Frost courses through Kratos’ Leviathan Axe as we slice it through an enemy skull, then hurl it at an enemy across the combat arena. Sprinting, we tap e to lash the Blades Of Chaos to a grapple point, propel ourselves over, and crash down with a smash. Summoning the axe to our hand we spin through surrounding enemies as Atreus rains down arrow fire. Weapons pulsing, we pull out the blades and set them alight, spinning to clear out more. God Of War Ragnarök is a bloody great time where you carve your own path to the goal.
Clearly Ragnarök is not a revolution. Rather, it’s a refinement and very much a direct followup to 2018’s soft reboot. The story continues Kratos and Atreus’ journey through godhood in the harsh Norse pantheon, and both combat and exploration feel familiar – from punching chests to find gear to slicing through enemy flesh, it’s like we never turned the console off at the end of the last quest.
While that does mean Ragnarök isn’t a PS5 showstopper per se, it’s still a mastercrafted experience, with more than a few surprises along the way to make it feel like a step forward. This is a gorgeous game whether you’re playing on PS5 or PS4. PS5 can achieve 4K at either a steady 30fps or 40fps, or you can drop the resolution a tad for 60fps or higher with 120Hz sync (depending on your TV connection). The game defaults to favouring performance, and it’s a beautiful, slick way to play.
Being an extremely enhanced endgame