Some of the most inventive first-person puzzle games, such as Portal or The Witness, involve playing with your spatial awareness or altering your perception of the space you’re in. Viewfinder follows in that tradition – but is even more mind-bogglingly inventive with its use of seemingly flat pictures that are actually 3D.
The initial levels ease you into the premise by presenting you with photographs that you pick up inside of the level, but in order to reach it you’ll need these pictures to form a path.