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FOLLOW DESIGNS

Today, Michael Hüll is a senior level designer at MachineGames. He cut his level designing teeth elsewhere however, with multiplayer maps. When he was playing GoldenEye with his friends back in the days of the N64, he never suspected that he’d eventually be designing levels played by others with their friends.

The ability to play with others in the same virtual environment was always attractive to him. “I guess my”, he says, “because [while] it was not fully 3D, it was still awesome that you can play with your friends and you know, in those kinds of environments, just go around killing each other.”

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