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The Programming Model Of Creation: How God Can Speak the Worlds into Being
The Programming Model Of Creation: How God Can Speak the Worlds into Being
The Programming Model Of Creation: How God Can Speak the Worlds into Being
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The Programming Model Of Creation: How God Can Speak the Worlds into Being

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The Programming Model of Reality
How God Can Speak the Worlds into Being

Excerpt from the book:

"Most ideas that propose how God created the universe begin with the basic entities, such as light, energy, and matter, already created. The creation of the basic entities themselves (“out of nothing” as the Hebrew word “bara” in Genesis 1:1 indicates) is left as a matter of faith: that God can do it, even if we have no idea how. This remains a good, solid foundation and will always be true: that God is able to do more than we know; that His limitless resources and abilities are accepted by us through our trust of His Word, through faith which He gives us (Ephesians 2:8-10).

However, the last half-century has offered us a new window into the realm of “creating things out of nothing” (Ex Nihilo), by using thoughts expressed as command words. So this model runs to the opposite extreme. Rather than avoiding the questions of “how matter and energy were created”, this model embraces them. It starts its proposals for “how God created” at the earliest point: from the existence of God alone. It then proposes how God could have created all things, even the basic entities, simply by using words.

Topics covered include:

How we view our own reality.
A presentation of the model.
How energy and matter can be generated.
How the Scientific Method works for our reality.
The Age of the Earth.
The Fraud of Evolution.
The Person of Jesus.

Uses a readable, entertaining and thought-provoking style. Suitable for high-school age and up.

LanguageEnglish
PublisherJames Haines
Release dateMay 23, 2011
ISBN9781465959751
The Programming Model Of Creation: How God Can Speak the Worlds into Being
Author

James Haines

With a background in structural engineering, programming, and teaching, Jim Haines has the right combination of resources to explain how the physical structure of our universe can be generated by software - by words, firmly held. A graduate of Drexel University, he has designed and written numerous software applications for business. He is known for having solved software problems often in unique and clever ways.

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    Book preview

    The Programming Model Of Creation - James Haines

    The Programming Model Of Creation

    How God Can Speak the Worlds into Being

    By James Haines

    Copyright 2011 James Haines

    Smashwords Edition

    Smashwords Edition, License Notes

    Thank you for downloading this free ebook. You are welcome to share it with your friends. This book may be reproduced, copied and distributed for non-commercial purposes, provided the book remains in its complete original form. If you enjoyed this book, please return to Smashwords.com to discover other works by this author. Thank you for your support.

    Table of Contents

    Chapter 1 - The Old Man

    Chapter 2 - Just Drivin' Through

    Chapter 3 - An Overview of The Programming Model

    Chapter 4 - Energy

    Chapter 5 - Matter

    Chapter 6 - Goliath and the Speed of Light

    Chapter 7 - Must vs. Will - A Fireside Chat

    Chapter 8 - The Scientific Method and The Programming Model

    Chapter 9 – Food for Thought

    Chapter 10 - Faith versus Works

    Chapter 11 – Identity Miracles

    Chapter 12 – The Age of the Earth

    Chapter 13 – The Fraud of Evolution

    Chapter 14 – The Word Game of Evolution

    Chapter 15 - Immanuel

    Conclusion

    About the Author

    Note: All Scripture references are from the New International Version (NIV) unless otherwise noted.

    "How precious to me are your thoughts, O God!

    How vast is the sum of them!

    Were I to count them,

    they would outnumber the grains of sand."

    Psalm 139:17-18

    Chapter 1 - The Old Man

    "And he is before all things, and by him all things consist."

    Colossians 1:17 King James Bible

    "Two minutes?"

    Two minutes!

    No negotiation. Ethan’s little eyes darted left, then right, then quickly all around, trying to spot anything unusual. He hated secrets. What were they hiding from him? They wouldn’t allow him more than these few, precious seconds to study his surroundings.

    Mountains towered on both sides. The highway beside them was just a sliver of ribbon. It struggled for space around a small lake. The notch was really too narrow for both. Time was running out. He tried staring at the other tourists. Would they reveal some hint? But their faces were mute.

    The deal was two minutes of blindfold for a mouthful of gummy bears. OK, he surrendered. He snatched the candy from his sister’s hand and shoved it all into his mouth. No negotiation!, he thought, smiling. "Two can play at that game!"

