Edge

NEW BLOOD INTERACTIVE

New Blood Interactive CEO David Oshry has a dream: to release a game worked on by all of the studio’s core creatives. What that game might look like is anyone’s guess. While it has been celebrated as a purveyor of ’90s-styled shooters, that’s only part of the company’s story. Its output is increasingly varied, a perhaps inevitable result of the way New Blood operates: less as a traditional studio than a hectic meeting of like minds, each pursuing a very particular hobby horse with the informal assistance of the rest.

Accordingly, then, New Blood’s current lineup runs the gamut. Yes, there’s Ultrakill, a sort of Devil-May-Quake-’em-up, but also stealthy gaspunk sim Gloomwood and Fallen Aces, which looks like Condemned: Criminal Origins through a graphic-novel filter. Also incoming: an untitled car combat game, a grotty visual novel, and a CRPG made in the style of Fallout and in partnership with that game’s original composer. More than a portfolio, it’s an expansionist crusade, laying the groundwork for Oshry’s eventual dream.

“Is that ever gonna happen? I don’t know,” he admits. “You might think we’re getting better at managing our time and leveraging the stuff we’ve already got.lead developer on New Blood’s reputation-making “He worked on it for a few months by himself, and it ended up becoming a big hit – it’s gotten kind of viral, and that’s awesome,” Oshry enthuses.

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