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An Introduction to Using Games in the ESL/EFL Classroom: Some Principles and Practical Examples
An Introduction to Using Games in the ESL/EFL Classroom: Some Principles and Practical Examples
An Introduction to Using Games in the ESL/EFL Classroom: Some Principles and Practical Examples
Ebook31 pages14 minutes

An Introduction to Using Games in the ESL/EFL Classroom: Some Principles and Practical Examples

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This short introductory guide to using games in the ESL/EFL classroom gives some guiding principles for creating and selecting which games to use, and then gives three in-depth examples of games you can make for your own classroom, with photos of the games in use and a discussion of adaptations and variations.

While all of the example language is from English-teaching contexts, the games would work equally well to teach other languages.

LanguageEnglish
Release dateJul 27, 2019
ISBN9781393983859
An Introduction to Using Games in the ESL/EFL Classroom: Some Principles and Practical Examples

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    An Introduction to Using Games in the ESL/EFL Classroom - Dorothy Zemach

    The Place of Games in the Language Classroom

    illustration of people playing many different games

    I don’t think it’s any secret that I’m suspicious of classrooms whose goal is fun, if that fun comes ahead of (or in place of…) actual learning. But I’m a huge fan of games. Is that a contradiction? Not at all—as long as your game serves a higher purpose.

    What makes an activity a game? Often it’s just how we dress it up. A game may be nothing more than extended pairwork asking and answering questions, but if it’s done sitting around a game board, rolling dice, and moving markers, it’s a game.

    A time limit can make something a game: How many vocabulary words from Unit 3 do you remember? is just a question; Work in groups of three. How many vocabulary words from Unit 3 can you list before the bell rings? feels like a game.

    When selecting or designing a game, I look for these factors:

    It is useful. That is, it is clearly practicing a language point or a communication skill. Not only must I be able to articulate that to myself, but I need to be able to explain it to my students as well.

    Gameplay lasts longer

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