    His brother and sister carefully fastened the blindfold. Then each grabbed a hand and began to lead him forward. After fifty paces, the gravel was too much for Ethan’s badly worn sneakers. Oush!, came his garbled protest. My feet hurt!

    Just a few more steps!

    Ethan tried to get clues using his remaining senses. He noticed a whiff of pine from the forests on the mountainside. He loved the smell, but it mingled strangely with the sour taste in his mouth. He could now just barely hear the sound of children splashing in water some distance away. A beach, he guessed, since he had already seen the lake. He realized they must be nearing the intended spot, because their pace slowed. He could hear people nearby remarking about something they were watching. Amazing!, one said quietly. It's so clear!, whispered another. He guessed it must be some sort of animal, since everyone was being so quiet.

    His brother turned him slightly to the left, then gently lifted his chin. Apparently the object to be observed was elevated. Not an animal., he concluded.

    Are you ready?

    Go for it!, he replied.

    His sister slowly untied the blindfold until it fell off. Ethan squinted and blinked while his eyes adjusted to the light, but he spotted it immediately. Wow! I see it!, he exclaimed, quickly chewing the remnants of the candy so he could talk more clearly. I can't believe it! You can't see anything from just over there, but it's clear as a bell over here!

    This was Ethan's first trip to Franconia Notch, New Hampshire. For the first time, he was seeing The Old Man of the Mountain: that striking profile of a man's face formed by huge blocks of granite, hanging from the top of a mountain. Something like Mt. Rushmore, but carved naturally. The profile could be seen from alongside the highway, but only from one vantage point of just a few yards width. Walk just beyond that point – to either side - and the image quickly disappeared. Ethan was seeing it for the first time...

    Now, reader, hold that thought. We're going to shift gears dramatically. We'll call this next one, Second gear. In this section, you'll no longer be reading a story, but following a set of instructions. Please be sure to follow them slowly and carefully. Think about the answer to each question asked here. You may now begin.

    This is a reality check. What do your senses tell you about the real world? First, you're looking at this book. Specifically, you're looking at these words. Now glance for a moment at the surface of the page itself. Does it appear rough or smooth? Run your fingers across it. Feel it. Is it what your eyes suggested? Rough? Or smooth?

    Try to judge the weight of the book. Lift it a bit. Gravity pulls one way; your muscles, the other. It's a never ending tug-of-war. Slight, but it's there.

    Now, turn the page. Turn it back. Can you hear anything as the page turns? A crinkling sound, perhaps, if its paper? The tapping or sliding of your finger on the screen if it's an eBook?

    Does your nose smell any chemical odor from the pages? Perhaps a bit of solvent or ink? Or maybe the smell of plastic if it's an e-book.

    Finally, taste. OK, don't lick the book - that's disgusting! But if you did...you'd probably sense either no taste, or perhaps a slightly bitter one.

    Inventory complete. You have five senses: seeing, feeling, hearing, smelling, and tasting. You just used them all: once in your mind, while reading about Ethan at the mountain; once during the reality check. With these five senses, you experience the world. With them, you tell what's real from what's not. Admit it: we usually don't think about using our senses. We just use them.

    Now, back to the mountain. Was it nice? Could you smell the pine in your mind? Did you complete the assignment? There was one! Were you able to hold onto the thought of Ethan's mountain, in detail, while you checked your senses in the real world? Or did you, like most of us, put the first thought aside to start the other. Grade yourself and then push on. We still have some distance to go...

    Now we'll shift to Third gear: Computers.

    What's that?, you ask.

    Yes, computers. We'll need them for where we're headed. They aren't alive, but they act in some ways like our minds...only better. They hold thoughts for a long time. A million years? No problem! Just keep the power on! In fact, they hold many thoughts at the same time ...thousands ...millions ...billions ...all at the same time. So the computer could have held onto the detail of Ethan's mountain while it checked its five senses regarding the book.

    Feel inferior? It gets worse. Computers can allow thoughts to interact. Our thoughts of the mountain with our thoughts of the book. All details of all thoughts. Simultaneously. The computer could have tasted Ethan's gummy bears while weighing the book and still have been able to focus on the sound of children splashing - all at the same time! Every thought mixed with every other thought. All sharply in focus. All at the same time! Are you dizzy yet?

