Judge This
By Chip Kidd
3.5/5
()
About this ebook
First impressions are everything. They dictate whether something stands out, how we engage with it, whether we buy it, and how we feel. In Judge This, renowned designer Chip Kidd takes us through his day as he takes in first impressions of all kinds. We follow this visual journey as Kidd encounters and engages with everyday design, breaking down the good, the bad, the absurd, and the brilliant as only someone with a critical, trained eye can. From the design of your morning paper to the subway ticket machine to the books you browse to the smartphone you use to the packaging for the chocolate bar you buy as an afternoon treat, Kidd reveals the hidden secrets behind each of the design choices, with a healthy dose of humor, expertise, and of course, judgment as he goes.
Judge This is a design love story, exposing the often invisible beauty and betrayal in simple design choices—ones most of us never even think to notice. And with each object, Kidd proves that first impressions, whether we realize it or not, have a huge impact on the way we perceive the world.
Chip Kidd
Chip Kidd is a designer/writer in New York City. His book cover designs for Alfred A. Knopf, where he has worked nonstop since 1986, have helped create a revolution in the art of American book packaging. He is the recipient of the National Design Award for Communications, as well as the Use of Photography in Design award from the International Center of Photography. Kidd has published two novels, The Cheese Monkeys and The Learners, and is also the author of Batman: Death By Design and the coauthor and designer of True Prep, the sequel to the beloved Official Preppy Handbook. His 2012 TED Talk has been viewed 1.2 million times and is cited as one of the “funniest of the year.” He is most recently the author of the bestselling GO: A Kidd’s Guide To Graphic Design.
Read more from Chip Kidd
The Cheese Monkeys: A Novel in Two Semesters Rating: 4 out of 5 stars4/5Only What's Necessary: Charles M. Schulz and the Art of Peanuts Rating: 5 out of 5 stars5/5The Learners: A Novel Rating: 4 out of 5 stars4/5
Related to Judge This
Related ebooks
The Creative Process Illustrated: How Advertising's Big Ideas Are Born Rating: 5 out of 5 stars5/5The Age of the Image: Redefining Literacy in a World of Screens Rating: 5 out of 5 stars5/5The Toaster Project: Or A Heroic Attempt to Build a Simple Electric Appliance from Scratch Rating: 4 out of 5 stars4/5Paddle Against the Flow: Lessons on Life from Doers, Creators, and Cultural Rebels Rating: 3 out of 5 stars3/5Dear Data Rating: 4 out of 5 stars4/5In Praise of Good Bookstores Rating: 0 out of 5 stars0 ratingsEveryone Loves a Good Train Wreck: Why We Can't Look Away Rating: 3 out of 5 stars3/5Picture This: How Pictures Work Rating: 4 out of 5 stars4/5Look Both Ways: Illustrated Essays on the Intersection of Life and Design Rating: 5 out of 5 stars5/5See What I Mean: How To Use Comics to Communicate Ideas Rating: 5 out of 5 stars5/5Dark matter and trojan horses. A strategic design vocabulary. Rating: 5 out of 5 stars5/5Iconix: Exceptional Product Design Rating: 0 out of 5 stars0 ratingsThe Minard System: The Complete Statistical Graphics of Charles-Joseph Minard Rating: 0 out of 5 stars0 ratingsBizarre and Curious Inventions: An Image Archive for Artists and Designers Rating: 0 out of 5 stars0 ratingsWe Learn Nothing: Essays and Cartoons Rating: 4 out of 5 stars4/5Worn Stories Rating: 4 out of 5 stars4/5Designers Don't Have Influences Rating: 0 out of 5 stars0 ratingsUser Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play Rating: 4 out of 5 stars4/5See for Yourself: A Visual Guide to Everyday Beauty Rating: 5 out of 5 stars5/5Designers Don't Read Rating: 0 out of 5 stars0 ratingsEditing by Design: The Classic Guide to Word-and-Picture Communication for Art Directors, Editors, Designers, and Students Rating: 0 out of 5 stars0 ratingsThe Designer Says: Quotes, Quips, and Words of Wisdom Rating: 5 out of 5 stars5/5Learning to Look: A Handbook for the Visual Arts Rating: 4 out of 5 stars4/5Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned Rating: 5 out of 5 stars5/5How We Got By: 111 People Share Stories of Survival, Resilience, and Hope through Hardship Rating: 0 out of 5 stars0 ratingsInformation Visualization: Perception for Design Rating: 5 out of 5 stars5/5Postmodern Advertising in Japan: Seduction, Visual Culture, and the Tokyo Art Directors Club Rating: 0 out of 5 stars0 ratingsThe Art of Insight: How Great Visualization Designers Think Rating: 0 out of 5 stars0 ratingsTypeset in the Future: Typography and Design in Science Fiction Movies Rating: 5 out of 5 stars5/5
Art For You
The Shape of Ideas: An Illustrated Exploration of Creativity Rating: 4 out of 5 stars4/5All the Beauty in the World: The Metropolitan Museum of Art and Me Rating: 4 out of 5 stars4/5Art & Fear: Observations on the Perils (and Rewards) of Artmaking Rating: 4 out of 5 stars4/5The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life Rating: 4 out of 5 stars4/5Everything Is F*cked: A Book About Hope Rating: 4 out of 5 stars4/5Flow: The Psychology of Optimal Experience Rating: 4 out of 5 stars4/5Find Your Artistic Voice: The Essential Guide to Working Your Creative Magic Rating: 4 out of 5 stars4/5The Creative Habit: Learn It and Use It for Life Rating: 4 out of 5 stars4/5Creative, Inc.: The Ultimate Guide to Running a Successful Freelance Business Rating: 4 out of 5 stars4/5Vanderbilt: The Rise and Fall of an American Dynasty Rating: 4 out of 5 stars4/5And The Mountains Echoed Rating: 2 out of 5 stars2/5The Egyptian Book of the Dead: The Complete Papyrus of Ani Rating: 5 out of 5 stars5/5Make Your Art No Matter What: Moving Beyond Creative Hurdles Rating: 4 out of 5 stars4/5Art 101: From Vincent van Gogh to Andy