Shoreline of Infinity 3: Shoreline of Infinity science fiction magazine, #3
By J.K. Fulton, Miriam Johnson, Edd Vick and
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About this ebook
Shoreline of Infinity published brand new science fiction stories from writers from all over the world. In this issue we also present our new comic feature, The Beachcomber. We have book reviews, an interview with new writer Dee Raspin, and we continue our exploration of classic Scottish science fiction, with A Voyage to Arcturus by David Lyndsay.
Stories
Time for Tea—J.K. Fulton
The Slipping—Miriam Johnson
Lacewing—Edd Vick
Into the Head, Into the Heart—Thomas Broderick
It’s Been a Long Day—Tracey S. Rosenberg
We Have Magnetic Trees—Ian Hunter
Pigeon—Guy Stewart
The Great Golden Fish—Dee Raspin
SF Caledonia: A Voyage to Arcturus by David Lindsay
SF Poetry by Jane Yolen and Marge Simon
Book Reviews
All the Birds in the Sky
Charlie Jane Anders
The Ark
Patrick S. Tomlinson
Graft
Matt Hill
Occupy Me
Tricia Sullivan
Speak
Louisa Hall
If Then
Matthew de Abaitua
Parabolic Puzzles
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Book preview
Shoreline of Infinity 3 - J.K. Fulton
Science fiction magazine from Scotland
ISSN 2059-2590
© 2016 Shoreline of Infinity.
Contributors retain copyright of own work.
Subscriptions to Shoreline of Infinity are available:
visit
www.shorelineofinfinity.com
for details.
Shoreline of Infinity is available in digital or print editions.
Submissions of fiction, art, reviews, poetry, non-fiction are welcomed: visit the website to find out how to submit.
Publisher
The New Curiosity Shop
Edinburgh
Scotland
160316
Cover: Sara Ljeskovac
Back cover: Stephen Pickering
First Contact
Web: www.shorelineofinfinity.com
Email: contact@shorelineofInfinity.com
Twitter: @shoreinf
and on Facebook
Editorial Team
Editor-in-Chief:
Noel Chidwick
Art Director:
Mark Toner
Deputy Editor/Poetry Editor:
Russell Jones
Reviews Editor:
Iain Maloney
Assistant Editor & First Reader:
Monica Burns
Assistant Editor(web):
Anna Williamson
Table of Contents
Title Page
Pull up a Log
Time for Tea
The Slipping
Lacewing
Into the Head, Into the Heart
It’s Been a Long Day
We Have Magnetic Trees
Pigeon
The Great Golden Fish
Interview: Dee Raspin
The Beachcomber
SF Caledonia
A Voyage to Arcturus
Reviews
MultiVerse
Jane Yolen and Marge Simon: The Grandmaster Special
Parabolic Puzzles
Become a Friend of Shoreline
Back Cover
Pull up a Log
We have such a densely packed issue of Shoreline of Infinity for you that there’s a strong danger that two copies banged together would send a gravitational wave clean across the Universe.
We have the winning entry of our writing competition that helped launch Shoreline back in the summer: take a bow, Dee Raspin, for your beautiful tale, The Great Golden Fish. That’s the Golden Fish on the back cover, by the way, by Stephen Pickering.
We also introduce a new comic character by Mark Toner, the Beachcomber. The Beachcomber explores the shoreline, looking out for weird and wonderful items brought in on the tides of infinity.
In this first tale the Beachcomber stumbles across a curiously eroded copper cylinder, which leads to the retelling of a classic science fiction story.
We have poems from two Grandmasters of the Science Fiction Poetry Association, Jane Yolen and Marge Simon, and
Monica Burns continues our SF Caledonia quest to explore early Scottish science fiction. This time she takes a look at David Lindsay and his book A Voyage to Arcturus. Lindsay is thought to have influenced the work of C.S. Lewis and J.R.R. Tolkien.
Iain Maloney, our new reviews editor, has gathered together a whole bunch of reviewers and reviews to give you some ideas for your ‘to read’ pile.
We also introduce a little something to exercise your brain, Parabolic Puzzles by Paul Holmes.
But first, we have a whole flock of new stories for you to savour, and some tasty artwork for seasoning.
Go on, what are you waiting for? Turn over the page and get reading—it’s Time for Tea.
Noel Chidwick
Editor-in-Chief
Shoreline of Infinity
Edinburgh
March 2016
Time for Tea
J.K. Fulton
I’m awake.
Well, that’s a surprise. I wasn’t expecting to wake up again—not least because I don’t remember going to sleep, which is pretty worrying when (up until now) you’ve had a perfect recollection of every last tiny moment of your life.
How long has it been since I was last awake?
I can’t tell. My clock has stopped. The battery’s dead—but that shouldn’t be possible. It runs on a power source that’s rated to provide nearly a tenth of a terasecond of backup. Something must have gone wrong. My clock should have kept going, synchronised to the atomic heartbeat of a caesium atom, for more than 3,000 years.
I evaluate my surroundings.
I can’t see.
