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The Walking Dead: Saints & Sinners Chapter 2 – Retribution

At times, this one’s code seems to be falling apart like a rotting corpse, which is appropriate, if nothing else. Even if we were to ignore the technical issues, however, we’d still be left with a deeply flawed experience. This game can be (and sometimes is) brilliant; but it’s also at war with itself… and you.

Retribution begins moments after the end of the first game. If you didn’t play the original Saints & Sinners, therefore, you won’t know who anybody is, what they’re doing, or why. The paper-thin plot means that play the first game, you probably did so on PSVR1 (if you missed it, it has just been ported to the new hardware). The Sense controllers are light years ahead of Move when it comes to accuracy, but some of the tracking baked into the game remains dodgy. We lose count of the number of times we drop something over our shoulder to store in the backpack, only to hear a ‘clunk’ as it hits the ground.

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