Warhol, Key People, Ideas, and Moments in the History of Art Rating: 4 out of 5 stars4/5Draw Like an Artist: 100 Flowers and Plants Rating: 4 out of 5 stars4/5Botanical Drawing: A Step-By-Step Guide to Drawing Flowers, Vegetables, Fruit and Other Plant Life Rating: 5 out of 5 stars5/5Bibliophile: An Illustrated Miscellany Rating: 4 out of 5 stars4/5Morpho: Anatomy for Artists Rating: 5 out of 5 stars5/5How to Draw and Paint Anatomy, All New 2nd Edition: Creating Lifelike Humans and Realistic Animals Rating: 4 out of 5 stars4/5Art Models 10: Photos for Figure Drawing, Painting, and Sculpting Rating: 3 out of 5 stars3/5Super Graphic: A Visual Guide to the Comic Book Universe Rating: 4 out of 5 stars4/5The Designer's Guide to Color Combinations Rating: 4 out of 5 stars4/5The Designer's Dictionary of Color Rating: 5 out of 5 stars5/5The Electric State Rating: 4 out of 5 stars4/5The World Needs Your Art: Casual Magic to Unlock Your Creativity Rating: 0 out of 5 stars0 ratingsAnatomy for Fantasy Artists: An Essential Guide to Creating Action Figures & Fantastical Forms Rating: 4 out of 5 stars4/5
Reviews for Judge This
18 ratings2 reviews
- Rating: 3 out of 5 stars3/5A fun perspective on design, with lots of examples. I would have liked to hear more about how the author came to his conclusions, instead of having so many shallowly discussed examples.
- Rating: 3 out of 5 stars3/5Chip Kidd is a very lucky man. Right out of graphic design class he was hired into publishing in New York City, and has been a book cover designer at the same firm ever since. He works with the biggest names and gets seemingly free creative reign. He has collected some of his best covers, and the real world design elements that inspired them, into a short, fast little book you can read in an hour or two.Kidd created a continuum, a horizontal line that goes from clarity to mystery, rating various elements of daily life according to how much work it takes to understand them. He measures his book covers by how much they might benefit from extreme clarity to extreme mystery.The medium is the message, so you would expect a book cover designer to publish a book. Unfortunately, this is written as belonging to some other medium. Every image is accompanied by a short paragraph or two, more of a narration than a narrative. The images on the opposite page would have much more impact on a large screen, particularly in an e-book, where you can’t see the image at the same times as the text. The whole effort fairly screams to be a 50 minute slide show, which Kidd narrating. He would be far more entertaining than the book.And so it is. This is the print extension of his a TED talk, available online, for those who need a permanent version. The video is much more fun.David Wineberg
Book preview
Judge This - Chip Kidd
CLICK HERE TO SIGN UP
For J. D. McClatchy
All photographs by Chip Kidd, using an iPhone 5S, unless otherwise noted.
Early impressions are hard to eradicate from the mind. When once wool has been dyed purple, who can restore it to its previous whiteness?
—Saint Jerome, AD 331–420
Let me make one thing perfectly clear.
—Richard M. Nixon
God was always invented to explain mystery.
—Richard P. Feynman
So, what is your first impression of this book?
Well, you’re still reading, so it couldn’t have been that bad.
Or at least it was intriguing enough.
First impressions are key to how we perceive the world, and are perceived by it. They are our introductions to everything: acquaintances, the workplace, products, experiences, retail stores, the Internet, entertainment, relationships, design. And based on our first impressions, we judge things. We can’t help it. Does that sound terrible? We all heard it as children: Don’t judge by appearances.
But we do, because we live in a visual culture, and our minds instantly react to what we see.
What really matters is not that we judge, but how we do so. Is it with intelligence? Empathy? Compassion?
If you consider the example of design, the don’t judge
rule doesn’t even make sense. Design, by its very nature, demands to be judged when you initially encounter it, because it is supposed to solve a problem. And if that’s not happening . . . that’s a problem.
How many forms have you had to fill out that are needlessly complicated? How many websites have you been directed to that you can’t figure out how to use? Indeed, the Web is all about first impressions, and the need to be able to understand content at first glance.
As a graphic designer, specifically a designer of book covers, I’d say that making a great first impression is not just my interest, it’s my job. Whether it’s ink on paper or pixels on a screen, a book cover is not only the face of the text, it’s your primary connection to it.
But you don’t need to be a designer to appreciate problem-solving: whether you are a social worker dealing with government forms, a doctor analyzing medical data, a Web coder, or even a barista trying to figure out the espresso machine, you can tell when a piece of design is working for you or not.
I’ve found that the two most effective and fascinating aspects of first impressions—both the ones I create and those I encounter—are at opposite ends of the spectrum: Clarity and Mystery. After more than thirty years as a practicing designer, I continue to be amazed by how these two components work, and what happens when they get mixed up or misused.
And wow, do they. Politicians can be some of the most mysterious people in the world, usually when we need them to be the clearest. And in the age of Too Much Information, we’ve all seen things that could benefit from a little more mystery (that family with a name that starts with a K comes to mind).
So let’s begin with two questions. First:
When should you be clear?
That depends on the message you want to get across, and its nature.