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Crick Crack, 13 Ghoulish Tales for Tweens
Crick Crack, 13 Ghoulish Tales for Tweens
Crick Crack, 13 Ghoulish Tales for Tweens
Ebook40 pages26 minutes

Crick Crack, 13 Ghoulish Tales for Tweens

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Pre-teens will enjoy the spooky twists on situations recognizable from their own lives. Here you will jockey with a ghost at a sleepover, battle otherworldly monsters in a crosswalk at school, and risk your fate on a fiendish roller coaster. Plus meet a shadow with an unusual ambition, pursue an eerie solution for impossible homework, and face the creature that won't let go of your loose tooth. Seven additional stories lurk, each equally hair-raising. Vlad Pale's Crick Crack, 13 Ghoulish Tales for Tweens, should be a go-to favorite in every pre-teen's library.

LanguageEnglish
PublisherVlad Pale
Release dateAug 30, 2013
ISBN9781301831821
Crick Crack, 13 Ghoulish Tales for Tweens
Author

Vlad Pale

Vlad Pale authors scary, wondrous tales for tweens, residents of the extraordinary realm between child and teenager.

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    Book preview

    Crick Crack, 13 Ghoulish Tales for Tweens - Vlad Pale

    Crick Crack

    13 Ghoulish Tales for Tweens

    By Vlad Pale

    Copyright 2013 Vlad Pale

    Smashwords Edition, License Notes

    This ebook is licensed for your personal enjoyment only. This ebook may not be re-sold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you’re reading this book and did not purchase it, or it was not purchased for your use only, then please return to Smashwords.com and purchase your own copy. Thank you for respecting the hard work of this author.

    Cover illustration copyright ciarada, via Shutterstock.com

    ***

    Foreword

    Welcome to my lair. I am your host, vampire Vlad Pale, and I bid you good reading. The thirteen stories herein are particularly succulent—and more than a little bit wicked.

    Should you choose to proceed, I suggest the following tips for survival:

    1. Find a suit of armor that fits just right.

    2. Put it on.

    Continue if you dare.

    ***

    Table of Contents

    Destination Ghoul

    The Owl and the Necklace

    Wastelands

    The Blinking Cursor

    Winning

    The Green Mist

    Shortcut

    Skull and Bones

    Fruit Salad

    Sirens

    Root of the Matter

    The Gate

    The Shadow That Did Not Want To Be A Shadow

    Afterword

    Special Thanks

    ***

    Destination Ghoul

    Everybody at school was talking about the carnival that crept into town during the middle of the night. Roustabouts raised tents in Baker's Field. Motors ran. A roller coaster was assembled, taking shape high above the tents, track unfurling into the sky.

    After school on Friday, Doug and Ray raced to Baker's Field. The air sky blue, the grass of the midway as yet untrampled. The coaster loomed.

    Let's go see! Doug pushed Ray onto the midway, where a sign announced the coaster's name.

    Destination Ghoul, Ray read.

    He had barely finished when a scowling man with biceps like basketballs stepped in front of them.

    Carnival don't open 'til seven, he growled. Get lost.

    The boys wasted no time following the man's orders.

    At seven, though, in the

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