Edge

THE MAKING OF...

Format PC, PS4, PS5, Switch, Xbox One, Xbox Series

Developer Tunic Team

Publisher Finji

Origin Canada

Release 2022

Sitting down with Andrew Shouldice, fresh off the back of a double BAFTA win, conversation immediately wanders away from the topic of how this award-winning game was made, and onto the question of notebooks. Shouldice leans over the table to admire ours, a little black Moleskine affair, and it’s only after a good few minutes on the relative benefits of stitched versus ringbound that we actually get back to the point at hand. An unexpected tangent, certainly – but one that, as it turns out, speaks to the important role such apparatus played in Tunic’s development.

This shouldn’t, perhaps, come as a surprise. After all, Tunic makes clear Shouldice’s fondness for good old-fashioned paper and ink through its in-game instruction manual. Loaded with beautifully illustrated maps, with hints written in a glyph cipher and biro annotations left by some unseen hand, it feels like a gentle suggestion that you might want to keep your own notetaking equipment to hand, in order to track the game’s many secrets, and perhaps even dabble in a little translation if you choose.

Catching up again with Shouldice, now back home in Halifax, Nova Scotia, he produces the notebook that contains the very first inklings of this game, and tells us it dates back to 2010 – five years before Tunic’s development began. Not that players would necessarily recognise its contents, he explains: “It’s got notes for games that did not end up becoming Tunic. Stuff like, ‘What if it was a pixel game where you’re just a little guy who’s, like, seven pixels tall?’”

As much as any kind of traditional design document, this notebook seems to form a manifesto, as

You’re reading a preview, subscribe to read more.

More from Edge

Edge19 min readIndustries
Breakout
With foundations laid way back in the early 1970s, Atari has a bit of history in its locker, to say the least. The company’s story has been recounted at length in several books, but in this timeline we’re marking some key moments in its evolution, in
Edge7 min read
Dragon’s Dogma 2
Developer/publisher Capcom Format PC, PS5 (tested), Xbox Series Release Out now The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhe
Edge5 min read
Children Of The Sun
Developer René Rother Publisher Devolver Digital Format PC Release Out now René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bona fide original and a

Related Books & Audiobooks