Six Flags Great Adventure
By Harry Applegate and Thomas Benton
4/5
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About this ebook
Built in 1974 in New Jersey, Great Adventure was the larger-than-life dream of a larger-than-life personality, Warner LeRoy.
The consummate showman, LeRoy had visions of a fantasy world of rides, shows, and animals in a beautiful and unspoiled woodland setting. In 1977, Great Adventure became a member of the Six Flags family of theme parks and has continued to grow ever since, with bigger and better attractions added each season. Six Flags Great Adventure revisits some of the park's past attractions, like the Garden of Marvels, Big Balloon, and Super Teepee, and illustrates the park's evolution into a state-of-the-art theme park enjoyed by a new generation of guests.
Harry Applegate
Harry Applegate and Thomas Benton are longtime fans of the park and have been season pass holders for more than 30 years, as well as former park employees. Together they launched the GreatAdventureHistory.com Web site, where they have amassed a large collection of historical photographs and information about Six Flags Great Adventure to share with millions of park fans.
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Reviews for Six Flags Great Adventure
2 ratings1 review
- Rating: 5 out of 5 stars5/5This book was very interesting and accurate. I enjoyed seeing all the old pictures and reading history. I'd love to see the next book, soon!
Book preview
Six Flags Great Adventure - Harry Applegate
Adventure.
INTRODUCTION
Great Adventure was designed as a mix of natural beauty and Hollywood fantasy, creating a larger-than-life park that matched the dreams of its larger-than-life creator, Warner LeRoy.
Growing up in Hollywood as the son of Mervyn LeRoy, producer and director of many classic films, including The Wizard of Oz, Warner was raised among the Tinseltown royalty. Named after Jack Warner, head of Warner Brothers studio, he grew up in an atmosphere of magic and wonder where anything could happen.
Warner had a flair for spectacle and came into fame of his own with his restaurant and nightclub projects in New York City, which included the famous Maxwell’s Plum, and the transformations of Tavern on the Green and the Russian Tea Room into the landmarks they are today.
Warner partnered with the Hardwicke Companies, developer of wildlife park projects, to create a huge new concept in theme parks, Great Adventure. The early 1970s was a boom time for the theme park industry, with operators like Six Flags perfecting the model of the regional park, combining Disney-style theme elements with thrilling rides. Great Adventure was originally planned to surpass other regional parks in size and scope and to compete with Walt Disney World as a vacation destination, with year-round activities.
Original proposals for Great Adventure included many themed areas, a drive through Safari park, hotels, sports venues, and recreational activities of all kinds. Every aspect of Great Adventure was planned to be the biggest and best of its kind. The ideal piece of property was found for building the park, located in the geographical center of New Jersey, midway between New York City and Philadelphia, with millions of people living within a short drive. The land was full of lakes and woodlands, which provided the most spectacular setting for a park complex.
The cost of bringing Warner’s originally envisioned dreams to life exceeded the funds available from the developers, so plans needed to be scaled back. Many of the proposed themed areas were combined to create the Enchanted Forest theme park and Safari park, which opened in July 1974.
Even before opening the park, plans for expansion were put into place. These included spectacular water shows, polar bear exhibits, additional rides, shows, and other attractions. However, the park faced some financial setbacks and, with the departure of Warner LeRoy, some changes in ownership over the first three years.
The Six Flags Corporation purchased Great Adventure in 1977, investing in improvements and expansions over the next several decades, making the park bigger and more exciting. Six Flags introduced more thrilling rides from the start and kept the park at the forefront of the theme park industry. Those constant advances brought millions of guests to the park, with Six Flags Great Adventure at one point being ranked as the most attended seasonal theme park in the world.
Over the years, the park has been home to many mascots of all shapes and sizes, beginning with a crew of unique characters created just for Great Adventure. Later the madcap cast of characters would be joined by Pac Man and Ms. Pac Man in the early 1980s with the video game craze, followed by the popular Shirt Tales in 1983. With the acquisition of Six Flags Great America in 1984, Six Flags also acquired the rights to the Looney Tunes characters, and Bugs Bunny and all his friends have called the park home ever since. In 2007, the kids’ sensation from Down Under, the Wiggles, also came to Six Flags Great Adventure, opening the first Wiggles World–themed area in the United States.
In the early 1990s, Time Warner purchased Six Flags and brought the magic of the movies into the parks. Just as other media companies were building movie studio theme parks, Warner Brothers looked to Six Flags as a way of expanding its market presence and creating synergy. If you liked the movie, you would love the ride; if you liked the ride, you would love the movie. A big part of that was bringing the DC Comics superheroes, including Batman, Robin, Superman, Wonder Woman, the Flash, and Green Lantern, into the parks, along with their foes. The Batman franchise spawned Batman: The Ride, which became an instant classic.
The park has always been known for breaking records and offering state-of-the-art attractions. Upon opening in 1974, those records included the world’s largest drive-through safari outside Africa, the biggest hot-air balloon, tallest fountain water jet, the longest log flume ride, and the world’s largest teepee. More recent records have included the world’s steepest wooden roller coaster drop and, of course, the world’s tallest and fastest roller coaster, Kingda Ka.
Animals have been a huge part of the success of Six Flags Great Adventure. The Six Flags Wild Safari Animal Park has been the home to thousands of animals, roaming large habitats that went beyond the scope of any zoo. Millions of guests have visited the Wild Safari since 1974, and it remains one of the park’s best and most unique features.
The popularity of the animals has also extended into the theme park, with the dolphin and sea lion shows delighting guests of all ages since the park opened. The Golden Kingdom introduced the park guests to the world of tigers with the elaborate Temple of the Tiger, as well as smaller animals like kinkajous and capuchin monkey.
Always innovating and changing, the park has seen many rides come and go over time. Although some of the unique attractions may be gone from the park now and updated with newer forms of entertainment, they are not forgotten. For millions of guests