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Yes, They're Real II: Another Collection of Creative Nonfiction
Yes, They're Real II: Another Collection of Creative Nonfiction
Yes, They're Real II: Another Collection of Creative Nonfiction
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Yes, They're Real II: Another Collection of Creative Nonfiction

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Yes, They’re Real is a series of creative nonfiction from writers in Northeast Florida. The six works penned by Summer Brooks, Thomas Eadie, JJ Grindstaff, Benjamin Liff, Matt Randall and Travis Wildes continue the author’s perspective of what the genre can resemble. Featuring the shorts The Games We Play, Get Off My Laptop, Snapshots, Impact, Robert, and Sidewalks. Experience the stories and answer the question, “Are they?”

LanguageEnglish
PublisherLeague Press
Release dateJul 22, 2012
ISBN9781476316482
Yes, They're Real II: Another Collection of Creative Nonfiction
Author

Thomas Eadie

Thomas Eadie is an aspiring writer and idealist awaiting his first grudge match with the windmills of life. When not attempting to follow in the footsteps of Don Quixote, he enjoys a simple life of artistic exploits not limited to reading, writing, and crafting. He is currently earning his bachelor’s degree in English at the University of North Florida. He hopes to one day write professionally in fiction and nonfiction alike, but not before taking over the world one open mind at a time.

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    Book preview

    Yes, They're Real II - Thomas Eadie

    Yes, They’re Real II

    Another Collection of

    Creative Nonfiction

    written by

    SUMMER BROOKS, THOMAS EADIE,

    JJ GRINDSTAFF, BENJAMIN LIFF,

    MATT RANDALL and TRAVIS WILDES

    faculty advisor at unf

    MARK ARI

    edited by

    THOMAS EADIE

    Volume II, eBook, July 2012

    Smashwords Edition

    crwleague.wordpress.com

    crwleague@gmail.com

    All stories used by permission

    Cover Ogikubo, Calm by René Tomey

    eBook design by Travis Wildes

    Copyright © 2011-2012 League Press. All rights reserved. No part of this eBook may be reproduced in any form or by any means without the prior written consent of the publisher or the authors except in the case of brief quotations embodied in critical articles and reviews.

    The authors involved would like to thank Mark Ari for the genuine interest he takes in all of our writing. If workshop instructors came off an assembly line, he would probably be the mold.

    The collected stories were written during the Spring 2011 Semester in the creative nonfiction workshops at the University of North Florida.

    The Stories

    The Games We Play by Thomas Eadie

    Get Off My Laptop by JJ Grindstaff

    Snapshots by Benjamin Liff

    Impact by Matt Randall

    Robert by Summer Brooks

    Sidewalks by Travis Wildes

    The Games We Play

    by Thomas Eadie

    One man, one woman and two children in the same room playing games: this is what I've always wanted to be a part of. No matter how life wanted to interrupt it.

    Wavy lines on the television screen slowly become a clear image; Tow Mater from the Pixar film Cars. Miranda has a wide grin on her face, having identified the character long before her eight year-old daughter, Amy, or I could have. She eagerly skips Aurora, her favorite princess, several spaces ahead on the Scene It? board. Amy and I are still trapped on the start space.

    Three year-old Abigail climbs onto my shoulders and claps her hands.

    I shake my head and smile. I knew this was going to happen; it always does whenever I challenge her to a game of anything involving Disney.

    Miranda rolls the die; it lands on All Play. At last, one of us has a chance to get into the game and possibly even get ahead. Possibly being the operative word. Then again she and Amy both always know more about Disney than I do. It's got to be something in their DNA, I guess. We hit the All Play button on the DVD menu

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