<BODY> When he was younger, Locomalito’s parents did not want him to get hooked on slot machines. “I used to stand nearby to watch other people play arcade games. I ended up studying the design by observation. I used to write down what I had seen, add things I would have done differently and fantasise about making my own games,” we’re told.
Discovering GameMaker gave him that spark. “I use GameMaker as the main tool. For graphics, I used to use Iconomaker but some years ago I started using the excellent Aseprite,” says Locomalito. Fellow Spaniard Gryzor87 creates music and sound. “We met at a dinner party organised by our partners, who have been friends since high school,” Locomalito continues. “I’m always shy about showing my projects because people don’t usually get it, but I ended up showing him a game I was working on which had no music or sound. A few days later he told me that he could compose the music, and we just started working together. It is quite easy for us to work together because we have a similar vision of games and other media.”
The latest release from Locomalito is . “I usually have two types of projects: some that are big and need a lot of planning, and others that is the latter. I simply wanted to do something with bright colours and jellies in an industrial setting. I saw that it fit well with the aesthetics of the Master System, my first console. It started as a top-down dungeon crawler, but changed to side-scrolling because I wanted the chaotic feeling of jellies climbing and falling.”