Demon’s Tilt wowed gamers with its mix of shooting and frenetic pinball action and now its developers are back with its sequel. Software engineer and producer Ralph Barbagallo and game designer, artist and animator Adam Ferrando tell us how Xenotilt: Hostile Pinball Action came to be.
Were you surprised by the reception of Demon’s Tilt?
When I first saw Adam’s prototype, I loved it – but know my own tastes are kind of esoteric. At the time I figured there were maybe 10-15,000