An Introduction to Using Games in the ESL/EFL Classroom: Some Principles and Practical Examples
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About this ebook
This short introductory guide to using games in the ESL/EFL classroom gives some guiding principles for creating and selecting which games to use, and then gives three in-depth examples of games you can make for your own classroom, with photos of the games in use and a discussion of adaptations and variations.
While all of the example language is from English-teaching contexts, the games would work equally well to teach other languages.
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An Introduction to Using Games in the ESL/EFL Classroom - Dorothy Zemach
The Place of Games in the Language Classroom
illustration of people playing many different gamesI don’t think it’s any secret that I’m suspicious of classrooms whose goal is fun,
if that fun comes ahead of (or in place of…) actual learning. But I’m a huge fan of games. Is that a contradiction? Not at all—as long as your game serves a higher purpose.
What makes an activity a game
? Often it’s just how we dress it up. A game may be nothing more than extended pairwork asking and answering questions, but if it’s done sitting around a game board, rolling dice, and moving markers, it’s a game.
A time limit can make something a game: How many vocabulary words from Unit 3 do you remember? is just a question; Work in groups of three. How many vocabulary words from Unit 3 can you list before the bell rings? feels like a game.
When selecting or designing a game, I look for these factors:
It is useful. That is, it is clearly practicing a language point or a communication skill. Not only must I be able to articulate that to myself, but I need to be able to explain it to my students as well.
Gameplay lasts longer