The Guardian

Playtime’s over: how 2023 could reshape video games

There are, littered throughout the history of video games, certain years of radical, fundamental change. We can look at the major crashes in the US games industry in 1977 and 1983, where bloated software libraries and hardware gluts destroyed confidence in the medium and cleared out dozens of companies. We can also look at the arrival of the Sony PlayStation and Sega Saturn in 1994, which made 32-bit processors and rendered 3D visuals the entire focus of the industry, expunging a generation of competing products, from the Philips CD-i to the Atari Jaguar. I think 2023 could be one of those years of radical change, not because of some major new technical landmark, but because the structure of the games industry is now dissolving and remaking itself.

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