When Pigs Fly
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About this ebook
A novelette of swindlers, dames, and a millionaire with a pig.
Cedar Rapids, Iowa, 1925. Right before New Year's Day.
Genevra Valentine is a roper, someone who brings in marks for a team of con artists working in the basement of a soda fountain-come-speakeasy. The mark she just brought in has a story she can't believe: he's a millionaire cattleman from Chicago who wants to race his famous racing pig, Zeus, against the fastest runner anyone can produce.
It sounds like a con. And she should know.
But the chance to fleece a millionaire isn't something that Genevra or her boss can pass up.
DeAnna Knippling
DeAnna Knippling is a freelance writer, editor, and book designer living in Colorado. She started out as a farm girl in the middle of South Dakota, went to school in Vermillion, SD, then gravitated through Iowa to Colorado, where she lives with her husband and daughter. She now writes science fiction, fantasy, horror, crime, and mystery for adults under her own name; adventurous and weird fiction for middle-grade (8-12 year old) kids under the pseudonym De Kenyon; and various thriller and suspense fiction for her ghostwriting clients under various and non-disclosable names. Her latest book, Alice’s Adventures in Underland: The Queen of Stilled Hearts, combines two of her favorite topics–zombies and Lewis Carroll. Her short fiction has appeared in Black Static, Penumbra, Crossed Genres, Three-Lobed Burning Eye, and more. Her website and blog are at www.WonderlandPress.com. You can also find her on Facebook and Twitter.
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When Pigs Fly - DeAnna Knippling
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When Pigs Fly
Copyright © 2017 by DeAnna Knippling
Cover design copyright © 2017 by DeAnna Knippling
Interior design copyright © 2017 by DeAnna Knippling
Published by Wonderland Press
All rights reserved. This books, or parts thereof, may not be reproduced in any form without permission from the author. Discover more by this author at www.Wonderlandpress.com.
When Pigs Fly
So in Cedar Rapids, Iowa, at the end of 1925, which if I may remind you was in the middle of the Prohibition, there were two competing wire stores. A wire store is a place where you can set up a con job involving a so-called telegraph operator, a guy who thinks he’s betting on horses without the inconvenience of losing money at it, and someone to bring those two people together—a roper. Also there are a number of side characters, the kind that flesh out the crowd so a guy doesn’t feel so lonely while he’s getting fleeced.
The general idea is that your telegraph operator
gets the race results from Western Union, calls them over to the guy who doesn’t like to lose money—the mark, that is—so he can put a bet in, and then, like two minutes later, sends the results to everybody else. The mark, no dummy, can put a last-second bet on the race winner before everyone else finds out about it.
So it doesn’t look like he’s getting something for nothing, the mark has to agree to give the telegraph operator a cut of the winnings.
A big one.
This works out great for the mark the first time around. First you gotta give him a taste of winning if you want him to come back for more. After that it’s up to the team of cons to take as much money off the guy as possible, sometimes more than once. A real good wire store can leave it so the mark thinks that it was all just stinking bad luck that the deal didn’t go through. Leaving him literally begging for another chance to get ripped off again.
A couple of rules of thumb here.
First, don’t have two wire stores in one town.
One of the things you gotta do with any kind of store, be it a wire or payoff store, or even one of the old fight and foot-race stores, is put the fix in—that is, to pay off the cops. If you got two stores in the same town (aside from big places like New York or Chicago), that means that the price of the fix goes up. And not just a little bit, either—you never know when the other guys are going to screw you over and hire the cops to bust you. So you’re constantly outbidding each other, which means you gotta take bigger risks during the cons. People get real emotional. People who get real emotional take stupid risks. Everything spirals outta control. It’s no good.
Second, don’t take a mark from his own hometown.
That one should be self-explanatory. When you’re outta town and somewhere new, it kinda feels like