GETTING STARTED
To create this dungeon, we’re going to build a series of interlinked rooms, each with their own gimmick or landmark in so that players can explore without getting COMPLETELY lost – but also have more of a challenge than simply figuring out the path through it!
We’ve started the dungeon as an offshoot of an old build. Here, the idea is that the player starts in a basic room unaware of where they can go next – but once they deactivate the fireplace and sneak through, they’ll find themselves inside the secret dungeon with nowhere to go but onwards!