chess
Restriction and Blockade
Alternation
Positional Sacrifice
Exchange Sacrifice
Zugzwang
10 Diagrams; 4 Games
Lecture #1
Outline For The Lecture Series
1.OPENING
The Evolution of Opening Theory
Opening Styles
2.MIDDLE GAME
Tactics
Typical Mates
Analysis
Planning
3.END GAME
Theory and Technique
Know Your Basic Mates
Knowing your BASIC MATES gives you a sense of assurance in the latter stages of the MIDDLE GAME. You would then know when to exchange down to a won ending.
Very often the outcome of a game depends upon one pawn. Whether or not that Pawn can be promoted is what determines the result. Once the Pawn becomes, say, a Queen then your knowledge of that basic mate will assure your victory.
K + Q vs K
K + R vs K
Steps to Victory:
1.R/Q occupies rank directly in front of opponent’s K
2.keep R/Q as far away as possible from opponent’s K
3.whenever opponent’s K retreats a rank - occupy that rank with your R/Q
4.approach opponent’s K with your own a Knight-Distance away
5.whenever opponent’s K is directly in front of your K and one rank apart then give CHECK with your R/Q. (note: in this position there would be checkmate if on the back rank)
6.always invite opponent’s K to move in front of your K. If opponent’s K retreats along the rank - just follow with yours - a rank away. Eventually he will run out of squares and will be forced back in front of your K, or will have to give up the rank.
7.Mate is on side of board.
The Queen can give checkmate in a quicker manner, but there is always the chance of producing a STALEMATE. Follow the method with a Rook and this danger is avoided.
K + 2 B’S vs K
Two Bishops control adjacent diagonals much as the Rook controls the rank.
Keep the Bishops far away from opponent’s K
Mate occurs in any corner.
K + N + B vs K
The N and B must complement each other. That is, cover different coloured squares. They cooperate