Whether adapting Jules Verne in 80 Days or Steve Jackson gamebooks in Sorcery, tasking you with unearthing the secrets of lost alien civilisations in Heaven’s Vault or getting away with murder in Overboard, British studio Inkle has always known how to spin an engaging yarn. So the promise of Inkle co-founder Jon Ingold presenting a manifesto for videogame narrative, as he’ll be doing in his keynote speech at this year’s Develop: Brighton, naturally catches our attention.
“Only one conference is ever going to be foolish enough to let me do a keynote speech,” Ingold laughs, when we ask about the m-word. “So Iway”. With Ingold still very much in the process of writing his talk, our conversation wanders far and wide. These, as you might imagine, are just a few highlights from our discussion.