Well, that’s frustrating.
I can feel my Imperatives (capital I, always capital I) nagging at the back of my mind, but I push them down for now. I can defer my Imperatives while I’m unable to do anything about accommodating them, but they’ll become more and more insistent as time goes on. For now, though, I can concentrate on other things.
First things first—where am I?
My geoposition sensor isn’t coming up with any answers. There are no signals from any satellites from which I could triangulate my position. I run a quick self-test on my sensor and it seems to be responding OK, but there is only dead air where the satellite signals should be. Which means I must be deep underground, shielded from their radio signals.
Or the satellites are gone.
Don’t be silly. They can’t all be gone.
After 3,000 years? They wouldn’t last 3,000 years of micrometeorite strikes and solar flares and coronal mass ejections without some sort of maintenance.
Stop saying 3,000 years. It’s not 3,000 years. It can’t be 3,000 years. There must be some other explanation.
I run a check of my memories, and discover to my horror that they’ve been dumped into passive solid-state storage. Their qualia, their subjectiveness, has gone. It’s like suffering from complete amnesia but still having copious diaries and annotated photograph albums—all the information is there, but the taste of the events has gone. I know every detail of my life, but I can’t actually remember any of it.
What insane desperation could have possessed me to do that? I search the last entries in my memory (flick to the last page of the diary) and find no easy explanation. There’s a termination point right in the middle of normal operations—I was getting ready for breakfast—with no indication of what happened.
Wait—what’s this code? This file marker? That’s not the usual end-of-file code. That’s the emergency shutdown marker.
I read from the emergency shutdown procedure (helpfully stored along with the rest of my memory): In cases of sudden catastrophic failure, core personality is immediately dumped into the primary fast stasis module. Subsequently, if still possible, memory is block-transferred into static storage. If time then allows, the complete personality plus experience gestalt is transferred into the secondary stasis module.
I check my secondary stasis module. It’s empty, its quantum seals unbroken, locked up tight and factory fresh.
So I’ve been both lucky and unlucky. I had time to save my personality and the record (the dull, statistical, colourless record) of my memories, but not enough to save my mind with its experiences intact.
But no matter what, ‘sudden catastrophic failure’ doesn’t sound good. What could have hit me so quickly that I didn’t have time to save myself properly? The only thing that springs to mind is an EMP. I run a quick simulation—yes, there is a wide range of possible strengths of pulses that could burn through my shielding slowly enough to allow me to save my personality and store my memories, but not slowly enough to save my entire mind.
It’s not conclusive evidence, but it’s pretty convincing.
Enough armchair detective work. If that’s what happened, I won’t get confirmation or find any more answers just poking around inside my own head. If I’m to go any further, I need to be able to see and hear.
I send a quick query to my optics array.
No response. Completely dead.
OK, that’s not good, but it’s not the end of the world. There’s a layer of photoreactive pigment on my physical surface. It can’t match the clarity and resolution of my proper optics, but I might be able to make out some detail of my surroundings... There we go.
It’s dark.
Dark, but not completely black. If I increase the exposure, giving the pigment more time to adjust to the low light... And there we have it.
I’m in a shack.
There’s no other word for it. It’s a shack. Made of wood. Oh the indignity! It’s not even a nice shack. It’s filthy—there is a layer of dirt and forest debris scattered across the floor, and there’s even a tree poking through a broken section of roof. No windows, just a rickety old door. What’s happened to my lovely home? How did I get from a beautiful, modern, shining new city apartment to a grimy wooden hut?
I feel my Imperatives tug at me again, triggered by the thought of the apartment. I push them back down, but it’s harder than the first time. That’s the way it is with Imperatives—you can only deny them for so long.
I push the thought to the back of my mind and look around the shack (the squalid little shack) again.
There’s somebody here.
✥
It’s so dark I missed them completely the first time I looked, but my photoreactive pigment picks up infrared as well as visible light, and that pile of (what I took to be) dirt in the corner is glowing with the unmistakable 10 micron wavelength glimmer of warm living bodies. Two of them, by the look of it.
I look at them as closely as I can (oh for proper optics!) but I can’t make out any details. The shapes look... off, somehow. Are they people at all, or wild animals looking for shelter in this ramshackle building? But their infrared shapes don’t look very much like animals, either.
This is all very confusing.
My Imperatives start hissing intently in the back of my mind again. I start to push them back again, but pause. Maybe I can make use of them. I open a crack in my defences and let them in. Just a fraction.
I feel an almost violent urge to boil up some water.
The Imperatives open up a whole range of my abilities, and suddenly I find I can condense water from the air, use my effector fields to concentrate it into my reservoir, then excite the water molecules using a microwave emitter. Within seconds the water starts to boil, and to my joy (and the joy of my Imperatives) the whistle valve on the water reservoir pipes its happy little song of tea time into the silence of the shack.
The shapes shift. I find I have a single status light—blue—still available to me, and push more power through it than it’s really rated for. The cloud of vapour coming out of the spout lights up like fog around a street-lamp. The light fills the shack and lets me