Review: An exercise in Na'vi gazing, 'Avatar: The Way of Water' will cure your moviegoing blues
In "Avatar: The Way of Water," the director James Cameron pulls you down so deep, and sets you so gently adrift, that at times you don't feel like you're watching a movie so much as floating in one. From time to time he brings you to the bottom of an alien sea, shot with stunning hyper-clarity in high-frame-rate 3D and teeming with all manner of surreally strange fish — all oddly shaped fins, decorative tentacles and other vestiges of an otherworldly, faintly screw-loose evolutionary timeline.
You can imagine the fun (and the headaches) that Cameron and his visual-effects wizards must have had designing this brilliant ocean-floor nirvana. You can also see an astronomical budget (reportedly north of $350 million) and an extraordinarily sophisticated digital toolkit at work, plus a flair for camera movement that, likely shaped by the director's hours of deep-sea diving, achieves an exhilarating sense of buoyancy.
Much as you might long for Cameron to keep us down there — to give us, in effect, the most expensive and elaborate underwater hangout movie ever made — he can't or won't sustain all this dreamy Jacques-Cousteau-on-mushrooms wonderment for three-plus hours.
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