Yes, They're Real II: Another Collection of Creative Nonfiction
By Thomas Eadie
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About this ebook
Yes, They’re Real is a series of creative nonfiction from writers in Northeast Florida. The six works penned by Summer Brooks, Thomas Eadie, JJ Grindstaff, Benjamin Liff, Matt Randall and Travis Wildes continue the author’s perspective of what the genre can resemble. Featuring the shorts The Games We Play, Get Off My Laptop, Snapshots, Impact, Robert, and Sidewalks. Experience the stories and answer the question, “Are they?”
Thomas Eadie
Thomas Eadie is an aspiring writer and idealist awaiting his first grudge match with the windmills of life. When not attempting to follow in the footsteps of Don Quixote, he enjoys a simple life of artistic exploits not limited to reading, writing, and crafting. He is currently earning his bachelor’s degree in English at the University of North Florida. He hopes to one day write professionally in fiction and nonfiction alike, but not before taking over the world one open mind at a time.
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Yes, They're Real II - Thomas Eadie
Yes, They’re Real II
Another Collection of
Creative Nonfiction
written by
SUMMER BROOKS, THOMAS EADIE,
JJ GRINDSTAFF, BENJAMIN LIFF,
MATT RANDALL and TRAVIS WILDES
faculty advisor at unf
MARK ARI
edited by
THOMAS EADIE
Volume II, eBook, July 2012
Smashwords Edition
crwleague.wordpress.com
crwleague@gmail.com
All stories used by permission
Cover Ogikubo, Calm by René Tomey
eBook design by Travis Wildes
Copyright © 2011-2012 League Press. All rights reserved. No part of this eBook may be reproduced in any form or by any means without the prior written consent of the publisher or the authors except in the case of brief quotations embodied in critical articles and reviews.
The authors involved would like to thank Mark Ari for the genuine interest he takes in all of our writing. If workshop instructors came off an assembly line, he would probably be the mold.
The collected stories were written during the Spring 2011 Semester in the creative nonfiction workshops at the University of North Florida.
The Stories
The Games We Play by Thomas Eadie
Get Off My Laptop by JJ Grindstaff
Snapshots by Benjamin Liff
Impact by Matt Randall
Robert by Summer Brooks
Sidewalks by Travis Wildes
The Games We Play
by Thomas Eadie
One man, one woman and two children in the same room playing games: this is what I've always wanted to be a part of. No matter how life wanted to interrupt it.
Wavy lines on the television screen slowly become a clear image; Tow Mater from the Pixar film Cars. Miranda has a wide grin on her face, having identified the character long before her eight year-old daughter, Amy, or I could have. She eagerly skips Aurora, her favorite princess, several spaces ahead on the Scene It? board. Amy and I are still trapped on the start space.
Three year-old Abigail climbs onto my shoulders and claps her hands.
I shake my head and smile. I knew this was going to happen; it always does whenever I challenge her to a game of anything involving Disney.
Miranda rolls the die; it lands on All Play. At last, one of us has a chance to get into the game and possibly even get ahead. Possibly
being the operative word. Then again she and Amy both always know more about Disney than I do. It's got to be something in their DNA, I guess. We hit the All Play button on the DVD menu