    So what's the point? Where are we headed with this? Well, computers can model - in some ways - the mechanics of a perfect mind. They can maintain and control a near-infinite number of thoughts - simultaneously - for a near-infinite period of time.

    What can you do with such brain power? Run simulations! Years ago, computers ran flight simulators. Today, they run World of Warcraft™. And each year, the graphics get better and better. The worlds they create become more and more vivid...more and more like our own world - or some version thereof.

    But!, you protest, "Our world's real. It's different than those. We can touch it and feel it."

    This is where it gets spooky. Ever hear of a haptic display? It allows you to touch and feel things in simulated worlds. Yes, it's new. And it allows us to interact with simulations using the sense that we depend on to judge what's real: the sense of touch.

    Let's review. We pictured the mountain. We sensed the book. Computers do both at the same time. They let us play God with a really huge mind that holds lots of thoughts that all interact at once. With their brain power, computers can generate simulated worlds. Haptic displays allow us to touch things in those worlds.

    Pause. Take a breather. You'll need it. We're shifting to Fourth gear...

    Question: Do you really have to have chips and circuit boards to make a computer?

    Answer: No! I once had a book that showed how to make a computer out of paper clips! It wouldn't work as fast or be as powerful as your laptop, but it would work. In fact, you could make computers out of lots of things. Anything that can show an on and off position will do. Electronic relays will do. Toggle switches will do. These were, in fact, used many years ago, but they weren't very fast. Chips are faster, cheaper, and smaller.

    If your mind were powerful enough - and clear enough - you could even do what computers do by running thoughts in your head. Here's how:

    Instead of holding the thoughts of the mountain and the book in your head, hold thoughts that are a bit more specific. (Yes, that's a pun for computer geeks.) Here's a sample:

    Hold these numbers in your head, in this exact pattern:

    1-0-1-1

    Now, slide the numbers half an inch to the left and add a space on the right:

    1-0-1-1 -

    Now, pick off the first 1 on the left:

    0-1-1 -

    And stick it around on the right side:

    0-1-1-1

    Congratulations! You're a computer! You just did the type of things computers do. This is called rotating bits. The bits are the ones and zeroes. We shifted them sideways and wrapped the first bit around to the other end. Wasn't it exciting! Alright, so the mountain was more fun.

    Anyway, you get the basic idea. Computers store ones and zeroes. They shift them around and do other things like that. Multiply the number of numbers by trillions and do it all in millionths of a second and you can use such powers to create worlds.

    Time to shift again. Fifth and final gear...

    We've spent a few paragraphs telling you how superior computers are to your mind. Now, we're going to turn the tables: Suppose you had a mind that could number-crunch just like a computer, but better than our best computer. You'd have a pretty big mind, that's for sure, but just suppose you could...

    Remember, computers just juggle ones and zeroes, so that's what you'd be doing in your great big mind. Computers run simulations, so you could, too. They allow people to interact with each other in the same simulation, regardless of where they are in the real world. So could you. They generate distant lands, oceans, air, daytime, nighttime, planets, stars, unending space. So could you. Though computers lack some detail now, they gain more with each passing year. We'll imagine you're already at the point where you can handle as much detail as we have in our own universe. That's a stretch with present technology. But that's also the direction in which this technology is headed. And it's accelerating there at an exponential rate!

    Now shift perspective. Instead of running the universe simulation in your big, giant head, suppose you exist somewhere within the simulation. Computers can mimic all five senses now, so all of your senses would be firing in the simulation. Would you be able to tell that it was a simulation and not reality? Or would the simulation be reality – at least the reality given to you for the present time? How would you judge what was really real? By the sense of touch? Remember what we said about haptic displays!

    So, what would be the real you, then? Would it be the simulated body in the simulated world? Or would you be something else that is merely attached to the simulated body in the simulated world? Would you really be alive? What would your life be, anyway?

    This sounds like a concept that's going to leave the Bible far behind, but it's not. In fact, I'll argue that this perspective is more in line with what God has been trying to tell us about Creation all along, than what we were usually willing to believe. Creation by words: this is it. We're doing it now. We've developed a technology that allows us to model this Creation better than anything else we've used before. And the parallels are striking.

    Lots of questions. Lots of answers. There are so many similarities between the

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